Okay guys. I stayed up all night landing kill moves in training mode before and after updating my 3DS version. It was tested on Mario on the platform P2 spawns on. I took care to exactly replicate moves as well as I could (not touching Mario and rolling as far into the edge as I could). Anyway, what I found was a little odd. But I am pretty sure that most of this is correct.
Fair
For those who don't know, this move has two different hitboxes.
Fair
Frame 8- 9: 11% 45b/100g (KO@ 135%) 361° Slash
Frame 10-11: 12% 25b/80g (KO@ 174%) 34° Slash
Max Damage: 12%
I always thought it strange that the first part was the stronger kill part and did less damage. Well, it looks like the knockback for these two parts has been switched around. Pre-patch, I hit Mario with a fair from underneath, which did 11% and killed at around 125%. After patch, this was not killing at 135% and probably longer than that... but on a whim I decided to fair from above and lo and behold, that hitbox was the one that started killing at 125%. I am 99% sure this is the case, but feel free to test this out if you can. Gotta make sure.
Dthrow
It looks like this has been slightly nerfed. Yep. Charizard was too strong, guys. I killed Mario 3-4% later after the patch. Not quite sure how this will translate against DI. Will the DI be more effective than it was before? Or will the same DI only save them for 4% more or so? Need to test this. It feels like the ROB uthrow nerf, where it still kills but it's possible the rage/DI influences will make kill later than 4%. Dthrow from mid stage is looking pretty rough, because this throw is really susceptible to DI. At the edge it's probably still strong because they just can't fly all that much vertically before they hit the blast zone. Not sure if it's "rage kill lightweights at 100%" strong though. At least we aren't as dependent on the throw as ROB is on his uthrow.
Rising Cyclone
Uhhh, yeah. This appears to kill even earlier now. I was getting KOs about 3-5% earlier than before. The weird thing is that it also did feel like it was linking differently and more reliably. I trained myself to roll into the ledge in front of Mario, up B, and only hold up, no horizontal input. Before the patch, Mario was flying out before the last hit occasionally, like 20% of the time. After the patch, he never fell out when I hit him this way. It looked like Mario was deeper inside me at the beginning of the move, thus limiting how far the intermediate hits would launch him. If I had to guess, the very first hitbox got weaker knockback.
My roommate still hasn't updated his 3DS so I can still go back to pre-patch and mess with this.
But I'm pretty certain all other kill moves are the same. (all tilts, all aerials sans nair, all the stronger kill specials)
Test this out if you can. Now I gotta pass out.
edit: real quick @
Grizzlpaw
, you should try going into training mode and slowing the speed down, and varying your fair timing. from what i am getting, i still cannot autocancel if i press A after charizard has left the ground.