I talked about this awhile ago in the Nanagrab thread, but nobody really seemed to care. However, since it's so cool that now everybody can be combo'd 0 to death ^_^ and everybody's looking for a way to chaingrab Jigglypuff (what, just me?) I thought I'd post on the subject again.
This chaingrab is a bit stage specific, but I'm almost completely certain it will work even against a DI'ing opponent.
First off, you need your opponent near the edge. Like, pretty close. Second, you need to be facing OFF the stage (as in, away from the center. Or, if you were on the right side of FD, the IC's must be facing to the right). Simply, down-throw with Popo, then time another grab such that Nana grabs them the moment they leave the ground. If you are close enough to the edge, then Nana will always forward-throw. You can simply grab the opponent right afterwards with Popo. Hit them with a blizzard or something, d-throw, have Nana catch them, and do this all again.
The timing varies tremendously across some of the characters; the heavier ones make you need to wait for their weight, and some of the lighter characters throw so fast that they're like... umm... well, it's really fast You'll have to practice, but it can be done, and the results are quite nice.
Here's one of the problems; you throw some light characters SO fast that half the time Nana will jab instead of grab, and since those characters also bounces up really quickly so you can't afford to do it too late.
The solution to this problem is almost stupid in its simplicity. Simply press down VERY LIGHTLY. Nana will not crouch as you throw, and you can grab right away. Done right, this will even work against Pichu.
Yay for the IC's ^_^ If you feel like chaingrabbing instead of doing the infinite, this should make you a happy ******.
This chaingrab is a bit stage specific, but I'm almost completely certain it will work even against a DI'ing opponent.
First off, you need your opponent near the edge. Like, pretty close. Second, you need to be facing OFF the stage (as in, away from the center. Or, if you were on the right side of FD, the IC's must be facing to the right). Simply, down-throw with Popo, then time another grab such that Nana grabs them the moment they leave the ground. If you are close enough to the edge, then Nana will always forward-throw. You can simply grab the opponent right afterwards with Popo. Hit them with a blizzard or something, d-throw, have Nana catch them, and do this all again.
The timing varies tremendously across some of the characters; the heavier ones make you need to wait for their weight, and some of the lighter characters throw so fast that they're like... umm... well, it's really fast You'll have to practice, but it can be done, and the results are quite nice.
Here's one of the problems; you throw some light characters SO fast that half the time Nana will jab instead of grab, and since those characters also bounces up really quickly so you can't afford to do it too late.
The solution to this problem is almost stupid in its simplicity. Simply press down VERY LIGHTLY. Nana will not crouch as you throw, and you can grab right away. Done right, this will even work against Pichu.
Yay for the IC's ^_^ If you feel like chaingrabbing instead of doing the infinite, this should make you a happy ******.