Fun Little Edge Chain tricks
With all the talk of chains and whatnot in this thread, I figured I'd share some of the things I use chain for besides the obvious saving to the edge when you need to. If it's old info, or if it's something you already do, feel free to ignore the post.
...Sometimes I like to play games with the chain off the edge and use it as an effective edge hog. With a lot of characters, horizontal saves are kind of crap and they have a hard time getting back if you are an aggressive edge guarder. Some obvious examples are Ganondorf, Marth, Ike, and basically anyone else with a tether. Now keeping in mind that the chain is a horizontal save tactic as well as vertical, I think that in certain situations we can use this to our advantage.
Let's take Ike : He has 3 ways to save to a ledge
1) Forward B and glide into it or onto it
2) Use Aether to snap to the ledge on the down swing
3) Use Aether to get on top of the ledge and suffer lag after hitting.
I'm ignoring #3 because nothing can be done with the chain in this case...better off backing off and charging needles or preparing to take advantage of his momentary lag afterwards.
However, there are some High risk/ High reward techniques we can employ in the cases where he's trying to snap to the edge. In particular, I like when they try to Aether to the edge...the animation can take a while and based on their position on the map, you can more or less guess what they're trying to do. What I like to do is wait till hes just about to use Aether, the jump off the ledge, wait for the sword to be thrown up, then CHAIN to the edge.
...now to be perfectly honest, I don't have the timing down perfectly on this, but I would say a good majority of the time, the chain snaps to the ledge, Ike rises up, grabs his sword, flies downward, and your invincibility recover frames save you from the Aethercide.
This same concept can be used when he's trying to snap back to the ledge with his forward+B. Instead of taking a hit, jump off the edge as he's lining up the shot, shoot the chain out and hang as he soars past the ledge and past you, falling to his death with no way to knock you off. (Now keep in mind, he could just Aim over the edge if he sees it coming and avoid the death, but it's not like you just killed yourself for the chance or anything, you've just put yourself on the edge.)
This same concept can be employed on a lot of saves and when used responsibly can get you some really nice edge guarding kills in a game where edge guarding has become much more difficult. Given Sheik's ACTUAL killing power though, I think the risk to gimp someone's save to the ledge is often worth the risk. then again, if you're knocking them that far off the ledge to employ these tactics, sometimes they are already within Sheik's kill zone.
Anyways, that's a chain tactic that I sometimes like to employ since the chain snap counts as you being on the ledge, it's a "Safer" way to edge guard in certain situations. Not saying it'll always work or it's always the best option, but it's a nice little trick to keep in the bag of tricks when playing an aggressive game.
Questions? Comments? *puts on his Flame Retardant suit*