Azzy
Smash Cadet
@Campus Cards & Games
12226 Corporate Blvd Orlando, FL 32817
Melee Monday at 6:30PM
Tuesdays Sm4sh at 6:30PM
$4 Venue, $3 per Tournament
Stream @ twitch.tv/gamingknights1
Join CFL Melee and/or CFL Smash 4/PM on Facebook for more updates
Melee12226 Corporate Blvd Orlando, FL 32817
Melee Monday at 6:30PM
Tuesdays Sm4sh at 6:30PM
$4 Venue, $3 per Tournament
Stream @ twitch.tv/gamingknights1
Join CFL Melee and/or CFL Smash 4/PM on Facebook for more updates
General Rules
- Items off, 8 Minutes, 4 Stocks
- No excessive stalling (Rising Pound, Luigi ladder, etc.)
- Wobbling is legal, stalling past 300% is illegal
- Double Blind and Neutral Start is offered at request
- DSR: You cannot counter pick to any stage you have won on
- Gentleman’s Clause: Any stage may be played on if both players agree to it.
- If I match times out, the winner is determined by remaining stocks, then lowest percentage on the same stock.
- Pausing Results in a stock loss, at the discretion of the opponent
- Winning player is not locked into the same character for the next match, but has to pick before loser selects character.
Starters/Neutrals:
- Yoshi’s Story
- Fountain of Dreams
- Battlefield
- Final Destination
- Dream Land
- Pokemon Stadium
Starters/Neutrals:
- Yoshi’s Story
- Pokemon Stadium
- Battlefield
- Final Destination
- Dream Land
Following stages decided by winner banning 1 stage and then loser choosing
3/5 Sets will have no bans
Super Smash Bros 4 WiiU
General Rules
- 2 stock, 6 Minutes, Items set to off, Customs set to off.
- Best of 3, Finals Best of 5
- No excessive stalling
- Gentleman's Clause: Any stage may be played on if both players agree to
- If each player has one stock remaining and the match ends due to a suicide move (Ganon’s side-B, DDD’s swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the player who initiated the move wins.
- Winning player is not locked into the same character for the next match, but has to pick before loser selects character.
- Mii Fighters are legal. Each setup will have a 1-1-1-1 Mii Brawler/Swordsman/Gunner available for use (Using Default A Mii). No other specials for Mii Fighters will be allowed. Players are not
allowed to transfer existing Miis to a setup. - Pausing Results in a stock loss, at the discretion of the opponent
- Smashville
- Battlefield
- Final Destination
- Lylat Cruise
- Town & City
- Dreamland
- Duck Hunt
- Omega Stages*
- Miiverse **
banned, Omegas are banned and vice versa.
** Same rule as omegas but it applies to Battlefield
First stage picked by striking from neutrals, P1-P2-P2-P1 order.
The winner bans 1 stage and the loser counterpicks
Project M
General Rules
- Items off and set to none, 8 Minutes, 4 Stocks, Buffer off.
- No excessive stalling (Rising Pound, Luigi ladder, etc.)
- Double Blind is offered at request
- DSR: You cannot counter pick to any stage you have won on
- Gentleman’s Clause: Any stage may be played on if both players agree to it.
- If I match times out, the winner is determined by remaining stocks, then lowest percentage on the same stock.
- Pausing Results in a stock loss, at the discretion of the opponent.
- If each player has one stock remaining and the match ends due to a suicide move (Ganon’s side-B, DDD’s swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the player who initiated the move wins.
- No Giga Bowser (This should go without saying. SoPo is fine).
- Winning player is not locked into the same character for the next match, but has to pick before loser selects character.
- Pausing Results in a stock loss, at the discretion of the opponent
Starters/Neutrals:
- Battlefield
- Fountain of Dreams
- Pokemon Stadium 2
- Smashville
- Yoshi's Story (Melee) (Singles only)
- Distant Planet (Doubles only)
- Yoshi's Island (Brawl)
- Final Destination
- WarioWare
- Green Hill Zone
- Dream Land 64
Following stages decided by winner banning 2 stages and then loser choosing
64
- 5 stock, 8 Minutes, Items set to off,
- Best of 3, Finals Best of 5
- No excessive stalling
- DSR: You cannot counter pick to any stage on the counterpick list you have won on
- Gentleman's Clause: Any stage may be played on if both players agree to
- If each player has one stock remaining and the match ends due to a suicide move (Swallowcide), the player who initiated the move wins.
- Winning player is not locked into the same character for the next match, but has to pick before loser selects character.
- Pausing Results in a stock loss, at the discretion of the opponent
- Dreamland
- Peaches Castle
- Kongo Jungle
EDIT: 3 Stock PM in preparation for BH4, 4 stock will probably return at a later date.
EDIT 2 - ELECTRIC BOOGALOO: Switched up the PM stage list for Doubles.
EDIT 3 - REVENGE OF THE EDIT: Changed from Smash Academy to CFL Smackdown and added 3DS Rules
EDIT 4 AND THE CRYSTAL SKULL: Returned to 4 stock PM
EDIT 5: Smash WiiU rules added (subject to change), PM stage changes, 3DS removed
EDIT 6: Changed Smash 4 Rules to Apex set until future notice
EDIT 7: 64 rules added
EDIT 8: changed wiiu rules to the CEO set
Edit 9: Changed WiiU to the Paragon LA set
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