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W = weight based, B = normal baseVery nice thanks for the hard work.
What's the meaning of the W and B letters in the BKB column ?
The "defense" bar should be as low as the recovery bar I think.
Perfect autocanceled Bair has 7-9 frames of lag, that's some Sheik level of safety right here.
Usmash has more lag than I thought, and Dsmash2 is as safe as I thought.
It's only 3 frames when accounting for the late hitbox, right? Sorry, I must be confused. What does FAF stand for and where are you getting the 7-9 frames from?Very nice thanks for the hard work.
What's the meaning of the W and B letters in the BKB column ?
The "defense" bar should be as low as the recovery bar I think.
Perfect autocanceled Bair has 7-9 frames of lag, that's some Sheik level of safety right here.
Usmash has more lag than I thought, and Dsmash2 is as safe as I thought.
Thank you very much!FAF means first actionable frame.
The idea behind a perfectly autocancelled bair is to land on frame 19. After landing you still suffer either 2 or 4 frames landing lag depending on if you are fast falling or not.
So assuming a perfectly autocancelled bair, and you hit a shield on frame 10, you have to wait until frame 19 to land and another 2-4 frames of landing lag before you can move. tl;dr perfectly autocancelled early hit of bair is 11 frames before you can move on soft land and 13 on hard land.
If you hit with the late hit then it's less frames (if you hit a shield on frame 15 then it's 4 frames to land and 2 or 4 depending on how fast you're falling) but this is a very unlikely situation.
Thank you for your input.Nice data, I can't help but notice the defense stat though. What is it based on? Falcon has one of the worst disadvantages in the game if not the worst as most combos work better on him than Dedede or Fox for example. His OoS options are also pretty nonexistent as up b and usmash are both slow and the former relatively unrewarding. On the other hand he's fast, has a quick jab and some safe zoning moves to keep people off of him when it comes to neutral. I think his defense bar should be about half full.
This is really good frame data. But as a new player what do i do with frame data??? Do they help me see which moves have priority over others?? or they they just tell me what my fastest moves areThank you for your input.
I think it's a bit too high also.
I think Falcon's biggest defensive trait is his speed and ability to use it defensively (think melee wavecheating)
I'll update the images as I reevaluate each page with data from 1.0.8.
Hopefully I'll have found a good artist to create better images by then.
I drew this masterpiece.How about the person that made your avatar ? This is the kind of high standard that is needed imo.
This is an insightful post on how to use frame data.This is really good frame data. But as a new player what do i do with frame data??? Do they help me see which moves have priority over others?? or they they just tell me what my fastest moves are
should you memorize the cooldown off every moveI drew this masterpiece.
This is an insightful post on how to use frame data.
http://smashboards.com/threads/ganondorfs-frame-data.406058/#post-19459670
No, but you should memorize which moves are punishable and which ones aren't.should you memorize the cooldown off every move
well technically isint every move punishable. so shoudlint you memorize what moves you can use to punish other characters moves.No, but you should memorize which moves are punishable and which ones aren't.