Cronoc
Smash Journeyman
I don't see any topics about this important option. Much like Lucas in Brawl, if you set the c-stick to special attacks, jump forward and press the c-stick backwards you get the wave-bounce demonstrated in this Brawl video: https://youtu.be/53Wix_KsK5g?t=3m
In Brawl it's almost impossible to mess this up. I can throw wave bounce PK fires all day. In Smash 4 it's inconsistent, and I theorize that it's tied to a much more exact press of the C-stick. Perhaps if any diagonal is read when the c-stick is pressed it doesn't work (as in, it requires an exact right/left flick), or maybe it has something to do with how quickly the c-stick is flicked... I'm at a loss currently for why it seems to work and not work at various times. Sometimes I can do it over and over, sometimes I can't make it happen for 4-5 tries in a row.
Lucas is pushed so far back as to be unpunishable by most characters when doing this but if you mess it up your enemy likely gets a free punish. If this trick is employed the Lucas player simply cannot afford to mess it up. Can we investigate as to how we can do this properly and consistently? Anyone have any ideas? It's very strange that no one seems to have looked into this (as far as I can see), as it's so safe as to make Lucas a nightmare to approach when executed properly.
Edit: and of course right after posting this I find a thread talking about it. But my thread is about doing it consistently, and about wave bounced PK fires in particular.
Edit 2: spent some more time in the lab with it, it looks like when wave bouncing fails it has something to do with not having enough forward momentum. Seems it's impossible to do without having at least walking-speed forward momentum. My previous thoughts about c-stick accuracy were wrong. Still, every once in a while it doesn't work for a reason I don't understand. It isn't about timing within the space of a jump, wave bouncing can be used at any height at any time in the air.
In Brawl it's almost impossible to mess this up. I can throw wave bounce PK fires all day. In Smash 4 it's inconsistent, and I theorize that it's tied to a much more exact press of the C-stick. Perhaps if any diagonal is read when the c-stick is pressed it doesn't work (as in, it requires an exact right/left flick), or maybe it has something to do with how quickly the c-stick is flicked... I'm at a loss currently for why it seems to work and not work at various times. Sometimes I can do it over and over, sometimes I can't make it happen for 4-5 tries in a row.
Lucas is pushed so far back as to be unpunishable by most characters when doing this but if you mess it up your enemy likely gets a free punish. If this trick is employed the Lucas player simply cannot afford to mess it up. Can we investigate as to how we can do this properly and consistently? Anyone have any ideas? It's very strange that no one seems to have looked into this (as far as I can see), as it's so safe as to make Lucas a nightmare to approach when executed properly.
Edit: and of course right after posting this I find a thread talking about it. But my thread is about doing it consistently, and about wave bounced PK fires in particular.
Edit 2: spent some more time in the lab with it, it looks like when wave bouncing fails it has something to do with not having enough forward momentum. Seems it's impossible to do without having at least walking-speed forward momentum. My previous thoughts about c-stick accuracy were wrong. Still, every once in a while it doesn't work for a reason I don't understand. It isn't about timing within the space of a jump, wave bouncing can be used at any height at any time in the air.
Last edited: