I posted this on Reddit too.
In the Apex 2015 ruleset, section 6C:
History:
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In Melee, a suicide move causes Sudden Death. Sudden Death is unplayable competitively because of randomly spawning bob-ombs; nobody wants a grand finals to be decided at random. So there are various rules to deal with sudden death situations. The decision was made: "If the game ends by suicide (and goes to sudden death), the player who initiated the suicide wins."
In Brawl, the situation is even worse. Sometimes you get sudden death, and other times, the game uses port priority to decide the winner. So if you suicide as player 4, you win, but as player 1, you get sudden death. Because of this, the rule was amended to "If the game ends by suicide, the person who initiated wins, regardless of the game screen". Port priority meant we had to ignore who the game declared the winner.
There was a positive side-benefit in Brawl in that most characters with suicide moves were mid or low tier characters, so rewarding the initiator helped game balance.
But Now:
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In Smash 4, however, as of the 1.04 patch, all of the notable suicides (Kirbyside, Dededeside, Bowserside) have been specifically patched so that the game determines the winner without port priority or sudden death. However, the game chooses to make the suicider lose.
Most Smash 4 tournaments carry out the Brawl rule simply by default: ignore the winning screen in a suicide. But, there is no longer a reason to do this. Given that there's no justifiable reason* for ignoring the game's victory screen, it seems to me that we should honor the game's victory; choosing to ignore the game's determination of who wins and loses simply because we like suicide moves seems like a bad. If there are suicide moves that cause sudden death, we should probably award it to the suicidee, to be consistent with the rest of the game.
There is added complexity in that most suicide moves can be broken out of. If a Diddy breaks out of the Kirbyside the instant before Kirby hits the blast zone, and the Kirby says "I won in a suicide, I win!" and the Diddy says "I saw my character's bubble appear before the blast, you died first, I win!" How is that resolved in the current ruleset?
In my opinion: Choosing to ignore the game's declaration of who the winner is a bad thing that was only necessary in Brawl because of Port Priority. If suicide moves don't use port priority, we should use the game's victory screen and have a consistent-with-the-game rule for sudden death (if it happens).
While I personally prefer suicide moves winning, if the game determines that suicide moves lose, then we should honor that.
*It's entirely possible I'm mistaken and don't know every case. Are there any suicide moves in Smash 4 that use port priority to determine the victor?
Discuss.
In the Apex 2015 ruleset, section 6C:
This is a pretty standard rule, and with good reason. The reason for this rule, historically, makes complete sense.Apex Rules said:SelfDestruct Moves: If a match ends with the successful use of a character’s selfdestruct move, the player that initiated the self destruct move wins the match regardless of what the results screen states.
Selfdestruct moves include only Ganondorf’s SideB, King Dedede’s NeutralB, Wario’s NeutralB, and Kirby’s NeutralB.
History:
--------------
In Melee, a suicide move causes Sudden Death. Sudden Death is unplayable competitively because of randomly spawning bob-ombs; nobody wants a grand finals to be decided at random. So there are various rules to deal with sudden death situations. The decision was made: "If the game ends by suicide (and goes to sudden death), the player who initiated the suicide wins."
In Brawl, the situation is even worse. Sometimes you get sudden death, and other times, the game uses port priority to decide the winner. So if you suicide as player 4, you win, but as player 1, you get sudden death. Because of this, the rule was amended to "If the game ends by suicide, the person who initiated wins, regardless of the game screen". Port priority meant we had to ignore who the game declared the winner.
There was a positive side-benefit in Brawl in that most characters with suicide moves were mid or low tier characters, so rewarding the initiator helped game balance.
But Now:
-------
In Smash 4, however, as of the 1.04 patch, all of the notable suicides (Kirbyside, Dededeside, Bowserside) have been specifically patched so that the game determines the winner without port priority or sudden death. However, the game chooses to make the suicider lose.
Most Smash 4 tournaments carry out the Brawl rule simply by default: ignore the winning screen in a suicide. But, there is no longer a reason to do this. Given that there's no justifiable reason* for ignoring the game's victory screen, it seems to me that we should honor the game's victory; choosing to ignore the game's determination of who wins and loses simply because we like suicide moves seems like a bad. If there are suicide moves that cause sudden death, we should probably award it to the suicidee, to be consistent with the rest of the game.
There is added complexity in that most suicide moves can be broken out of. If a Diddy breaks out of the Kirbyside the instant before Kirby hits the blast zone, and the Kirby says "I won in a suicide, I win!" and the Diddy says "I saw my character's bubble appear before the blast, you died first, I win!" How is that resolved in the current ruleset?
In my opinion: Choosing to ignore the game's declaration of who the winner is a bad thing that was only necessary in Brawl because of Port Priority. If suicide moves don't use port priority, we should use the game's victory screen and have a consistent-with-the-game rule for sudden death (if it happens).
While I personally prefer suicide moves winning, if the game determines that suicide moves lose, then we should honor that.
*It's entirely possible I'm mistaken and don't know every case. Are there any suicide moves in Smash 4 that use port priority to determine the victor?
Discuss.
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