L Pag
Smash Apprentice
Before we start here, just wanna say that I've been searching around the internet and I couldn't find anything on this topic, so I figured I'd make a guide on it. Due to the fact that I couldn't really find too much information on this, forgive me if I don't know the proper name for something. Also I apologize in advanced for the poor quality of the gifs included in this post.
So, as many of you may know, you can moonwalk by holding attack, doing a half circle motion with the control stick, and flicking the c stick forward before your dash animation ends. However, you can do much more with the c stick while holding attack. Keep in mind that pretty much all of these things are done while holding attack. I personally set attack to R to make this easier. Also, I will be using Lucario in these examples just because I've been applying a lot of these to him whenever I play. Let's start with the basics:
STANDING
Most of what you can do while standing with this setup isn't very useful. Pressing the C-stick forward or backward just gives you a forward smash, pressing down crouches, and presses up does nothing. Pressing up and slightly diagonal in the opposite direction turns around. Pressing up and slightly diagonal in the direction your facing makes your character perform what I can only assume are the first few frames of their dash animation.
standing turn around
first few dash frames
WALKING
Still not many interesting things here. Hitting forward or back on the C-stick still gives you F smash, hitting down while walking slowly makes you crouch and exit slowly into a walk, while doing it while walking fast makes you exit the crouch much faster into a dash. Hitting up while walking fast lets you exit the walking animation straight into a dash. I've used this and the crouching method to exit walk before, but it still isn't too useful. Pressing straight up does the first few frames of the dash animation, like we saw before, but pressing up and back turns you around, but keeps you moving forward. The only use for this I found (besides taunting, of course) is to grab ledge out of walk, but this is still pretty situational.
slow walking crouch
fast walking crouch (cancels into dash)
fast walk to run (pressing up)
Turning around while walking
turning to grab the ledge
First few frames of dash animation out of walk
RUNNING
Now this is where things get interesting. Flicking the C-stick forward while running doesn't seem to do anything, and flicking it back turns you around. I guess you could use this to RAR, but just performing a RAR the normal way seems easier, Next, pressing up just stops you. Pressing down makes you crouch for only a few frames, and puts you immediately back into a dash. This makes crouch dashing extremely easy, and is the main reason why I made this post. Basically, because this resets your dash (and does so in only a few frames), you have the options to do anything you can out of a normal dash (dash dance, dash attack, dash grab, moonwalk, etc...). This can be used as an extended dash dance of sorts, for baiting, or to approach. When I approach with it, I generally either moonwalk or dash back and start a dash dance, to bait out whatever they were going to do as a defensive option. I've found this to be EXTREMELY helpful for Lucario (the character I've applied most of this to) as it greatly improves his neutral game.
Finally, since a moonwalk is still technically a dash, some of this still applies. This is pretty much only useful for styling, but if you moonwalk, then hit the C-stick up near the end of the animation instead of forward, your dash animation will reset, but in the opposite direction. The same can be done with down on the c stick, but you will have a few frames of crouch animation.
Also, if you hold dash and press up and back on the C stick (similar to the previously seen turn arounds), you'll turn around and keep some momentum from the dash (thanks Magus 420!). This can also be used in conjunction with Crouch Dashing as a quick way to turnaround into a standing position or can even be used to grab the ledge.
crouching while running
Crouch dashing
Crouch Dash to Dash Dance
Crouch Dash to Dash Dance grab
Crouch Dash to Moonwalk
Crouch Dash to Moonwalk Dash Attack
Changing direction after Moonwalk
Moonwalk Back and Forth
Dash Turnaround (thanks to Magus420 for the Gif)
Crouch Dash Turnaround Jab
Crouch Dash Turnaround Ledge Grab
tl;dr By holding attack down, you gain a variety of options of movement with C-Stick. Most of these can be done without the C-Stick, but using the C-Stick makes it much easier, depending on your button layout. Most of these techniques aren't useful and can be used for styling, but some of them are extremely useful, especially for fast characters with somewhat weak Dash Dances or good moonwalks.
Hope this guide helped you in some way! I'll edit based on suggestions of uses, proper names of techniques (if three are any, thatis) etc... as soon as I can
Edits:
12/28/14:
So, as many of you may know, you can moonwalk by holding attack, doing a half circle motion with the control stick, and flicking the c stick forward before your dash animation ends. However, you can do much more with the c stick while holding attack. Keep in mind that pretty much all of these things are done while holding attack. I personally set attack to R to make this easier. Also, I will be using Lucario in these examples just because I've been applying a lot of these to him whenever I play. Let's start with the basics:
STANDING
Most of what you can do while standing with this setup isn't very useful. Pressing the C-stick forward or backward just gives you a forward smash, pressing down crouches, and presses up does nothing. Pressing up and slightly diagonal in the opposite direction turns around. Pressing up and slightly diagonal in the direction your facing makes your character perform what I can only assume are the first few frames of their dash animation.
standing turn around
first few dash frames
WALKING
Still not many interesting things here. Hitting forward or back on the C-stick still gives you F smash, hitting down while walking slowly makes you crouch and exit slowly into a walk, while doing it while walking fast makes you exit the crouch much faster into a dash. Hitting up while walking fast lets you exit the walking animation straight into a dash. I've used this and the crouching method to exit walk before, but it still isn't too useful. Pressing straight up does the first few frames of the dash animation, like we saw before, but pressing up and back turns you around, but keeps you moving forward. The only use for this I found (besides taunting, of course) is to grab ledge out of walk, but this is still pretty situational.
slow walking crouch
fast walking crouch (cancels into dash)
fast walk to run (pressing up)
Turning around while walking
turning to grab the ledge
First few frames of dash animation out of walk
RUNNING
Now this is where things get interesting. Flicking the C-stick forward while running doesn't seem to do anything, and flicking it back turns you around. I guess you could use this to RAR, but just performing a RAR the normal way seems easier, Next, pressing up just stops you. Pressing down makes you crouch for only a few frames, and puts you immediately back into a dash. This makes crouch dashing extremely easy, and is the main reason why I made this post. Basically, because this resets your dash (and does so in only a few frames), you have the options to do anything you can out of a normal dash (dash dance, dash attack, dash grab, moonwalk, etc...). This can be used as an extended dash dance of sorts, for baiting, or to approach. When I approach with it, I generally either moonwalk or dash back and start a dash dance, to bait out whatever they were going to do as a defensive option. I've found this to be EXTREMELY helpful for Lucario (the character I've applied most of this to) as it greatly improves his neutral game.
Finally, since a moonwalk is still technically a dash, some of this still applies. This is pretty much only useful for styling, but if you moonwalk, then hit the C-stick up near the end of the animation instead of forward, your dash animation will reset, but in the opposite direction. The same can be done with down on the c stick, but you will have a few frames of crouch animation.
Also, if you hold dash and press up and back on the C stick (similar to the previously seen turn arounds), you'll turn around and keep some momentum from the dash (thanks Magus 420!). This can also be used in conjunction with Crouch Dashing as a quick way to turnaround into a standing position or can even be used to grab the ledge.
crouching while running
Crouch dashing
Crouch Dash to Dash Dance
Crouch Dash to Dash Dance grab
Crouch Dash to Moonwalk
Crouch Dash to Moonwalk Dash Attack
Changing direction after Moonwalk
Moonwalk Back and Forth
Dash Turnaround (thanks to Magus420 for the Gif)
Crouch Dash Turnaround Jab
Crouch Dash Turnaround Ledge Grab
tl;dr By holding attack down, you gain a variety of options of movement with C-Stick. Most of these can be done without the C-Stick, but using the C-Stick makes it much easier, depending on your button layout. Most of these techniques aren't useful and can be used for styling, but some of them are extremely useful, especially for fast characters with somewhat weak Dash Dances or good moonwalks.
Hope this guide helped you in some way! I'll edit based on suggestions of uses, proper names of techniques (if three are any, thatis) etc... as soon as I can
Edits:
12/28/14:
- Added new info for turning around out of a dash (Thanks again, Magus420!)
- Added 3 new Gifs to the guide
Last edited: