Some things I noticed that seem to be bugs, after an hour or so of testing the No Homebrew WiFi Set:
Buffer is still functionally Stock Control. It says "Buffer" in the Rules Menu, but changing the amount of what used to be Handicap still affects only the number of stocks you start with. Also, on the Character Select Screen, it says "STOCKS" instead of "BUFFER", and once a percentage is selected, it still shows up as a number (but that would actually make sense for Buffer... "1" Stock = 1 Frame of Buffer). "Input Assist" still seems to work instead of "Damage Gauge", and it still says "INPUT ASSIST" in the Rules Menu when you enter it from the Brawl screen, not the CSS. I don't think Input Assist should be in the same codeset as Buffer = Handicap...
This might have to do with me being used to 6 frames of Buffer, but whenever I try to do a short-hopped down air by hitting up on the Control Stick and then down on the C Stick, my character just instantly wastes his second jump instead, about 90% of the time.
Snake is supposed to be able to reload his Tranquilizer gun prematurely, but you can only do this when you have 1/3 shots left; it cannot be done with 2/3 shots remaining. On a side note, I think the "Hu" sound he makes after he fires a shot is annoying. Also, is it possible to have the holstered gun disappear when the Tranquilzer Gun is drawn, and reappear when it's put away? The attached silencer also seems to appear from nowhere...
When Snake flicks his cigarette off a ledge, it's trajectory still stops at ground level, as if there were were solid ground where there is only open air, and the cigarette's embers look like they have hit an invisible floor. Perhaps this is a technical limitation?
Buffer is still functionally Stock Control. It says "Buffer" in the Rules Menu, but changing the amount of what used to be Handicap still affects only the number of stocks you start with. Also, on the Character Select Screen, it says "STOCKS" instead of "BUFFER", and once a percentage is selected, it still shows up as a number (but that would actually make sense for Buffer... "1" Stock = 1 Frame of Buffer). "Input Assist" still seems to work instead of "Damage Gauge", and it still says "INPUT ASSIST" in the Rules Menu when you enter it from the Brawl screen, not the CSS. I don't think Input Assist should be in the same codeset as Buffer = Handicap...
This might have to do with me being used to 6 frames of Buffer, but whenever I try to do a short-hopped down air by hitting up on the Control Stick and then down on the C Stick, my character just instantly wastes his second jump instead, about 90% of the time.
Snake is supposed to be able to reload his Tranquilizer gun prematurely, but you can only do this when you have 1/3 shots left; it cannot be done with 2/3 shots remaining. On a side note, I think the "Hu" sound he makes after he fires a shot is annoying. Also, is it possible to have the holstered gun disappear when the Tranquilzer Gun is drawn, and reappear when it's put away? The attached silencer also seems to appear from nowhere...
When Snake flicks his cigarette off a ledge, it's trajectory still stops at ground level, as if there were were solid ground where there is only open air, and the cigarette's embers look like they have hit an invisible floor. Perhaps this is a technical limitation?