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http://www.youtube.com/watch?v=Djtl9Kv64c8&feature=relatedI know, I just hate when techniques get banned (which they havent yet in brawl) because of somebody crying about losing.
Oh shut up.Their chain throws need to get banned for the good of the game. If we don't, then the only viable matchup in tournaments are Ice Climbers vs Ice Climbers. The other characters' metagames will most likely not progress because picking other characters is an free win for the ICs. They would have to solely focus on avoiding getting grabbed, which is easier said than done. Meanwhile, their other aspects will most likely get ignored. Matches will just be a contest to see how long you can chain grab your opponent.
I'm saying that not banning this will cause the Brawl metagame to devolve to IC dittos, and that's going to get old fast.
Yeah, by the logic in this thread, Fox should have been banned in Melee because "OMG he can shine-spike gimp the entire cast!" People will find ways around being grabbed, and it will help the metagame of everyone by forcing people to change and adapt.
Good show.Yeah, by the logic in this thread, Fox should have been banned in Melee because "OMG he can shine-spike gimp the entire cast!" People will find ways around being grabbed, and it will help the metagame of everyone by forcing people to change and adapt.
I want to see two ice climber players chain grab eachother, wonder how that would work.It's kind of funny, actually. Everyone keeps saying "Meta Knight is broken!", "Wolf is OP!" and "Olimar is too good!", but, of the entire roster, the first truly 'broken' characters are the Ice Climbers.
I'm not so sure that this is good for the metagame, though. Either everyone will pick ICs and the competitive scene will devolve into who can get grabbed first, or everyone will pick characters with projectiles to counter the ICs, meaning that the currently campy nature of Brawl will only become more prevalent. Either way, everything eventually becomes stagnant, and no one wants to play Brawl anymore.
Someone needs to test this on a good player to see if it can be DI'd out of.
Since this logic was praised...Yeah, by the logic in this thread, Fox should have been banned in Melee because "OMG he can shine-spike gimp the entire cast!" People will find ways around being grabbed, and it will help the metagame of everyone by forcing people to change and adapt.
I already mentioned that ICs are the only one that this won't work on. So, the tournament will devolve into IC vs. IC matches. Because anything else is a near instant loss!I want to see two ice climber players chain grab eachother, wonder how that would work.
It's not going to. Has anyone seen a video where this is done in an actual match? Has anyone heard of a tournament where an IC main has won? All this chaingrab does is make the ICs playable. Can anyone here name any other advantage the ICs have in a matchup? This one trick will be enough to beat noobs, like you said. But if you take an IC player that only chaingrabs and put them up against even an intermediate player, they're going to get stomped.Since this logic was praised...
It's possible to survive Shine Spikes. Fox also had more efficient edge guarding techniques. Why jump out and put yourself at risk?
The risk/reward on Fox's Shine Spike was proportional.
The risk/reward on this?
Oh no, I missed the grab.
.......
ICs can kill anyone at any percent with one grab. Missing it means you'll get hit once or twice. However, I'll maintain that this needs to dominate major tournaments. Until then, I'll be called cheap by noobs.
Swillo's ICs say hi: http://youtube.com/watch?v=plMnayMmBGI and http://youtube.com/watch?v=YSvtGYBPvroHas anyone seen a video where this is done in an actual match?
Watch the other video then. Skip the first part with the CPU though, the rest of the vid is done on actual people that occurred in actual matches (some of which were posted on his profile).he lost tho...
"Stop talking, please." - Some movie, game or TV-show. I can't remember where this quote is from.lolz at scrubs in either game banning anything ever once the match begins instead of just blaming the game altogether. same with melee and wobbling. theres no such thing as cheapness. There is the game, then there is the player who's job is to WIN it. Use what works, not what feels right or honorable. If you're binding yourself to fictatious rules then you're not abiding the game and are thus a scrub crying cheap. The game knows no sense of bannage or whatever once the stage is selected.
You win, or you lose. That should be it. The victory screen is the decider, not you. See the 1 symbol under your character slot when you win? Yeah. That. Get it. No matter what it takes.
if the game dominates itself entirely by this move? either deal with it, let it be ic vs ic all the time, or don't play it. If you get beaten in a tournament where its banned, just know that if you were allowed to play the game properly, you could've won.
if it becomes IC versus IC? well, thats what Brawl will become via its own natural growth. Stop fuucking around with ittt god jesus. At least it'll prove the game is apparentally worthless for competetive play and give you more reason to go back to melee if thats the way about things. You should do that, or wait till something stops this or by some miracle people learn how to play around it via the natural progression of a match.
Its hard to do? Even better. Less scrubs will take % off of pro's.
Do you guys even know how to play fighting games and use what works abusively and force your opposition to make counters?
Wi-Fi (1st match, didn't watch the 2nd since I can't ATM for complicated reasons). Half of the stuff he did in that match was mistimed due to the simple fact that it was online and lagged like crazy.he lost tho...
You spent well over half of your post doing nothing but throw out ad-hominems. That's ridiculously immature and unprofessional to say the least, and does nothing but aid his claim that you're a troll."Stop talking, please." - Some movie, game or TV-show. I can't remember where this quote is from.
You obviously know nothing about competitive gaming. It was evident even before this post (and subsequent ones in this thread), but this one post just made it blatantly obvious to this in the know who were still trying to dedice whether or not you were just a bit uneducated or simply stupid.
It's become perfectly crystal clear to me that you're nothing than either a scrub or an idiotic n00b who read up on a few things on competitive gaming and are now acting as if you're a competitive gamer, despite having only the most shallow of grasps on competitive gaming.
Because I can't see you as even a remotely good or knowledgable competitive fighting game player after this one post.
You attempt to counter Sieg's point by quoting the same article he was referring to, but here's the difference. Akuma was extremely broken, so broken he made the game unplayable. IC's infinite is not as broken, because all it does is shift the game to hitting or avoiding the IC's grab. This creates a countertactic, then a counter to that and so on. It simply makes the game deeper. Akuma did not, since there was no countertactic. So his point still stands, yours would if it was used in a different context- but it's not. Congratulations on addressing his entire paragraph with a two lines, and then spending the rest of the time blatantly attacking him, completely ignoring most of his points and countering with something that doesn't actually apply.You quote Sirlin and "Play to Win". Ever heard of Akuma? A character Sirlin in facts refers to in the same article you quote. A character who was in fact banned for being waaaay too overpowered (also referred to in said article).
Banning tactics, combos and even characters is not unheard of in fighting games. It's just uncommon.
"Would you please just go back to SRK now? I'm not being intolerant to new players or users. I'm just being intolerant to stupid users." - Yuna, 04.21.08
I'm sorry, you just don't know his posting history. He spent what I believe were his very first posts or at least what were some of his first 10 posts on Smashboards thrashing competitive Smashers and Smashboards in general and me in particular (claiming I was a troll).You spent well over half of your post doing nothing but throw out ad-hominems. That's ridiculously immature and unprofessional to say the least, and does nothing but aid his claim that you're a troll.
He claims fighting game communities don't ban characters or even techniques deemed "too good"... ever. And quotes Sirlin as proof, despite Sirlin presenting Akuma as an example.You attempt to counter Sieg's point by quoting the same article he was referring to, but here's the difference. Akuma was extremely broken, so broken he made the game unplayable. IC's infinite is not as broken, because all it does is shift the game to hitting or avoiding the IC's grab. This creates a countertactic, then a counter to that and so on. It simply makes the game deeper. Akuma did not, since there was no countertactic. So his point still stands, yours would if it was used in a different context- but it's not. Congratulations on addressing his entire paragraph with a two lines, and then spending the rest of the time blatantly attacking him, completely ignoring most of his points and countering with something that doesn't actually apply.
I've seen his past posts, but attacking him does nothing but prove his point =/I'm sorry, you just don't know his posting history. He spent what I believe were his very first posts or at least what were some of his first 10 posts on Smashboards thrashing competitive Smashers and Smashboards in general and me in particular (claiming I was a troll).
He claimed he was some kind of paragon of competitive fighting game knowledge. And he often quotes Sirlin.
Akuma was more of an exception however, because he was simply too broken for the game to possibly handle. I think he's reffering to the ban-happy attitude of "OMGASP THIS IS REALLY REALLY CHEAP LETS BAN" when the IC combo is completely avoidable. Don't get grabbed =/He claims fighting game communities don't ban characters or even techniques deemed "too good"... ever. And quotes Sirlin as proof, despite Sirlin presenting Akuma as an example.
Whether or not this is Akuma-level is up for debate. For one thing, it has yet to be perfected. Seig speaks as if this could never ever be banned because we don't ban stuff, we just try to overcome it (and again, there's Akuma).
That's almost valid point, but the idea still remains that grabs are avoidable. Does it give the IC's a huge advantage? Yes, it gives them a much greater sense of punishment, and makes predicting the grab a huge deal. The entire game's focus has now shifted around the IC's grab- it's about doing whatever it takes to not get grabbed. A pro won't let themselves get grabbed by some newb who can't do anything but infinite. It boosts IC to the best tier, or maybe even a new tier, but they're still beatable and the move is still avoidable. It's not so broken it's bannable, because it's simply shifting the focus of the game. If the focus of the game didn't shift, then you're right, it'd be extremely broken and impossible, but fighters evolve in that respect- focus shifts whenever you fight IC's. It won't be impossible to win with other characters, it'll be significantly harder to beat a good IC- but someone great at prediction could still do it without amazing trouble. The move is still extremely new, and we have no idea how it's use and it's counters will evolve. So there's no reason to start suddenly talking about banning the move and the like, it's possible that several other characters will get some completely broken moves too- it could be the next MvC where every character was so broken it balanced the game.He said a lot of other stupid things in that one and consecutive posts. And has he in other threads. I suggest you check out his posting history.
IC's infinite is broken if it can be perfected (as in: Someone can do it consistently). It cannot be gotten out of, ever as long as the ICs don't screw up. Wobbling could be gotten out of at 0%. If the planets align, even at 0%, this will guarantee a KO.
This is a game where the shield has been buffed. Even if you space and time and cancel everything right, powershields and then mixupping with a shielddropped dashgrab/dashattacks/smashes is all it takes. If you don't space or time it right, they'll get a grab in... and you'll die. Heck, what are you going to do when recovering and being forced to grab the ledge? Or when they approach? Heck, ever heard of icicle into grab? Still doable (just harder).
Or mixups. Dash in with dasttacks, dashgrabs, shieldcancelled attacks. The ICs will be unstoppable because if you screw up, there's that infinite... which only the ICs have (and DeDeDe can only do something similar guaranteed to, 3 characters). If they miss a grab (whiffed, rolled, spotdodged), what are they going to eat? A few combos, whatever. If they hit, you lose a stock.
They can literally spam grab with a few mixups and win matches. And that's if they aren't skilled. If this can be perfected (if and I strongly believe it can be), IC's will become beastly. It won't be talk about S-tier vs. Top Tiers vs. The Rest anymore. IC's will be God Tier and everyone else will be Low Tier + Bottom Tier. Anyone who can even stand a small chance of winning will be Low. The rest will be Bottom.
Because the ICs will decimate everyone else in terms of who wins.
Brawl is not Melee. The Brawl-equivalent to Wobbling in Melee is much worse now because of how the game works.
He threw the first stone and, really, at least I didn't openly insult him using derogative words. I simply pointed out why he was wrong on so many levels.I've seen his past posts, but attacking him does nothing but prove his point =/
Not that easy. Getting a grab in is really easy in this game. And ICs still have mixups. And they're still pretty good without getting a grab in. When they mixup you, you're going to either shield it and do nothing (if they do their stuff well) or you'll get grab.Akuma was more of an exception however, because he was simply too broken for the game to possibly handle. I think he's reffering to the ban-happy attitude of "OMGASP THIS IS REALLY REALLY CHEAP LETS BAN" when the IC combo is completely avoidable. Don't get grabbed =/
Yes, and? What the hell did Akuma ever do in SSF2T that was unavoidable? I mean, all he could do was chip you to death, right? I mean, even if he dashed in and tried to grab you, you could hit him each time he tries to grab you! You could just not get grabbed and turtle all game and just get chipped to death!That's almost valid point, but the idea still remains that grabs are avoidable. Does it give the IC's a huge advantage?
Stop right there. Nobody cares if some n00b can beat a "pro" using the infinite. We care about what will happen when a Pro faces another Pro. If this can consistently be done, competitive play will soon revolve around everyone either losing to ICs or everyone playing ICs (much like having to play as Akuma) to win or even stand a chance of making it big at tournaments.Yes, it gives them a much greater sense of punishment, and makes predicting the grab a huge deal. The entire game's focus has now shifted around the IC's grab- it's about doing whatever it takes to not get grabbed. A pro won't let themselves get grabbed by some newb who can't do anything but infinite.
Not if this can be done consistently. Not considering all that they have and all that the others have and don't have. Not considering how the game works, the game engine, etc.It boosts IC to the best tier, or maybe even a new tier, but they're still beatable and the move is still avoidable.
What kind of logic is this?It's not so broken it's bannable, because it's simply shifting the focus of the game. If the focus of the game didn't shift, then you're right, it'd be extremely broken and impossible, but fighters evolve in that respect- focus shifts whenever you fight IC's.
By what? Predicting every single grab, predicting every single mixup, never get comboed into a grab by an icicle (or whatever those are called) or a blizzard. Never getting powershielded into a grab, never miss up spacing, ever, never have them just outpredicting you and rolling behind you in a grab.It won't be impossible to win with other characters, it'll be significantly harder to beat a good IC- but someone great at prediction could still do it without amazing trouble.
We know how to use it. People have already figured out how to do it. The question lies now in who'll learn to do it consistently first (my money's on Chu Dat).The move is still extremely new, and we have no idea how it's use and it's counters will evolve. So there's no reason to start suddenly talking about banning the move and the like, it's possible that several other characters will get some completely broken moves too- it could be the next MvC where every character was so broken it balanced the game.
Not necessarily. Your new strategy becomes "avoid grabs at all costs". You know it has a range, and so your new goal is to trick them into goofing up enough times for you to get a succesful kill without being at risk of a grab. Ridiculously hard? Yes. Impossible? No.He threw the first stone and, really, at least I didn't openly insult him using derogative words. I simply pointed out why he was wrong on so many levels.
Not that easy. Getting a grab in is really easy in this game. And ICs still have mixups. And they're still pretty good without getting a grab in. When they mixup you, you're going to either shield it and do nothing (if they do their stuff well) or you'll get grab.
That's the point of mixups, not doing the same things over and over. If you spam grabs, people will dodge them. If you never grab, people will shield your attacks. You do mix it up, you'll get some hits/grabs in. One single grab = 1 stock.
Saying "Don't get grabbed" is not the same in Brawl as in Melee anymore. Because that pretty much shuts down a great majority of the characters in the game. It's just not that easy to not get grabbed anymore. Especially not since you **** suffer double shieldhitstun if both ICs shield you and you can start the infinite off of Nana grabbing you.
The game mechanics have changed. Grabs are easier to get in.
Akuma has this fireball you se...Yes, and? What the hell did Akuma ever do in SSF2T that was unavoidable? I mean, all he could do was chip you to death, right? I mean, even if he dashed in and tried to grab you, you could hit him each time he tries to grab you! You could just not get grabbed and turtle all game and just get chipped to death!
Of course it's not, that difficulty seperates the newbs from the pros. I'm not saying don't get hit, just that you have to now center your entire game around the grab. It's like if I have this cheap instant kill move, and you need to be right in front of me to pull it off. Here's an idea- don't get right in front of me."Don't get hit. Don't get grabbed."
It's... not... that... easy!
Then that's the game's evolution. IC's aren't broken to the point they almost garuntee victory. They definately promote it a large deal, but they're more than possible enough to beat.Stop right there. Nobody cares if some n00b can beat a "pro" using the infinite. We care about what will happen when a Pro faces another Pro. If this can consistently be done, competitive play will soon revolve around everyone either losing to ICs or everyone playing ICs (much like having to play as Akuma) to win or even stand a chance of making it big at tournaments.
Brawl is hardly a very competitive game to start with. Abusing glitches and such is imbalancing, and that's not good competitively now either? Competitive play is about being the best and winning, and if IC's promote an insanely easy way to do it then all it's doing is throwing out all the scrubs who are too hard set in their morals to take that extra step in winning. It's a competitive game, it's about winning for money.We don't want this. It's not good for competitive play.
Of course it's not avoidable every time, your new focus is to make sure you never get into a position where it IS unavoidable. It's like if Falcon Punch was ten times stronger and faster- stay out of it's range.Not if this can be done consistently. Not considering all that they have and all that the others have and don't have. Not considering how the game works, the game engine, etc.
And it's not avoidable every single time. Stop saying that. That's like saying everything is avoidable. In every single fighting game (save for chip damage). It's not that easy. If it were anything like that, we'd see "pro"-matches where all people would do would be to literally chip people to death.
It is broken, just not to the point of being banworthy.What kind of logic is this?
"The focus shifts, hence it cannot be broken". O... K...
That's why we have tier lists isn't it? The pros with the best characters end up at the top. IC's are now the best character. Other characters are still great, but IC's are now the best until some other new extremely abusable and broken tactic comes along.By what? Predicting every single grab, predicting every single mixup, never get comboed into a grab by an icicle (or whatever those are called) or a blizzard. Never getting powershielded into a grab, never miss up spacing, ever, never have them just outpredicting you and rolling behind you in a grab.
Yes, if the non-ICs played a perfect game while the ICs played an extremely imperfect one where they did everything wrong, then yeah.
Doesn't mean that the IC's will have an Akuma-like advantage.
Stay out of grab range? Range characters suddenly have an advantage! =OWe know how to use it. People have already figured out how to do it. The question lies now in who'll learn to do it consistently first (my money's on Chu Dat).
There is no counter to it. You can't even get out of it unless we figure out a new Super Amazing DI of Doom (not gonna happen). What are you gonna do once you get grabbed and the opponent doesn't screw up? You're gonna die. How are you going to counter it? Never getting grabbed? Fat chance. Hitting your opponent across the head? Ban from the tournament.
It's simply too easy to say that this move is extremely overpowered as to completely **** the competitive game because no kind of counter strategy has even been attempted. If none can be found, and it becomes something a lot of people can master, then banning it seems decent. It's been what, a week? And how many people have attempted some kind of counter strategy?Everything is possible. If this is really so broken (yes, I'm not saying we should ban it right now, I'm saying I think we should eventually ban it) it'll shut everything down, we'll ban it until we find a way to combat it or ways for the other characters to come even close to IC's level using this.
What's up with the inane logic of "Everything is possible so let's allow it to see if we can find a counter to it"? What if there is no counter? How long are we gonna allow it? 6 months? 1 year? 2 years? How long will we let ICs win every single tournament before we say "Screw this, there ain't no counter, let's ban it!"?
Let's ban what we figure out that's really broken until such time we find a way to make it not-so-broken. It's happened before, it can certainly happen now.
The question is how hard is this. Is it so hard the ICs have to literally screw up 10 times as much as the non-ICs to lose? If this is the case, then it's Akuma-level. Akuma could lose is the Akuma cocked it up.Not necessarily. Your new strategy becomes "avoid grabs at all costs". You know it has a range, and so your new goal is to trick them into goofing up enough times for you to get a succesful kill without being at risk of a grab. Ridiculously hard? Yes. Impossible? No.
Which was unavoidable since when now?Akuma has this fireball you se...
And the ICs will have nothing but the grab-combos since when now? They'll still have the rest. You obviously do not know what a mixup is.Of course it's not, that difficulty seperates the newbs from the pros. I'm not saying don't get hit, just that you have to now center your entire game around the grab. It's like if I have this cheap instant kill move, and you need to be right in front of me to pull it off. Here's an idea- don't get right in front of me.
And I say you're wrong. Again, Akuma.Then that's the game's evolution. IC's aren't broken to the point they almost garuntee victory. They definately promote it a large deal, but they're more than possible enough to beat.
Akuma-level.Brawl is hardly a very competitive game to start with. Abusing glitches and such is imbalancing, and that's not good competitively now either? Competitive play is about being the best and winning, and if IC's promote an insanely easy way to do it then all it's doing is throwing out all the scrubs who are too hard set in their morals to take that extra step in winning. It's a competitive game, it's about winning for money.
Akuma.Of course it's not avoidable every time, your new focus is to make sure you never get into a position where it IS unavoidable. It's like if Falcon Punch was ten times stronger and faster- stay out of it's range.
Akuma.It is broken, just not to the point of being banworthy.
You're wrong. Akuma. Akuma. Akuma. You're still wrong. Stop repeating the same stuff. You're ultimately wrong. I'm not saying I'm 100% right. Maybe I'm not, but you have to use better arguments than the ones you're currently using.Stuff.
Peach is not a true IC's counter. The ICs also easily gimped by Fox, Falco, Sheik and Marth (among others). Certain people had a much easier time separating the two. Now, it's not very easy.It should also be noted that in Melee the ICs had a common enough counter (Peach) to essentially make it very tough for ICs to become insanely broken.
Had Peach's downsmash not been so gay, perhaps the ICs would have been top of top tier.
In Brawl however, there is no Peach-like counter for the ICs. It's pretty dang hard to separate the two.
AgreedThe question is how hard is this. Is it so hard the ICs have to literally screw up 10 times as much as the non-ICs to lose? If this is the case, then it's Akuma-level. Akuma could lose is the Akuma cocked it up.
If the advantage is just way too large, then it'll have to be banned. Again, Akuma.
It wasn't, all of his moves were simply terribly broken. Imagine a fast, high jumping, no laggy Ike. That's Akuma.Which was unavoidable since when now?
Of course they'd have the rest, I have yet to deny it, but they're also trying to get in that grab for that instant one stock. That grab is now infinitely better than all their other moves, and their opponent is now trying to do anything they can to avoid it.And the ICs will have nothing but the grab-combos since when now? They'll still have the rest. You obviously do not know what a mixup is.
I'd say you're wrong about saying I'm wrong =/And I say you're wrong. Again, Akuma.
Akuma-level.
Akuma.
Akuma.
You're wrong. Akuma. Akuma. Akuma. You're still wrong. Stop repeating the same stuff. You're ultimately wrong. I'm not saying I'm 100% right. Maybe I'm not, but you have to use better arguments than the ones you're currently using.
Okay, great, you guys agree. Now stop arguing. Yuna's not saying "Ban it right here, right now." Yuna's just defending the possibility of banning it, because SiegKnight claimed that there is no way, period, that this would ever, or shouuld ever, get banned. That is wrong.It's simply too easy to say that this move is extremely overpowered as to completely **** the competitive game because no kind of counter strategy has even been attempted. If none can be found, and it becomes something a lot of people can master, then banning it seems decent. It's been what, a week? And how many people have attempted some kind of counter strategy?
Give it two to four weeks or so before instantly deciding it's so broken there's no way around it. I'm sure that a few characters could simply camp their way away from IC's grab =/