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Smash Apprentice
This is a place to not only list the possible ways snake can set up and use combos, but a description of each one.
Although these are not all going to work 100% of the time, you will hopefully have a better feel of what is possible. You can also learn new ideas from others, and maybe even combine others ideas with your own, but don't forget to share!
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1. (near mine) f-throw into mine > follow up with an aerial:
This is very basic, most opponents will see it coming, at higher %'s they will fly too far for this to work, especially if the mine is fully charged.
2. fully charged u-smash > uncharged u-smash:
This is best used when edge guarding, if they hit the lower mortar shell, they should hit the upper one, if timing is perfect, and they are at a high enough %, or simply light enough, this could be lethal. Sometimes you might have to hit them upwards in order for them to be hit by the first mortar.
3. (when c4 is on a platform) f-tilt, f-smash, f-throw, or nair > c4:
this is a little less predictable due to the c4 being offscreen (usually) when this is done, the timing, and %'s could be anywhere depending on the situation so you just need a good grasp on snake, and what you're doing.
4."Head Held Down" charged Up-Smash > Up Smash
Both will land at the same time (often times making both hit)
"Head Held Down" refers to right after his head goes down in the charging animation.
7. 1/2 charged Up Smash > Utilt
They hit the mortar. (This also works with uncharged up-smashes)
6. pull a nade. nade drop. pick it back up. run up to them. when they shield because of the nade, you c4 stick them.
doesn't always work, and not really a combo, but still cool enough to be up here
7. (after c4 sticky) utilt > detonate
pretty obvious, can be hard to pull off (but, easier than you'd think) and can kill at rather low percentages.
8. now its your turn:
there are MANY more of these, so lets hear 'em!
I will update every saturday
________
Although these are not all going to work 100% of the time, you will hopefully have a better feel of what is possible. You can also learn new ideas from others, and maybe even combine others ideas with your own, but don't forget to share!
__________________________________________
1. (near mine) f-throw into mine > follow up with an aerial:
This is very basic, most opponents will see it coming, at higher %'s they will fly too far for this to work, especially if the mine is fully charged.
2. fully charged u-smash > uncharged u-smash:
This is best used when edge guarding, if they hit the lower mortar shell, they should hit the upper one, if timing is perfect, and they are at a high enough %, or simply light enough, this could be lethal. Sometimes you might have to hit them upwards in order for them to be hit by the first mortar.
3. (when c4 is on a platform) f-tilt, f-smash, f-throw, or nair > c4:
this is a little less predictable due to the c4 being offscreen (usually) when this is done, the timing, and %'s could be anywhere depending on the situation so you just need a good grasp on snake, and what you're doing.
4."Head Held Down" charged Up-Smash > Up Smash
Both will land at the same time (often times making both hit)
"Head Held Down" refers to right after his head goes down in the charging animation.
7. 1/2 charged Up Smash > Utilt
They hit the mortar. (This also works with uncharged up-smashes)
6. pull a nade. nade drop. pick it back up. run up to them. when they shield because of the nade, you c4 stick them.
doesn't always work, and not really a combo, but still cool enough to be up here
7. (after c4 sticky) utilt > detonate
pretty obvious, can be hard to pull off (but, easier than you'd think) and can kill at rather low percentages.
8. now its your turn:
there are MANY more of these, so lets hear 'em!
I will update every saturday
________