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Brawlplusery Official Codeset 5.0 RC1 Discussion

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SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
Although, I understand that you guys definitely prefer his down throw as an awesome tech chaser. You can keep the down throw as it is now, definitely. I was just providing my ideas and input. :)
 

Hitman JT

The Infinite One
Joined
Nov 9, 2008
Messages
1,120
Location
The Gates of Hell
NNID
JT.Hitman
3DS FC
1435-5432-6684
Idk if this is known already, but whenever Peach does her down-B and pulls out a beam sword and you try to use it right away it's like.....weird. The hitboxes and animations are messed up and you have to throw it and pick it up again to make it work right.
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
that's intentional. it's been in since day one of vbrawl.


WheelOFish, I'm pretty sure it was programmed into the game. O_o although it was poorly implemented, yes.
 

RyokoYaksa

BRoomer
BRoomer
Joined
Oct 25, 2001
Messages
5,056
Location
Philadelphia, USA
Idk if this is known already, but whenever Peach does her down-B and pulls out a beam sword and you try to use it right away it's like.....weird. The hitboxes and animations are messed up and you have to throw it and pick it up again to make it work right.
Toad. Taunt. UpB. Any action that puts the Beam Sword away will make it swing correctly afterwards.
 

sandbags06

Smash Cadet
Joined
Jul 30, 2008
Messages
58
Hey guys, I've been out of the community for a while, and I just checked back for the first time since I downloaded 4.0. Anyways, I just have a question about Ness' jump canceling. Is there anyway to make his movement not cancel, or is he just going to do that every time? (note: I have not downloaded 5.0 since I have no way of getting info from my computer to my memory card, so sorry for asking a potentially dumb question)
 

iLink

Smash Champion
Joined
Oct 17, 2007
Messages
2,075
Location
NorCal
Hey guys, I've been out of the community for a while, and I just checked back for the first time since I downloaded 4.0. Anyways, I just have a question about Ness' jump canceling. Is there anyway to make his movement not cancel, or is he just going to do that every time? (note: I have not downloaded 5.0 since I have no way of getting info from my computer to my memory card, so sorry for asking a potentially dumb question)
You cancel the second jump with an attack if you don't hold the jump button. Holding the jump button while you perform the attack will not cancel the jump.
 

GHNeko

Sega Stockholm Syndrome.
Joined
Aug 13, 2007
Messages
20,009
Location
テキサス、アメリカ
NNID
GHNeko
Not that interesting. I expect all results for B+ to be diverse until we stop making so many changes and allow the metagame to develop for more than 3-4 months. When that happens, we'll start seeing patterns in results. If that doesnt happen, that just means that not only is WBR 2gud, but we have to wait longer until a character starts to win too much through different players. V:
 

monkeyx4

Smash Ace
Joined
Apr 9, 2008
Messages
726
Location
Ga
Switch FC
3936 9382 6790
I would like if fox could fast fall his lazer that be good. ^_^
 

NovaRyumaru

Smash Apprentice
Joined
Aug 8, 2006
Messages
191
Location
Kansas
NNID
NovaRyumaru
One thing that'd be nice for the next B+ release is the option to adjust hitstun for matches against people either not used to it, or less experienced players.

Couldn't the damage ratio somehow be set to adjust hitstun or does it work differently then I'm aware?
 

cobaltblue

Smash Journeyman
Joined
Nov 8, 2007
Messages
455
^That kinda seems counter productive to introducing people into playing B+ for its physics. Buffer is one thing as it is a personal choice that only has bearing on input. However allowing for hitstun change in the standard release would just create more sub divisions in the already small B+ community.
 

monkeyx4

Smash Ace
Joined
Apr 9, 2008
Messages
726
Location
Ga
Switch FC
3936 9382 6790
Fox lazers sould be like falcos with the fast fall
 

NovaRyumaru

Smash Apprentice
Joined
Aug 8, 2006
Messages
191
Location
Kansas
NNID
NovaRyumaru
I've started to dislike to Hitstun the more I play as Yoshi, seems it effects his DI significantly, and also Yoshi has an annoying lack of it on nearly all his ground attacks. :(
 

CloneHat

Smash Champion
Joined
Jan 18, 2009
Messages
2,131
Location
Montreal, Quebec
I've started to dislike to Hitstun the more I play as Yoshi, seems it effects his DI significantly, and also Yoshi has an annoying lack of it on nearly all his ground attacks. :(
Hitstun doesn't affect DI, you are just unable to jump/attack/AD for a period of time.

And how do any of his moves have DI?
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
People were playing Plus in gamers (I haven't seen that in such a long time) and it did that black screen glitch thing. Now that you have PSA, maybe you can transfer the DD/DC ect game mechanics responsible to PSA so it doesn't happen anymore
 

leafgreen386

Dirty camper
Joined
Mar 20, 2006
Messages
3,577
Location
Playing melee and smash ultimate
People were playing Plus in gamers (I haven't seen that in such a long time) and it did that black screen glitch thing. Now that you have PSA, maybe you can transfer the DD/DC ect game mechanics responsible to PSA so it doesn't happen anymore
A wild kupo appeared!

We're actually looking into doing this, but it hasn't been coded yet.
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
Howdy. Someone test these codes for me. Going through WBR channels is slow.

Code:
RSBE01

Brawl+

Momentum Capture [Phantom Wings, spunit262, Almas]
C28669D8 0000000F
3C008180 809D0008
8084FFFC 7C040000
40800060 80840030
807D007C A0E30006
80630038 2C03000B
40A2001C 3C008058
1CA40010 7CA02A14
C0050004 C03B0008
FC210032 2C030022
41800028 3C608058
606306FF 8C030001
2C0000CC 41820018
7C002000 4082FFF0
2C070112 41A00008
D03B0008 00000000
C277F794 00000002
801E0034 B01E0006
801E0048 00000000

Char ID fix 2.1 [spunit262, The Paprika Killer]
C28152E4 00000006
819E003C 907EFFFC
80E30030 2C07000F
40A2001C 80FE0008
3C008180 7C070000
4080000C 39030008
9107FFFC 00000000

Animation Engine [spunit262, Phantom Wings, Almas]
C2766C20 00000017
3C008180 807D0008
8063FFFC 7C030000
4080009C 80630030
809D0014 C0240040
FC40081E 81240058
61298000 D8410008
8001000C 80BD007C
80A50038 1CE30010
3CC08058 7CE63378
80C60008 2C060000
4080004C 38C6FFF8
84E60008 2C070000
4182003C 7CE8C671
41A0000C 7C081800
40A20028 54E8863E
7C004000 41A0FFDC
54E8043E 7C082800
4182000C 7C084800
4082FFC8 C0060004
48000014 2C0300FF
4182000C 386000FF
4BFFFF94 D01F0010
60000000 00000000
C2766FB8 00000003
2C1D0001 4182000C
C0230010 48000008
C02283C8 00000000

Animation Engine Initialization [Almas]
2057FFF8 00000001
2057FFFC 00000001
C0000000 00000009
3D408058 614B1000
806B0000 7C65C670
1CA50010 7D2A2A14
91690008 84AB0008
2C050000 40820008
4E800020 7CA5C670
7C051800 4182FFE8
38650000 4BFFFFD4
4E800020 00000000
0457FFF8 00000002
E0000000 80008000

Launch Modifier Engine [Almas]
C285765C 00000012
93E20000 90820004
90A20008 90C2000C
3C808180 83FD0008
83FFFFFC 7C1F2000
40800054 83FF0030
1FFF0010 3C808058
60850500 87C50004
57DE843F 41820038
7C00F000 4082FFF0
88C50003 1CC60004
7FE4FA14 83FF0000
7FFF3030 57FF273E
1FFF0004 60850520
7CA5FA14 C3E50000
EC3F0072 83E20000
80820004 80A20008
80C2000C 4E800020
60000000 00000000

Data Index [Plussery]
2057FFF8 00000000
0657FFF8 00000308
00000000 00000000
25CB64A0 3F6CCCCC
01000000 00000000
14F444A0 3F6CCCCC
02000000 00000000
687584A0 3F6CCCCC
03000000 00000000
25EB44A0 3F6CCCCC
04000000 00000000
65CB44A0 3F6CCCCC
05000000 00000000
448444A0 3F6CCCCC
06000000 00000000
26AC84A0 3F6CCCCC
07000000 00000000
44A444A0 3F599999
08000000 00000000
34C444A0 3F6CCCCC
09000000 00000000
26AC84A0 3F6CCCCC
0A000000 00000000
76A7A4A0 3F6CCCCC
0B000000 00000000
33C534A0 3F6CCCCC
0C000000 00000000
36CB64A0 3F6CCCCC
0D000000 00000000
24C444A0 3F6CCCCC
0E000000 00000000
35CA64A0 3F6CCCCC
0F000000 00000000
06E844A0 3F6CCCCC
11000000 00000000
CCCCCCCC CCCCCCCC
CCCCCCCC CCCCCCCC
A975C4A0 3F6CCCCC
12000000 00000000
44C444A0 3F6CCCCC
13000000 00000000
26AC84A0 3F6CCCCC
14000000 00000000
568444A0 3F6CCCCC
15000000 00000000
44C444A0 3F6CCCCC
16000000 00000000
24E834A0 3F400000
17000000 00000000
45C854A0 3F6CCCCC
18000000 00000000
24C644A0 3F8CCCCC
19000000 00000000
35CB64A0 3F6CCCCC
1A000000 00000000
55E954A0 3F999999
1B000000 00000000
35CA64A0 3F6CCCCC
1D000000 00000000
CCCCCCCC CCCCCCCC
CCCCCCCC CCCCCCCC
45CA34A0 3F6CCCCC
1E000000 00000000
26E644A0 3F6CCCCC
1F000000 00000000
55C644A0 3F6CCCCC
20000000 00000000
45A344A0 3F333333
21000000 00000000
6875C4A0 3F400000
22000000 00000000
468554A0 3F6CCCCC
23000000 00000000
45CA64A0 3F6CCCCC
25000000 00000000
CCCCCCCC CCCCCCCC
CCCCCCCC CCCCCCCC
34E444A0 3F6CCCCC
29000000 00000000
CCCCCCCC CCCCCCCC
CCCCCCCC CCCCCCCC
CCCCCCCC CCCCCCCC
CCCCCCCC CCCCCCCC
CCCCCCCC CCCCCCCC
CCCCCCCC CCCCCCCC
44EA44A0 3F6CCCCC
2C000000 00000000
CCCCCCCC CCCCCCCC
CCCCCCCC CCCCCCCC
CCCCCCCC CCCCCCCC
CCCCCCCC CCCCCCCC
55C184A0 3F6CCCCC
2E000000 00000000
CCCCCCCC CCCCCCCC
CCCCCCCC CCCCCCCC
36CB64A0 3F6CCCCC
2F000000 00000000
34ED44A0 3FE00000
00000000 00000000
0457FFF8 00000001
E0000000 80008000

Animation Modifier Data
06581000 00000C28
00368063 40000000
00128063 3F800000
000F8063 3F2AAA3A
000C8063 3F800000
000B8063 3EAAAA3A
00028063 3F800000
00008063 40000000
00000018 40000000
0000000A 3FA66666
000E0054 40A00000
00000041 3FD55555
00000061 3FA66666
00000074 40800000
01000040 3F2AAAAA
01000018 40000000
0100000A 3FA66666
010E0054 40A00000
01000041 3FD55555
01000061 3FA66666
01000074 40800000
02008067 40000000
02008068 40000000
02008069 40000000
0200806A 40400000
0200806B 40000000
020A0026 3FA00000
02000028 3F8CCCCC
02100034 3FC00000
02120036 3FE66666
02100038 3FF33333
020B0118 3F800000
02000118 3FC00000
0200000A 3FA66666
020E0054 40A00000
02000041 3FD55555
02000061 3FA66666
02000074 40800000
03190034 3FCCCCCC
03190036 3FA00000
03190038 3FCCCCCC
03140123 40000000
03190125 40000000
02000018 40000000
0300000A 3FA66666
030E0054 40A00000
03000041 3FD55555
03000061 3FA66666
03000074 40800000
0400001C 40000000
04140034 3FC00000
04140036 3FC00000
04140038 3FC00000
04008067 40000000
04008068 40000000
04008069 40000000
0400806A 40000000
0400806B 40200000
0400011C 3FA00000
0400011A 40000000
0400000A 3FA66666
040E0054 40A00000
04000041 3FD55555
04000061 3FA66666
04000074 40800000
05000018 40000000
05068062 3F800000
05018062 3FE66666
0500000A 3FA66666
050E0054 40A00000
05000041 3FD55555
05000061 3FA66666
05000074 40800000
06000018 40000000
0600000A 3FA66666
060E0054 40A00000
06000041 3FD55555
06000061 3FA66666
06000074 40800000
07000018 40000000
0700000A 3FA66666
070E0054 40A00000
07000041 3FD55555
07000061 3FA66666
07000074 40800000
08000018 40000000
0800000A 3FA66666
080E0054 40A00000
08000041 3FD55555
08000061 3FA66666
08000074 40800000
08060114 3F800000
08050114 3F000000
09000018 40200000
0900002F 3F947AE1
09158062 3FC00000
09148062 3CB020C4
09088062 3FE99999
09078062 3E599999
090F0029 3FA66666
0916002C 3F99999A
0900000A 3FA66666
090E0054 40A00000
09000041 3FD55555
09000061 3FA66666
09000074 40800000
0A03000C 3F800000
0A00000C 40000000
0A280026 40000000
0A0B0028 3FC00000
0A000040 3FAAAAAA
0A000113 3F933333
0A000115 3FD55555
0A00011B 40A00000
0A148066 3F800000
0A008066 3FA00000
0A000018 40000000
0A00000A 3FA66666
0A0E0054 40A00000
0A000041 3FD55555
0A000061 3FA66666
0A000074 40800000
0B000018 40000000
0BB0003B 3F400000
0B000019 40000000
0B000027 3F999999
0B0D0028 3FC00000
0B190029 3FC4EC4F
0B188062 40000000
0B088062 3F000000
0B008062 40000000
0B00000A 3FA66666
0B0E0054 40A00000
0B000041 3FD55555
0B000061 3FA66666
0B000074 40800000
0C000018 40000000
0C00000A 3FA66666
0C0E0054 40A00000
0C000041 3FD55555
0C000061 3FA66666
0C000074 40800000
0D000018 40000000
0D000019 3FC00000
0D000027 3FA00000
0D00011A 3FC00000
0D00000A 3FA66666
0D0E0054 40A00000
0D000041 3FD55555
0D000061 3FA66666
0D000074 40800000
0E000018 40000000
0E128065 40000000
0E00000A 3FA66666
0E0E0054 40A00000
0E000041 3FD55555
0E000061 3FA66666
0E000074 40800000
0F000018 40000000
0F00000A 3FA66666
0F0E0054 40A00000
0F000041 3FD55555
0F000061 3FA66666
0F000074 40800000
11000018 40000000
1100000A 3FA66666
110E0054 40A00000
11000041 3FD55555
11000061 3FA66666
11000074 40800000
12008067 40000000
12008068 40000000
12008069 40000000
1200806A 40000000
1200806B 3F800000
12100029 3F4CCCCD
12060029 3F800000
12000029 3F400000
121B81CE 3FC00000
121281CE 3F800000
120081CE 3FAAAAAB
121B81CF 3FC00000
121281CF 3F800000
120081CF 3FAAAAAB
120F002F 3F59999A
12008075 3FA66666
1200000A 3FA66666
120E0054 40A00000
12000041 3FD55555
12000061 3FA66666
12000074 40800000
13000018 40000000
130E0028 3FC00000
13060115 3FC00000
13030115 3F800000
13000115 3F000000
1300000A 3FA66666
130E0054 40A00000
13000041 3FD55555
13000061 3FA66666
13000074 40800000
141C0024 40400000
14140024 3F000000
14000024 40600000
14160118 40200000
1400011B 40000000
140F011E 3FECCCCC
14108063 3F800000
140F8063 3E800000
14048062 3F800000
14008062 3FE00000
1400000A 3FA66666
140E0054 40A00000
14000041 3FD55555
14000061 3FA66666
14000074 40800000
14008067 40000000
14008068 40200000
14008069 40000000
1400806A 40400000
1400806B 40000000
15000018 40000000
1500000A 3FA66666
150E0054 40A00000
15000041 3FD55555
15000061 3FA66666
15000074 40800000
16030029 3F800000
16000029 3F000000
16000112 3F400000
16000019 3F2AAAAB
16060087 41A00000
1600000A 3FA66666
160E0054 40A00000
16000041 3FD55555
16000061 3FA66666
16000074 40800000
17000018 40200000
1700000A 3FA66666
170E0054 40A00000
17000041 3FD55555
17000061 3FA66666
17000074 40800000
18000018 40000000
18140034 3FC00000
18100038 3FF00000
1800000A 3FA66666
180E0054 40A00000
18000041 3FD55555
18000061 3FA66666
18000074 40800000
19000018 40000000
1900000A 3FA66666
190E0054 40A00000
19000041 3FD55555
19000061 3FA66666
19000074 40800000
1A000018 40200000
1A02000C 3FA00000
1A1F0026 3F333333
1A000026 3F99999A
1A080028 3F966666
1A000032 3F933333
1A000040 3FAAAAAA
1A000113 3FB33333
1A080034 3FC00000
1A0B0036 40066666
1A00000A 3FA66666
1A0E0054 40A00000
1A000041 3FD55555
1A000061 3FA66666
1A000074 40800000
1B000018 40000000
1B00000A 3FA66666
1B0E0054 40A00000
1B000041 3FD55555
1B000061 3FA66666
1B000074 40800000
1D000018 40000000
1D140027 3FE00000
1D1B8065 3FE00000
1D148066 3FC00000
1D128066 3F800000
1D008066 3FC00000
1D13002F 40000000
1D00000A 3FA66666
1D0E0054 40A00000
1D000041 3FD55555
1D000061 3FA66666
1D000074 40800000
1E000018 40000000
1E00000A 3FA66666
1E0E0054 40A00000
1E000041 3FD55555
1E000061 3FA66666
1E000074 40800000
1F14002F 3FA00000
1F100034 3F999999
1F110036 3F999999
1F110038 3F999999
1F1D0113 40000000
1F0C8066 40000000
1F1A81D8 40A00000
1F000018 40555555
1F000024 3F999999
1F00000A 3FA66666
1F0E0054 40A00000
1F000041 3FD55555
1F000061 3FA66666
1F000074 40800000
20000018 40000000
20000019 3FA00000
20000024 3FA00000
201B8066 40000000
2000000A 3FA66666
200E0054 40A00000
20000041 3FD55555
20000061 3FA66666
20000074 40800000
21000018 40000000
21000114 3FC00000
2100011C 41A00000
2100000A 3FA66666
210E0054 40A00000
21000041 3FD55555
21000061 3FA66666
21000074 40800000
22000018 40000000
220F011C 40400000
221D8062 40000000
2200000A 3FA66666
220E0054 40A00000
22000041 3FD55555
22000061 3FA66666
22000074 40800000
23000018 40000000
2300000A 3FA66666
230E0054 40A00000
23000041 3FD55555
23000061 3FA66666
23000074 40800000
25000018 40000000
250A0029 3FC00000
2500000A 3FA66666
250E0054 40A00000
25000041 3FD55555
25000061 3FA66666
25000074 40800000
29000018 40000000
2900000A 3FA66666
290E0054 40A00000
29000041 3FD55555
29000061 3FA66666
29000074 40800000
29140026 40000000
29100034 3FC00000
29120036 3FE66666
29130038 3FF33333
213C8066 3F800000
21318066 40000000
29138066 3FC00000
2C190028 40000000
2C140118 42C80000
2C148066 3FB33333
2C00000A 3FA66666
2C0E0054 40A00000
2C000041 3FD55555
2C000061 3FA66666
2C000074 40800000
2E000018 40000000
2E0D0119 3F800000
2E000119 40000000
2E00000A 3FA66666
2E0E0054 40A00000
2E000041 3FD55555
2E000061 3FA66666
2E000074 40800000
2F000018 40000000
2F140028 3FE00000
2F00002D 40200000
2F200032 40400000
2F0D0032 40000000
2F008075 3FA66666
2F098064 3F800000
2F008064 3FA66666
2F00000A 3FA66666
2F0E0054 40A00000
2F000041 3FD55555
2F000061 3FA66666
2F000074 40800000
0457FFFC 00000001

Momentum Exemption List [Plusery]
04580700 2FCC0000

Custom Gravity Modifiers [Plusery]
06580600 00000010
16064FD8 16060117
03030113 03030114

16 Floats [Plusery]
06580520 00000040
3F4CCCCD 3F59999A
3F666666 3F733333
3F800000 3F833333
3F866666 3F89999A
3F8CCCCD 3F900000
3F933333 3F966666
3F99999A 3FA00000
3FA66666 3FB33333

Velocity Modifiers Format [Plusery]
06580500 0000001C
00000004 2F200000
2F140001 2F5C0002
2F400003 2EF00005
2F000006 00000000

Gravity Modification Engine [Almas]
C281CAD0 00000018
90A20000 91E20004
91820008 9062000C
90820010 3CA08180
81FD0008 81EFFFFC
7C0F2800 40800080
81EF0030 56EC043E
3C608058 606405F8
84640004 2C030000
4182002C 5465043E
7C056000 4082FFEC
5465463E 7C057800
4182000C 2C0500FF
4082FFD8 5463863E
48000024 1DEF0010
3C608058 80A30500
1CA50004 7C637A14
80630000 7C632830
7C63E670 1C630004
3C808058 38840520
7C832214 C2E40000
EC370072 80A20000
81E20004 81820008
8062000C 80820010
4E800020 00000000
It should play very similarly to Brawl+ (but perhaps not the same as the current version as I'm using an outdated data code.

Most importantly, check that the gravity on Metaknight's Tornado and Link's Up+B are appropriate.

Much wubs.
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
my friend wanted to know why hybrid air dodge isn't in the official codeset. i know theres probably some obvious reason, but i couldn't see anything when i played with it.
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
It doesn't mesh well with brawl+ physics. At all.

And no, we are not tearing apart the whole physics engine just to make wavedashing better.
 

zxeon

Smash Lord
Joined
Apr 11, 2006
Messages
1,476
Location
Indianapolis, Indiana
It doesn't mesh well with brawl+ physics. At all.

And no, we are not tearing apart the whole physics engine just to make wavedashing better.
You wouldn't need to tear down the physics engine to implement wavedashing. One of the big reasons HAD isn't in the game is because it's a more useful as an extra jump (since you don't go into fallspecial afterward) rather than just an airdodge.
 

The_Guide

Smash Journeyman
Joined
Jun 27, 2008
Messages
395
Location
Maryland
Imo, the only real problem with brawl wavedashing is the fact that ledges won't let you fall off them in the wait animation. Couple this with a way to individualize the distance gained between characters, and you have a working wavedash system

All this assumes that HAD managed to add lag to the start of the wavedash, though. I can't remember off the top of my head if it did or not. Even if it didn't, it don't think it would be that difficult to do so, now.

Edit: For the record, I don't want it in plus. I think it would help the game out loads, but it has such a bad stigma. I don't wanna have to defend the game against melee 2.0 people. =_=
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
well, i didn't use the code to have wavedashing, i used it to see how it would function, and it seemed to work fine, though i was playing vBrawl with it.


will you people stop jumping to the conclusion hat anybody who asks about hybrid air dodge wants it in for WDing. really, it makes you sound like *****.
 

The_Guide

Smash Journeyman
Joined
Jun 27, 2008
Messages
395
Location
Maryland
If that was directed to me, I wasn't responding to your post. Just this:

And no, we are not tearing apart the whole physics engine just to make wavedashing better.
Zxeon pretty much nailed your question, at any rate. Apart from that, the whole melee 2.0 thing definitely contributed.
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
i undertsand, but my original question wasn't about WDing, so his comment on it was based souly on the assumption that i want WDing in B+. which, as i've already said, is wrong.
 

WheelOfFish

Smash Journeyman
Joined
Jul 8, 2009
Messages
387
Once again, there's nothing wrong with modeling Brawl+ after a good competitive game.

Anyone who plays both Melee and Brawl+ knows they feel nothing alike. Anyone who doesn't has no room to say that Brawl+ is trying to be Melee 2.0.
 

KOkingpin

Smash Champion
Joined
Jul 2, 2005
Messages
2,622
Location
Murfreesboro, TN
Once again, there's nothing wrong with modeling Brawl+ after a good competitive game.

Anyone who plays both Melee and Brawl+ knows they feel nothing alike. Anyone who doesn't has no room to say that Brawl+ is trying to be Melee 2.0.
I approve this message. Melee and Brawl were made as polar opposites of the same series and genre. Melee did it right for the competitive aspect. Even if it was a complete accident.
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
And vBrawl was designed more as a party game. It does the job very well, to be honest. However, we are trying to blend in competitive aspects to brawl, while keeping some of that more party-like atmosphere.

In short, No matter how much we changed brawl, it could never be similar to melee.
 

Teh JeY

Smash Rookie
Joined
Feb 15, 2007
Messages
9
Hi everyone!

I'm a whole newb to this (but DEFINTIELY not to melee or brawl ;D), so I have a couple questions related to this more for clarification than anything else.

1. Does the hitstun in 5.0RC1 seem too strong/long, or is it just me getting used to it? Or did I get too carried away with brawl physics >_>

I'd like a way to be able to decrease EVER so slightly, while I may have the patience to get used it, many of my friends who rely on my Wii bringing on every other Friday to school are really not too into the competitive aspect, and I don't want to listen to them complain about hitstun the whole match v_v

2. Is sheik broken 0.o!? I just got ***** by sheik for some reason. It was ridiculous. (Keep in mind im testing this against CPUs, which probably is a bad way to be able to generate feedback, but I just want to test the physics before trying to use it for real! =D)

3. I don't know if this is the place to ask, but is it possible to get a link to the code list? like hitstun, there might be some i might want to turn on and some i might want to turn off (and some to change the value for) when playing my local non-competitive buddies (but a lot of the stuff in brawl+ is great, just some of it makes it too hard for casuals).

Thank you for your help in advance!
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
you can't just turn on and turn off hitstun. It's a lot more complicated than that.. >.>

Just get used to it, seriously...it's been this much hitstun since like, april...

and get buddies that are competitive. :V


BTW, sheik is not broken, it's just you.
 
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