Okay. So basically, anyone who has Brawl+ has access to an SD card, a computer, and can xfer files between the computer and the SD card. Because we're not the kind of people who want to play on the same 1-3 stages over and over and over, but of course, because of banned stages and what not, we cant use the whole slew of stages offered to us because of how they work ie 75M (Which is a PRO ONLY STAGE imo, but whatever.)
So, it's been brought up before, but I want to bring it back up in a specific topic dedicated to the idea of Neutral Stages being made (and possibly counterpicks) for a larger stage selection in Brawl+.
The idea generally is somewhat well receieved, but the main turn off is that when you turn on custom stages in random, all custom stages are added to the pool of random stages and is not specific.
If I do recall correctly though, please tell me if I am wrong, stages on either the Console or SD card arent placed into the random queue. Meaning, if x stage is on A, and random stages only picks up custom stages from the B, stages on A will not be ever picked on random and always must be hand picked. Using this form of method, would it be a smart idea to create neutral stages to place on random, but move counterpicks to the non-queue side in order to keep them playable but just not selectable via random?
If this is an acceptable method, what is the general consensus on Custom Stages as viable options? It would be easier to distribute and less likely to be altered due to visial changes. It would add variety to the stage selection list and make matches more varied.
We could ask the B+ community to make stages and label them as counterpicks/neutrals, and the B+ Backroomers and B+ Team could test out the validity of stages and see how they fair.
What would make this better is the fact that with B+, you have HBC and GeckoOS, so you have access to Stage Builder codes in which grants the player the ability to be completely/near-completely unrestricted in Stage Building, to create even more varied stages.
On top of that, we have a Stage Builder program, so that you don't even need to own the game at all in order to create stages in which could be used in a Brawl+ tournament setting.
In my own personal opinion, it would only take some decent management and an okay amount of dedication to make Brawl+ better. And by absuing the way Brawl uses Custom Stages with Random (assuming what I said prior about Random Selection is true) it would be easy to keep certain custom stages out of random rotation.
Your thoughts?
EDIT: To help better understand what I was explaing about the SD/Console thing.
So, it's been brought up before, but I want to bring it back up in a specific topic dedicated to the idea of Neutral Stages being made (and possibly counterpicks) for a larger stage selection in Brawl+.
The idea generally is somewhat well receieved, but the main turn off is that when you turn on custom stages in random, all custom stages are added to the pool of random stages and is not specific.
If I do recall correctly though, please tell me if I am wrong, stages on either the Console or SD card arent placed into the random queue. Meaning, if x stage is on A, and random stages only picks up custom stages from the B, stages on A will not be ever picked on random and always must be hand picked. Using this form of method, would it be a smart idea to create neutral stages to place on random, but move counterpicks to the non-queue side in order to keep them playable but just not selectable via random?
If this is an acceptable method, what is the general consensus on Custom Stages as viable options? It would be easier to distribute and less likely to be altered due to visial changes. It would add variety to the stage selection list and make matches more varied.
We could ask the B+ community to make stages and label them as counterpicks/neutrals, and the B+ Backroomers and B+ Team could test out the validity of stages and see how they fair.
What would make this better is the fact that with B+, you have HBC and GeckoOS, so you have access to Stage Builder codes in which grants the player the ability to be completely/near-completely unrestricted in Stage Building, to create even more varied stages.
On top of that, we have a Stage Builder program, so that you don't even need to own the game at all in order to create stages in which could be used in a Brawl+ tournament setting.
In my own personal opinion, it would only take some decent management and an okay amount of dedication to make Brawl+ better. And by absuing the way Brawl uses Custom Stages with Random (assuming what I said prior about Random Selection is true) it would be easy to keep certain custom stages out of random rotation.
Your thoughts?
EDIT: To help better understand what I was explaing about the SD/Console thing.
<GameSystem> first
<GameSystem> what do you mean by this part
<GameSystem> Meaning, if x stage is on A, and random stages only picks up custom stages from the B, stages on A will not be ever picked on random and always must be hand picked. Using this form of method, would it be a smart idea to create neutral stages to place on random, but move counterpicks to the non-queue side in order to keep them playable but just not selectable via random?
<[BD]GHNeko> Okay
<[BD]GHNeko> Basically I was saying
<[BD]GHNeko> For example
<[BD]GHNeko> Stages stored on the Console memory
<[BD]GHNeko> are picked up by the random queue when you turn custom stages on in random select
<[BD]GHNeko> but stages on the SD card
<[BD]GHNeko> are not picked up
<[BD]GHNeko> So if you turn on custom stages
<[BD]GHNeko> any stage in the SD card
<[BD]GHNeko> will never be picked
<Raym> we store neutrals and the counters in the sd?
<[BD]GHNeko> through random select
<GameSystem> that works raym
<[BD]GHNeko> So you could store neutrals in the console
<GameSystem> i was going to say that but you beat me
<[BD]GHNeko> and counters in the SD
<[BD]GHNeko> That way
<GameSystem> copy paste that stuff right now lol
<[BD]GHNeko> Lolk