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lol, the hell's your problem?Please stop calling him SoPo, and call him Sopo. I understand that it's a shortened version of "Solo Popo", however it's horrendous on the eyes. Thank You.
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lol, the hell's your problem?Please stop calling him SoPo, and call him Sopo. I understand that it's a shortened version of "Solo Popo", however it's horrendous on the eyes. Thank You.
As a meticulous mastermind, I like to make sure everything is technologically and aesthetically perfect.lol, the hell's your problem?
I would expect this mod to fix the broken chaingrabs.it would give an out for people who want to ban Ice Climbers for their chaingrabs
I might be able to make a link of it for you. I just have to retrieve the files@Mario Smith Where did you get the stages for your modification Brawl Reborn? I remember really enjoying the custom version of Delfino Plaza because it seamlessly rotated through the four main floating platforms without descending to any of the nine stops. Removing each 18 second stop should make Delfino Plaza more fair. Although I would prefer to select and choose each ground location I don't think everyone would agree with me on its legality.
I understand your POVThe problem is that we keep trying to balance the game with rules rather than actual changes.
Really? I'm surprised that you followed what I proposed. Just about everyone I've told about my idea that Brawl can become competitive with little to no character changes laughs, mocks, and argues with me. Thank you, I'm glad that you can see where I'm coming from.Hey all! It's been a while since the original proposal from this user, and in that time I've been compiling together a tournament edition pack I'll be testing at our local scene! A little peek at what the strap menu looks like. I went ahead and decided to included many of the suggestions from the OP.
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I just wanted to say that your ideas are good, and I liked them very much -_-...I'd like to apologize for not following up with this thread until now, I've been busy starting college.
Really? I'm surprised that you followed what I proposed. Just about everyone I've told about my idea that Brawl can become competitive with little to no character changes laughs, mocks, and argues with me. Thank you, I'm glad that you can see where I'm coming from.
What did you change or add to the game? Are their any character changes? How did you fix the ledge grab issue? Let me know if chain grabs and Meta Knight are still a major issue.
Really? I'm surprised that you followed what I proposed. Just about everyone I've told about my idea that Brawl can become competitive with little to no character changes laughs, mocks, and argues with me. Thank you, I'm glad that you can see where I'm coming from.
Mostly just changes to add to the overall accessibility of the game. Right now I am getting all of the tournament viable stages onto the same page and added the stage striking process using the "strike" key on a controller, with a logo we use to represent our scene.What did you change or add to the game? Are their any character changes? How did you fix the ledge grab issue? Let me know if chain grabs and Meta Knight are still a major issue.
On the 2 stock thing, I think 5 minutes will serve you best. I and some others have been trying to build a Brawl community in our local area, and only when we have a doubles match with 4 stocks *without Meta Knight* occasionally time gets close to running out (or does).Down the road I'll provide two versions; one with three stocks/eight minutes (which seems to have been the Brawl default most enjoyed), and a build with two stocks/six minutes set as the default upon loading.