Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Yes. Yes it is.This is what Brawl+ has become?
http://www.smashboards.com/showthread.php?t=261493What can we expect from the next build?
I know CF is going to be changed some and that Lucario is going to loss his silly uthrow shenanigans as well as jigglypuff.
*hopes they remove the dead frame*
Are Kupo's camera fixes being used?http://www.smashboards.com/showthread.php?t=261493
There are some confirmed character specific changes here. I think we are also getting camera fixes, dead frame removal, and removal of almost all the game freezing bugs.
You need my newer "Shield during initial dash" code, and then have the other one turned off and removed. There should be no more end of match crashes with my two new dashing options codes.It's great that finally, little by little all of the game freezing bugs are being fixed. Sadly, the shoulder buttons will still cause a crash at the end of a match.
I'm pretty sure it's been decided that kupo's camera codes will not be officially used in Brawl+, due to the rocket ship noise. If fixed cameras are implemented (which I totally would support, since I've been using kupo's camera codes despite the noise), it will be through the camera settings of the characters' .pac files.Are Kupo's camera fixes being used?
I stated that the camera, while better, felt a bit too angled downward. It was particularly noticable with Kirby.You can (for the umpteenth time I've said this) edit the individual character camera values in their respective .pacs and achieve the same effects as the camera code PW made. VietGeek had done this and almost nobody cared about the camera changes (only a few tested them), it's so funny how nobody paid attention to it and people still want it. =\
I put that code into my set as soon as I saw you had posted it. I found my problem actually and it wasn't the code. I thought I had removed the first Shield during Dashdance code and left only yours behind, but turns out I hadn't. I removed that and the crashing went away.You need my newer "Shield during initial dash" code, and then have the other one turned off and removed. There should be no more end of match crashes with my two new dashing options codes.
Try going up in the air with a character( or just have Jiggs and Jiggs). The camera is way too up-close and i can't see the stage. I cannot see where i'm gonna land at. I lost some matches because of that here and there. This can happen in Melee, except its not that common since the camera can instantly widen itself and you can see the whole stage. And 75m camera is AWFUL!!!The camera fixes would be truly worthwhile. It wasn't until I lost access to my wii and played Brawl+ at a friend's house that I noticed that the camera refused to keep up with the game. When you get knocked across the stage and manage to recover BEFORE the camera can move to show your position then there is something horribly wrong.
Good thing 75m isn't tourney legal atm. Worst camera of all time in a smash game.
And just what in the world makes you think that? -.oi'm guessing "Brawl+ 7.0 Final Build finally it's Gold" is never gonna get released u no u guess can atleast release a nightly build or something.
Hehe. Lazy answer my friend, lazy answer.Never get near the edge without your shoulder button already half way down ready to tech a stage spike.
More like an easy way out of a problem that needs to be worked on. Sheesh people, read what happened to me, that's not right.Um. Isn't that the smart answer?
Um. If it's the easy way out of a problem, doesn't that make it not a problem? Because it's ...easy?More like an easy way out of a problem that needs to be worked on. Sheesh people, read what happened to me, that's not right.
*sigh* Ok, it seems nobody got the point of my initial complaint, so let me get to the point: Reduce stage spike knockback and take out that fixed footstool knockback. That's the RIGHT SOLUTION for this problem.Um. If it's the easy way out of a problem, doesn't that make it not a problem? Because it's ...easy?
Also, smash attacks kill too early, so nerf them. Shielding/dodging them is the lazy solution.*sigh* Ok, it seems nobody got the point of my initial complaint, so let me get to the point: Reduce stage spike knockback and take out that fixed footstool knockback. That's the RIGHT SOLUTION for this problem.
For most characters, stage spikes are risky and difficult to set up, not to mention that teching provides a counter to stage spikes for all characters; they should have a high reward.*sigh* Ok, it seems nobody got the point of my initial complaint, so let me get to the point: Reduce stage spike knockback and take out that fixed footstool knockback. That's the RIGHT SOLUTION for this problem.
Wtf? They ARE percent dependent, PKT doesn't start tumbling people until around the 80s or 90s. If you're getting stage spiked by SUCH A SLOW and predictable projectile you need to stop putting yourself into that situation. It goes without saying that you should be able to avoid it easily, it's not some super broken tactic, Lucas doesn't even need any kind of nerf like that he's right where he needs to be.or at least made percentage dependent.
Thank you for using the right words for what I wanted to say: percentage dependent, dont know why I didnt say that. This seems to be the most obvious solution.I do agree with ManEg, they are kinda overpowered. Footstools need to go too, or at least get mapped somehow. Stage spikes COULD be nerfed, or at least made percentage dependent.