here:
make super smash bros. 64...with brawl characters.
there, there is your project, don't add melee physics, get rid of everything brawl.. keep the brawl characters though.
also, please, please, PLEASE, keep the damn hitboxes the same, i know most are disjointed and broken, but it's so much fun with huge hitboxes.
ghostbone said:
Taking out DI is fine because it would mess with every single 64 combo like ever, taking out wall-teching is needed as well.
NO. DON'T TAKE OUT DI.
smash64 uses DI more then people know, i hate it when people say DI is useless in smash 64, when it's not.
64 hitstun+brawl DI= bad
64 hitsun+64 DI= Good
64 DI is different then brawl DI, and that's because the hitstuns are much more different, in 64, let's say..you get upsmashed if you DI into a wall, you can still survive, this also works for if you are getting edgegaurded, it works MIRICALES.
also, keep the special things about smash 64 with certain characters
this includes:
Fox's shine cancel
DK's congo hold/DK's ability to grab into any move
Link's no clip boomerang/ Bomb recovery (even though it doesn't work that well anyways)
YOSHI DJC PARRY (for the love of god, please keep this, also, make it so you can djc attacks also)
NESS DJC MOVES
Taunt ledge canceling
pivots
and other stuff my smash 64 companions can think of.
also, i wouldn't care for wall teching, i think you could do some neat **** with it, but i digress, it's not 64 so either way.
King Funk said:
Wow... This is just hilarious. All the people here who don't know **** about what they're talking about.
This game should be EXACTLY like smash 64, even the stupid things like z-canceling, all the physics, EVERYTHING, or else you won't get anyone interested in it.
keep this in mind, thought i'd ninja this in here.