https://www.youtube.com/watch?v=FW5ML7th774
https://www.youtube.com/watch?v=NHOOYwO0Z-E
Two videos of a match against a Pikachu player! I know I do some bad things, but could anyone give some pointers, tips, advice, etc.?
First video:
Starting with koopa isn't bad, but planting it behind you will attack a player who tries to rush you or grab you, especially on faster characters. (if you meant to block thunderbolts than nevermind)
@0:13, you shouldn't try to kart cancel dair unless you get the hit, pikachu was way above you.
@0:18, at this point you know pika has kept it's distance and is in the air a lot, Dair wasn't a good option here, maybe some fairs for approaching. (dair also has a lot of landing lag on miss, another reason to be sparing with them.)
@0:20, perhaps you panicked after the dair, but pikachu missed a punish, so you didn't have to Eject to avoid/counter punish.
@0:22 you ran away.
@0:25 you got really close to throw a koopa that wouldn't have a hitbox for a while.
@0:33, do your best to throw the fair as soon as you jump, so you don't get the landing lag.
@0:35-0:43 They blocked you pretty well, maybe take your time getting back to the stage, with all your jumps, you on the last bit you can see pikachu jump to edgeguard you, it would be safer to ride the edge of the stage. It's harder to hit you and you might be able to tech if they do hit you.
@0:47, You down smashed when pika was in the air.
@0:52, nice try with the eject.
@0:54, you got a hit, but you need to act right out of the dash hit to followup, you sat there a bit.
@0:58 nice try with nair, bowjr. can't do much in that kind of combo, just nair or air dodge.
@1:00 Good job going for a fair.
@!:02 After the fair, you had two options, retreat, or try to attack for a nair. (or maybe fastfall, but you wouldn't have much time.
@1:05, Eject is not a very safe avoiding tool, you had time to throw a defensive nair or kart hop.
@1:14, Fair would've covered more if they tried to hit you, you would've been able to shield if they let loose when you landed.
@1:15, You could've placed a support koopa, or koopakarted at his land.
@!:18, despite missing, if you would've thrown your dair out sooner you would've hit them.
@1:28, you tried to drill, not a bad move here, but you jumped second, so pika probably would've beat you if they attacked.
@1:43, nice drill catch.
@1:45, you used bair to soon, which is okay, but try to distance yourself more, koopaling's spacing is an important aspect.
@1:50, when pikachu attacked, you could've retaliated with midair jump, fair.
@1:52, you avoided the thunder, you could've dropped a koopa, or attacked with nair.
@1:58, Could've dropped a koopa.
@2:03, It's better to sheild if you mess up, since it's frame 1, rather than abandon ship.
@2:08, you have a koopa on the floor, and pika is in the center of the stage, your abandon ship hammer would (almost) never be a valid option, so once you ejected, you should stage at the edge until you're ready, or just sweetspot the ledge upon eject, you'll be safer with your koopa.
@2:10, you jumped out of your car (good, it's faster than spin out), if you fastfall you can act out sooner, maybe double jump to pika or set another koopa.
@2:11, Shield, then grab or Usmash, don't eject here
You do a good job avoiding thunder.
@2:25, you got the kill, not set and or pick up a koopa. free projectile (although you'll have to wait til they aren't invincible.
@2:38, you kept your distance throwing a high koopa, nice.
@2:55-@2:59, good approach with koopa.
Ended up writing a lot more than I planned.
Biggest things I see:
Move into your next move sooner,
Shield more than you Abandon ship.
if you have free time, get a koopa.