Boney
Smash Apprentice
- Joined
- Mar 10, 2015
- Messages
- 149
Does this work against all characters or only big ones?Carlos posted a vid on the skype feed. This works as a shield break punish. Now that's dirty.
That's pretty amazing!
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Does this work against all characters or only big ones?Carlos posted a vid on the skype feed. This works as a shield break punish. Now that's dirty.
All characters, mate. Even small guys like tink and mac.Does this work against all characters or only big ones?
That's pretty amazing!
I worked on this yesterday. I think Zaprong's method is a bit easier as it doesn't have a FF input. Just drop the bomb, go over the ledge, double jump, dair. Not saying one way is better than the other, but this true combos and works on the whole cast too.Ok so this dirty little combo, which I absolutely love, it's completely inescapable but you can't perform it precisely the same way as Carlos has done in his vid.
I promised myself I wouldn't do any testing until after the patch but here are the inputs necessary to bag ANY character, big or small:
Walk push to ledge -> Pivot -> Bomb -> FF SH D-air.
If you don't pivot just a bit, the bomb will blow up on certain character's hitboxes (try DK, Olimar). And if you're facing the other way Samus' arm connects well during the swing on any character's hurtbox. If you don't fast fall, you won't hit certain characters, particularly small ones. The above prescription is no miss.
Yeah, fsmash is a great shield break punish and kills early enough that the dirty bomb is still situational to low percent shield break.For sure Xygonn, I agree the FF d-air is harder to execute on a technical level. in fact you likely don't need to be perfect in real game since most people are randomly mashing and not aiming for a frame perfect airdodge. The FF prescription is no miss, any % (well any relevant % ) and any character, the other way I feel you need to aim a bit. I actually haven't got the chance to use it in game yet... my opponent's shields are breaking at high %s and the f-smash is trivial. I will go in fact go for style points if that pattern keeps up...
Hey KayJay, think you could possibly test and record some things out of this for me?Nice find, you're right and I allready captured it:
D-tilt hit's 4 frames earlier than jab after dropping a bomb.
See I thought it might work, now we just need to figure out some situations this little tech could be used in, and all the other moves that are faster out of it.Video example of CC Jab out of bomb, first 2 i crouch cancel 3rd one i dont. ( CC Jab comes out so quick it doesnt stop us going in to morph ball from Bomb explosion, not sure if this is a good or bad thing)
I gave the post a like but that is not enough. I have to say "wow" too!
Thanks for the shout out! Battlefield is indeed our home. From the filthy bomb, to Elipsis's jab lock pratfall 0-death, to up tilt spiking through the platforms, and to the sexy stage movement with bomb sliding, no where is safe.