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Blast Processing Cinemax: Sonic Video Thread/Critique thread

Pr0fessor Flash

Smash Master
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Thanks! That was probably the second or third time doing doubles, so I didn't want to team kill (missed that mark) and try to keep everyone separate, because I know I can beat them in a singles match. Aside from not chasing them off stage, any advice on me to play safer?
In 3.02 I usually just space forward tilts but I'm usually the Aggresser
 

N810

Smash Cadet
Joined
Jul 23, 2014
Messages
60
Location
Arizona
Thanks! That was probably the second or third time doing doubles, so I didn't want to team kill (missed that mark) and try to keep everyone separate, because I know I can beat them in a singles match. Aside from not chasing them off stage, any advice on me to play safer?
Like I said before, one of Sonic's best tactics(IMO) is the hit-n-run. If your not sure how to approach your opponent, watch for openings and watch how THEY react. From there you might be able to come up with a plan. If anything, you can mix it up with grabs instead of dash attacks since Sonic is so fast. And remember to use the spring if you know your most likely not going to get the spike for f-air. Only is the fighter is recovering from a downwards angle. I can't post videos yet, but check out azprojectmelee(I think the link is in my signature) on Youtube for my most recent Sonic 3.5 gameplay. I know I have 3-4 new ones and the rest are 3.0.2. See what you like and can take form it. I consider myself to be a solid Sonic player so I hope this helps. P.S. My tag in the videos is N810.
 
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GabPR

Smash Lord
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Nov 20, 2013
Messages
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Location
Puerto Rico
Sup guys, I have some Wifi matches I'd like to share with you. While both me and my opponents are not doing our best with the lag I still consider it to be a worthwhile watch. Here are some sets:

vs Smashty (pikachu, Bowser, Roy) http://www.youtube.com/watch?v=kDPPDH05H38&list=UUkwrdW6HuuR2TSgJm0QfP1w
vs Smashty (Pikachu, Bowser, Marth) http://www.youtube.com/watch?v=WS2Fzyr4X4E&list=UUkwrdW6HuuR2TSgJm0QfP1w
vs X-Life (Bowser, Ivy, Lucario) http://www.youtube.com/watch?v=oBfCFxnC0Fg&list=UUkwrdW6HuuR2TSgJm0QfP1w
vs X-Life (Captain Falcon) http://www.youtube.com/watch?v=hVdbDU_guiA

Edit: Its not X-Life, Its Royal-X. Aside from that here are some recent additional videos of some offline matches vs a Fox in my region.

vs Bengy (Fox) http://www.youtube.com/watch?v=xoymXZxyFbE&list=UUkwrdW6HuuR2TSgJm0QfP1w
http://www.youtube.com/watch?v=h6WTGFBHwJU&list=UUkwrdW6HuuR2TSgJm0QfP1w
 
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FeintStep

Smash Rookie
Joined
Dec 9, 2014
Messages
19
Sup guys, I have some Wifi matches I'd like to share with you. While both me and my opponents are not doing our best with the lag I still consider it to be a worthwhile watch. Here are some sets:
This is how you play sonic as far as im concerned, you play really close to how i play just with less jabs, dairs on tech chases, and much cleaner regrabs oh and THE FSMASH EDGEGUARDS, dawg those were sick. I honestly dont think i can critique you because youre just outright better then me from what i saw but i guess better up-b sweetspots when youre recovering, few times where you either took damage or straight up got usmashed by fox for going too high.

But i love the way you play dude, same exact ideas i had about playing really grab heavy using his speed and JC grab to tech chase regrabs keep it up youre actually making sonic fun to watch compared to previous versions of the game

Edit: i retract what i said about the jabs after watching more, you got them down lol
 
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N810

Smash Cadet
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Jul 23, 2014
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Arizona

GabPR

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Puerto Rico
One thing That stood out while watching was your stage selections and counterpicks, why do you regularly opt for green hill? Imo there are better stages for Sonic and greenhill is too small for sonic to move around.
 

N810

Smash Cadet
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Messages
60
Location
Arizona
One thing That stood out while watching was your stage selections and counterpicks, why do you regularly opt for green hill? Imo there are better stages for Sonic and greenhill is too small for sonic to move around.
While I agree with what you said, when I'm doing team's I tell my partner to ban the smaller stages, I think Sonic(or at least me) still does well on the small stages like Yoshi's Story and Green Hill Zone. Maybe because I think Sonic is so fast, it's like he can own the stage with his speed. I'm constantly moving when I'm on Yoshi's Story.
 

DrugsM2

Smash Apprentice
Joined
Feb 9, 2015
Messages
81
Hey guys, I wanted to share this Sonic ditto from a Vegas tourney. This is me(Arizona) vs Nevada's best sonic player. Please check it out and comment!
those wavespins were sexy lol, i didnt even know that was possible till i saw it on that stream, that guys got some really cool tech using side-b i just wish hed follow up out of it with some tilts and grabs

to be totally honest Ariyo seemed like he had way more control over the match but you got some really good moments to come out with the win so good job dude, still gonna say his movement was amazing though lol
 
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N810

Smash Cadet
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Jul 23, 2014
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Arizona
those wavespins were sexy lol, i didnt even know that was possible till i saw it on that stream, that guys got some really cool tech using side-b i just wish hed follow up out of it with some tilts and grabs

to be totally honest Ariyo seemed like he had way more control over the match but you got some really good moments to come out with the win so good job dude, still gonna say his movement was amazing though lol
I agree. I believe Ariyo has the better Sonic. I learned so much from him. I still can't believe I came out on top though!
 

NyTR0

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Mar 15, 2015
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Hialeah, Florida
Had a friendly local tournament amongst some friends. Had some earlier matches but for ease of viewing, final string of matches starts at losers finals here: http://www.twitch.tv/jaaxlive/b/642337548?t=1h58m42s

Would be curious to hear some feedback (yes I know, I spin too much. It's hard not to spin when it gets good results so often).
If you apologize for spinning, then every Marth should apologize for forward smashing, every fox should apologize for shining and lasering, every cap.falcon should apologize for doing down airs to knees, every Falco and Samus should apologize for spamming their projectiles to get an opening. That's just one of Sonic's play style. I don't see a problem with it since I always see other characters just doing their styles every time. You did good and it's what matters. My friends hate playing against my Sonic cause I get to cancel his side b when falling off platforms so I use it a lot to be able to JC grab out of side b or waveland to do more side b. It works right? No need to apologize. Sorry for the long thingy hehehe.
 
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N810

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Luk

Smash Journeyman
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After watching those, my Sonic feels super slow/durpy. Awesome stuff man. I'd love to start getting into doubles, you guys had such cool teamwork.
 

Vultron

Smash Apprentice
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Oct 1, 2014
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165
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Canyon, TX
I'm playing in a very small tournament where most of the players are drunk! www.twitch.tv/apathetic_toaster

Come watch me be brave than everaand still have style!


Edit:I am way to drunk to be special please watch with caution. And do t learn anything from me.
 
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Karma!

Smash Rookie
Joined
Feb 14, 2015
Messages
6
Howdy y'all, I got to play some friendlies with some Florida peeps and got these matches with Dark Sonic recorded. Could I get some critique as to what I did and didn't do well? tyty
 

GabPR

Smash Lord
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Howdy y'all, I got to play some friendlies with some Florida peeps and got these matches with Dark Sonic recorded. Could I get some critique as to what I did and didn't do well? tyty
The ammount of improvement I saw comparing this match to the one a few months ago is great! Better dash dance, general movement, punishes and recovery is definetly noticeble. Ill point just a some things you can improve upon:

  • Side b conversions - Many times after a succesful side b confirm you wavedash back resetting to neutral. I suggest blast attack, sh dair, jump cancel grab, wavedash foward (any quick option like jab/double jab to conversion is an example, be creative) etc.
  • Grab the ledge to edgeguard - half a second of invulnerability helps a lot in an edgeguard, you can drop down and nair/bair returning recoveries, quickly let go and spring (especially usefull vs tethers) etc.
  • Expand throw combos at low.percents - Sonic can get a lot of damage with up throw vs most of the cast in low percents, consider using sweetspot dair or turn around bair (my personal preference in low precents). You can also choose to tech chase with down throw if you feel more comfortable.
I saw few more things but I feel those are the most important. Keep up the.good work!
 

Karma!

Smash Rookie
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cool advice
Thank you so so much for the critique. Watching it over again I can definitely appreciate everything you're saying. Regarding side-b: is wavedashing backwards a viable option at lower percents to avoid a potential grab or jab out of crouch cancel? Or is it always better to commit to an offensive option? Also, you said you noticed a few other things as well. If it's not too much trouble, could you elaborate on that?
 
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GabPR

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Thank you so so much for the critique. Watching it over again I can definitely appreciate everything you're saying. Regarding side-b: is wavedashing backwards a viable option at lower percents to avoid a potential grab or jab out of crouch cancel? Or is it always better to commit to an offensive option? Also, you said you noticed a few other things as well. If it's not too much trouble, could you elaborate on that?
If your opponent cc when you side b them you want to opt for JC grab. Its fast and effective, and will make your opponents think twice when they do cc. Exceptions to this include spacie shines, but JC grab is still more effective since if they time the shine correctly, it will hit you even if you attempt to wave dash back, which means that JC grab is the way to go.

To be honest, a wave dash back after a side b hit confirm is only ever useful for pseudo shield pressure mind games where you cross up your opponent with side b then wavedash back to cross them up again. On hit it is useless, it only resets the situation to neutral when you already had the initiative, if you fear that they might cc just jc grab as I mentioned before and even if they didn't cc the side b will send them far enough so they wont be able to punish you.

Other suggestions:

  • You did a good job most matches when you prevented the ZSS to use her laser a lot, when she did use it there where some situations where you ran back or you gave control to the ZSS. While you want to avoid getting hit you must not give momentum or positioning advantage to the other player, and if that is inevitable you want to avoid getting caught on shield at all costs (due to Sonic's only quick oos options are sh nair or sh blast attack), and if you do get caught on shield, you want to try and reset the situation and reposition as quick as possible.
  • When Sonic gets caught on shield even against characters with mediocre shield pressure can be really threatening, so unless they are close enough for nair oss, Blast attack or grab(the least unlikely) you want to get out with a wavedash (possibly spotdodge and roll but this last one is very situational) and reposition yourself to regain the edge.
  • Use sweetspot nair whenever you are approaching from the air and your opponent shields. It is +1 advantage and every other aerial is unsafe, this excludes well spaced fairs and bairs vs characters with slow or short ranged oos options.
That's all I have for now, hope it was useful.
 

N810

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The Good:

Lurcario-https://www.youtube.com/watch?v=NeEYkMhTCXc

Fox-https://www.youtube.com/watch?v=fNAALi0QbAA

Sonic(AZ vs SoCal MM)-https://www.youtube.com/watch?v=tOriTzCAF6I

The Bad:

Captain Flacon-https://www.youtube.com/watch?v=4nfb0SLFJi8

Peach-https://www.youtube.com/watch?v=t0_BG9VfHSA

Peach(Rematch)-https://www.youtube.com/watch?v=bBmhbbVL6Jc

Game&Watch-https://www.youtube.com/watch?v=V1OlWl6u6jc&index=61

Link-https://www.youtube.com/watch?v=HLhDHc0cX6c

Link(Rematch)-https://www.youtube.com/watch?v=sj8XFSejjVI

ZeroSuitSamus-https://www.youtube.com/watch?v=IwiT5n1irwE

Sorry for the super long post. I'll try to be more consistent with the video updates.
 
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N810

Smash Cadet
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Karma vs. Drugged Fox
The commentators kept calling me "Fun," lol
Game 1:
  • Excellent movement. I love the constant spin dashes and spacing
  • Nice edge guarding on Marth. Using both the spring and off stage game to your advantage
  • Homing attack as a recovery is risky. I have mixed feelings over it.
Game 2:
  • Overall it looked like you were feeling out the Fox. Which is okay since you won Game 3.
  • Nice homing attack conversions.
  • Edge guarding was a bit hit-n-miss here. Like I said, I think you were just feeling the Fox out.
Game 3:
  • A little to eager for that Wizzy Combo(Homing attack->Nair/Fair) and that's how you lost that first stock. I'm guilty of it too.
  • Just awesome spin dashes all around. Make it look easy.
I liked watching you play and hope you post more vids as well as good luck on future tourneys!
 

GabPR

Smash Lord
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The Good:
Lurcario-https://youtu.be/NeEYkMhTCXc
Fox-https://youtu.be/NeEYkMhTCXc
Sonic(AZ vs SoCal MM)-https://youtu.be/tOriTzCAF6I
The Bad:
Captain Flacon-https://youtu.be/4nfb0SLFJi8
Peach-https://www.youtube.com/watch?v=t0_BG9VfHSA
Peach(Rematch)-https://youtu.be/bBmhbbVL6Jc
Game&Watch-https://www.youtube.com/watch?v=V1OlWl6u6jc&index=61
Link-https://www.youtube.com/watch?v=HLhDHc0cX6c
Link(Rematch)-https://www.youtube.com/watch?v=sj8XFSejjVI
ZeroSuitSamus-https://www.youtube.com/watch?v=IwiT5n1irwE

Sorry for the super long post. I'll try to be more consistent with the video updates.
Could you edit this comment to properly have the links? Im on mobile atm
 

Star ☆

No Problem!
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These videos are part of a round robin to contest for the higher positions on the Power Ranking in Sydney, Australia.

Versus SummonerAU (Donkey Kong) https://youtu.be/-BRSfKtmVy4
Versus Cunchy (Falcon) https://youtu.be/ExzmptUtIgg

Both of these matches involved me actively discovering what stages to pick and how to play effectively as I feel that the Falcon/DK matchups require very different styles of play from Sonic in order to win; Falcon requires more spacing and lingering hitboxes/spins and DK requires more grabs and spikes. Coming off the back of the Falcon match I felt I spinned way too much against DK.
 
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Luk

Smash Journeyman
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Messages
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Massachusetts
These videos are part of a round robin to contest for the higher positions on the Power Ranking in Sydney, Australia.

Versus SummonerAU (Donkey Kong) https://youtu.be/-BRSfKtmVy4
Versus Cunchy (Falcon) https://youtu.be/ExzmptUtIgg

Both of these matches involved me actively discovering what stages to pick and how to play effectively as I feel that the Falcon/DK matchups require very different styles of play from Sonic in order to win; Falcon requires more spacing and lingering hitboxes/spins and DK requires more grabs and spikes. Coming off the back of the Falcon match I felt I spinned way too much against DK.
Note: I'm still a scrub, take with a grain of salt.

Putting this together as I watch:

One piece of advice I've heard others give is trying to spike DK with dair instead of fair as it's easier to not get hit by the side hit boxes of his up-b. I don't play many DKs so I can't really speak from experience but it kind of makes sense when watching your games. Also there were a few points where I wondered if maybe trying to spring gimp wouldn't have been more effective? But that fair that finished the second game! Holy %#&! that was sweet!

It seemed like by game 3 the DK had kind of figured out ground-pound as being super-effective at shutting down your approach. Seemed like maybe mixing up your dash in JC grab game with more short-hopped aerials might have been better at keeping him off balance?

Aaaaand watching game 4 clearly you had figured out both of those things. lol.

Not sure what to say about the Falcon matches. Seemed like there were a few missed edge guards but you seemed to have things pretty well in hand. And omg that wall jump to fair attempt at https://youtu.be/ExzmptUtIgg?t=673 ! If that had connected that would have just made my night.

One question I have after watching those, I noticed that sometimes on recovering you'll wall jump before up-b'ing. Is this just to mix up your distance from the stage while rising to not be predictable or do you do it at specific times for some strategic reason? For some reason whenever I do it (usually by accident) I get the gut feeling that I've somehow just limited my options.

Another thing I noticed you doing that I really need to start incorporating into my game is dair on stage. How/where do you find this move useful?
 

Star ☆

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Note: I'm still a scrub, take with a grain of salt.

Putting this together as I watch:

One piece of advice I've heard others give is trying to spike DK with dair instead of fair as it's easier to not get hit by the side hit boxes of his up-b. I don't play many DKs so I can't really speak from experience but it kind of makes sense when watching your games. Also there were a few points where I wondered if maybe trying to spring gimp wouldn't have been more effective? But that fair that finished the second game! Holy %#&! that was sweet!

It seemed like by game 3 the DK had kind of figured out ground-pound as being super-effective at shutting down your approach. Seemed like maybe mixing up your dash in JC grab game with more short-hopped aerials might have been better at keeping him off balance?

Aaaaand watching game 4 clearly you had figured out both of those things. lol.

Not sure what to say about the Falcon matches. Seemed like there were a few missed edge guards but you seemed to have things pretty well in hand. And omg that wall jump to fair attempt at https://youtu.be/ExzmptUtIgg?t=673 ! If that had connected that would have just made my night.

One question I have after watching those, I noticed that sometimes on recovering you'll wall jump before up-b'ing. Is this just to mix up your distance from the stage while rising to not be predictable or do you do it at specific times for some strategic reason? For some reason whenever I do it (usually by accident) I get the gut feeling that I've somehow just limited my options.

Another thing I noticed you doing that I really need to start incorporating into my game is dair on stage. How/where do you find this move useful?
Yeah dair is very, very useful against DK but the spring is pretty much useless; the copter just eats the spring and nothing happens. And yeah, the ground pound wrecked me, gotta figure out other ways around that. And yeah that wall jump fair was really aspirational ahah.

And yeah, the walljump spring is just to mixup timing so they hopefully drop an edgeguard or something. Thanks for the analysis bro!
 

N810

Smash Cadet
Joined
Jul 23, 2014
Messages
60
Location
Arizona
Here are some matches from a tourney I attended in Puerto Rico
Winners Finals vs Tawkos (Fox) https://www.youtube.com/watch?v=7NL8WI6JN8k
Grand Finals vs Hawk (Marth, Fox) https://www.youtube.com/watch?v=e-ghb_NYtR0
First off, congrats on winning the tourney!

Vs. Tawkos
  • Awesome edge guarding and off stage game with this set. This is a good example on the Sonic vs Fox match up and how to execute effective gameplay.
  • I really need to consider using up-air as an approach option. I've seen a few Sonic players use it and it's worked out well.
  • Those chain grabs are a thing of beauty. I've always thought you can do it but never done a successful one.
  • Side-b to grab is nice. Perfect for this match up, especially near edge.
  • At 9:26, I felt another homing attack would have finished the job. You had an extra stock to risk for it but I think it would have worked out fine.
Vs. Hawk
  • I knew using F-air on Marth while he is recovering for sweet spot was a choice but seeing you using it as THE choice is different. Besides using Sonic's spring, I kinda want to practice that now.
  • When he switch to Fox, I wasn't worried or think there was anything else to say since you won against the other Fox in Winner's Finals.
 

GabPR

Smash Lord
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Puerto Rico
First off, congrats on winning the tourney!

Vs. Tawkos
  • Awesome edge guarding and off stage game with this set. This is a good example on the Sonic vs Fox match up and how to execute effective gameplay.
  • I really need to consider using up-air as an approach option. I've seen a few Sonic players use it and it's worked out well.
  • Those chain grabs are a thing of beauty. I've always thought you can do it but never done a successful one.
  • Side-b to grab is nice. Perfect for this match up, especially near edge.
  • At 9:26, I felt another homing attack would have finished the job. You had an extra stock to risk for it but I think it would have worked out fine.
Vs. Hawk
  • I knew using F-air on Marth while he is recovering for sweet spot was a choice but seeing you using it as THE choice is different. Besides using Sonic's spring, I kinda want to practice that now.
  • When he switch to Fox, I wasn't worried or think there was anything else to say since you won against the other Fox in Winner's Finals.
Thx for the praise, though while I do consider to have played pretty good, there are still some things I do need to work on:

Vs Tawkos:
  • Up air is one of my favorite things to hit with sonic since its follow up options are great, but on shield is unsafe unless the up air is done passing through instead on landing on top. Nair is a much safer option since there CAN be follow ups after it (percentage and weight dependent) but on shield is safe (+1). And allows for more pressure options afterwards.
  • I did get some good chain grabs going, but my opponent di'd incorrectly and I managed to do a cross up regrab to further mess up his di. Instead its preferable to do an up air or up tilt at later perrcens, or fthrow when near the ledge for a homing edgeguard.
Vs Hawk:

  • My main objective in using fairs to edgeguard marth is to force them to always go for sweetspot (if you perfectly sweetspot it then it wont hit) But since i noticed he was not sweetspotting correctly I continued its use. Instead it is much more effective to Spring and dair to ledge like in 1:53. It limits a looot of options and also instantly gets you into edgeguarding position again for a bair (if he fairs the spring you can also punish with bair). It works well vs the majority of the cast.
 

Ariyo

Smash Apprentice
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Star ☆

No Problem!
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This was a treat. Hands down, some of the cleanest Sonic play I've seen. I really like your usage of bair, as it's something I've been realizing is the only way to get some characters to respect Sonic's space. I'll try working it into my game.
Yeah those games made me really fall in love with uair and bair.
 

Luk

Smash Journeyman
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Aug 18, 2014
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Massachusetts
Had a friendly "tournament" with some friends.

https://www.youtube.com/watch?v=gIdduhUDRtE&list=PLK9--4EGDTQfDECRAOW_bfGQW3llhIjwL&index=3 (Round C - Mario)
https://www.youtube.com/watch?v=3K5t8xf_Whg&list=PLK9--4EGDTQfDECRAOW_bfGQW3llhIjwL&index=7 (Losers Round 1 - Falco)
https://www.youtube.com/watch?v=ppozgphhqwM&list=PLK9--4EGDTQfDECRAOW_bfGQW3llhIjwL&index=10 (Losers Round 2 - Pikachu/Ike)
https://www.youtube.com/watch?v=l0MkpuzQC5I&list=PLK9--4EGDTQfDECRAOW_bfGQW3llhIjwL&index=13 (Losers Round 3 - Lucario)
https://www.youtube.com/watch?v=OULQw1J7Aj8&list=PLK9--4EGDTQfDECRAOW_bfGQW3llhIjwL&index=14 (Finals A - Mario)
https://www.youtube.com/watch?v=Hyy1gKmg68A&list=PLK9--4EGDTQfDECRAOW_bfGQW3llhIjwL&index=15 (Finals B - Mario)

It felt so anti-climactic coming all the way back from the start of losers to make it to the finals and then choke. I know I've got a long long ways to go to get out of scrubland so any/all feedback will be awesome.
 

N810

Smash Cadet
Joined
Jul 23, 2014
Messages
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Had a friendly "tournament" with some friends.

https://www.youtube.com/watch?v=gIdduhUDRtE&list=PLK9--4EGDTQfDECRAOW_bfGQW3llhIjwL&index=3 (Round C - Mario)
https://www.youtube.com/watch?v=3K5t8xf_Whg&list=PLK9--4EGDTQfDECRAOW_bfGQW3llhIjwL&index=7 (Losers Round 1 - Falco)
https://www.youtube.com/watch?v=ppozgphhqwM&list=PLK9--4EGDTQfDECRAOW_bfGQW3llhIjwL&index=10 (Losers Round 2 - Pikachu/Ike)
https://www.youtube.com/watch?v=l0MkpuzQC5I&list=PLK9--4EGDTQfDECRAOW_bfGQW3llhIjwL&index=13 (Losers Round 3 - Lucario)
https://www.youtube.com/watch?v=OULQw1J7Aj8&list=PLK9--4EGDTQfDECRAOW_bfGQW3llhIjwL&index=14 (Finals A - Mario)
https://www.youtube.com/watch?v=Hyy1gKmg68A&list=PLK9--4EGDTQfDECRAOW_bfGQW3llhIjwL&index=15 (Finals B - Mario)

It felt so anti-climactic coming all the way back from the start of losers to make it to the finals and then choke. I know I've got a long long ways to go to get out of scrubland so any/all feedback will be awesome.
Welcome to the sun-drenched tropical paradise of Isle Delfino! I couldn't take that first game seriously because of that, haha.
So...yeah, you do have a "long long ways to go to get out of scrubland" but no worries! One of the things I didn't like seeing was you mindlessness attacking(Pika/Ike match). I know Sonic is all about speed but being patient, I feel, is more favorable for Sonic. Wait to see what your opponent does and use that speed to capitalize! Bait them out! Another thing was that you were going for the fancy off stage kill. Now, I'm guilty of that too(I love using f-air) but keep it simple. Grab ledge. There were a few times you just watched them get back on stage. Hold the ledge. Other then that, I did like the Side-b to grab as well as moon-walking to b-air. Two tools that I see a lot of Sonic players do but I don't. Keep playing! I want to see you get better and ask questions! Tons of excellent Sonic players here!
 

N810

Smash Cadet
Joined
Jul 23, 2014
Messages
60
Location
Arizona
So I want to post this video because I hardly, hardly see any Yoshi matches with Sonic. It is an hour long vid of friendlies but they are good sets. Hahaha, the only things I can tell you is that this was taking place at 2-3 in the morning so we are super tired, around the 37min mark is when actually commentary starts but we talk about Disney movies. So enjoy. If you actually watch the whole thing then congrats. Good Sonic and Yoshi play right here! Also, Stevo is a Smash 4 player and never plays PM. So to see him adapt was awesome. I had a blast playing him. Old school player.

Vs. Stevo(Yoshi)
https://www.youtube.com/watch?v=VKa2a6iBajE
 
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Duum

Smash Rookie
Joined
Oct 14, 2013
Messages
18
So I played against a link on netplay and got utterly destroyed. Any tips on how to improve, the mindset I need, and the link matchup?

https://youtu.be/DyxxNjIvy3I?t=45m54s
It's at least 45 minutes from where I start the youtube video, but the first couple of matches should give you an idea of how the rest of the matches went down
 

Luk

Smash Journeyman
Joined
Aug 18, 2014
Messages
277
Location
Massachusetts
So I played against a link on netplay and got utterly destroyed. Any tips on how to improve, the mindset I need, and the link matchup?

https://youtu.be/DyxxNjIvy3I?t=45m54s
It's at least 45 minutes from where I start the youtube video, but the first couple of matches should give you an idea of how the rest of the matches went down
Wow, that was a lot of fun to watch. Just a couple things I noticed, I don't think I saw you JC grabbing at all. This is a stupidly good option (especially out of side-b and just dashing in with it). I'd recommend incorporating it maybe a bit more?

The only other thing I'd say is, don't be afraid to b-air towards the stage if you're below the stage. I've been surprised by the number of stage-spikes I've gotten from just running off with the plan of "If I'm positioned correctly, f-air. If I over-shoot, n-air. If I really overshoot, b-air". That said, I've heard that I go off more often that is probably good for me. So I'll pass that advise along as well. Going off is stylin' as hell but sometimes it's safer just to grab the ledge.
 

Duum

Smash Rookie
Joined
Oct 14, 2013
Messages
18
Wow, that was a lot of fun to watch. Just a couple things I noticed, I don't think I saw you JC grabbing at all. This is a stupidly good option (especially out of side-b and just dashing in with it). I'd recommend incorporating it maybe a bit more?

The only other thing I'd say is, don't be afraid to b-air towards the stage if you're below the stage. I've been surprised by the number of stage-spikes I've gotten from just running off with the plan of "If I'm positioned correctly, f-air. If I over-shoot, n-air. If I really overshoot, b-air". That said, I've heard that I go off more often that is probably good for me. So I'll pass that advise along as well. Going off is stylin' as hell but sometimes it's safer just to grab the ledge.
I think I might have attempted jc grabs, but doing any jump canceled thing out of side-b is kinda inconsistent for me. A lot of times I accidentally just jump out of side-b. Either that, or I mess up do to the pressure he put on me
 

Luk

Smash Journeyman
Joined
Aug 18, 2014
Messages
277
Location
Massachusetts
I think I might have attempted jc grabs, but doing any jump canceled thing out of side-b is kinda inconsistent for me. A lot of times I accidentally just jump out of side-b. Either that, or I mess up do to the pressure he put on me
It might be easier to practice JC grabs while dashing. Once you can do that consistently, then you may find it easier to do out of side-b. For some reason I find it easier to get the timing right by doing A+R to do the grab instead of using Z. Something about the speed at which I roll my thumb from Y to A makes it easier to do consistently. And it's something like 3 frames so it's entirely possible that you're grabbing too early if your just quickly pressing jump then Z. If you see a nair come out after you jump, you're grabbing too late, if no nair comes out, you're grabbing too early.
 
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