Girthquake
Smash Journeyman
- Joined
- Jan 28, 2015
- Messages
- 245
- NNID
- R0cco_Siffredi
https://www.youtube.com/watch?v=rx7I34Ze55M
So I've been labbing this kill set up for a bit and I've gotten it to work on multiple occassions. Got a few examples of them working here in actual matches on BF. Seems that when from the top platform you slip the Gordo just past the ledge and snipe more often than not it actually hits the back side of the opponents hurt box and sends them up to you to the top platform for a variety of follow ups for kills.
Been labbing some %s on when kill follow ups land on some characters we'll take Luigi for example on Dreamland.
Utilt SS KOs at 90% (Gordo hits first so it's generally between 9 - 12%) covering DI/Vectoring towards and DI down. Usmash will KO Luigi with DI away or towards at 55%. Helps to jump cancel for DI away, or higher % turn around Usmash for DI towards. Fsmash works against DI away at 85% which is hilarious to see. Full Jump Uair covers DI up as well as DI away
Nair covers DI towards but since Utilt also covers DI down generally better option imo. All of these numbers are approximate given how stale your moves are and how much rage you have. These numbers were tested without rage/staleness
Curious as to what you guys might think of this. Maybe give it a shot and go for it as a mix up every now and again? This mediocre pick needs every last thing he can get and I'm really starting to feel like this is legit.
So I've been labbing this kill set up for a bit and I've gotten it to work on multiple occassions. Got a few examples of them working here in actual matches on BF. Seems that when from the top platform you slip the Gordo just past the ledge and snipe more often than not it actually hits the back side of the opponents hurt box and sends them up to you to the top platform for a variety of follow ups for kills.
Been labbing some %s on when kill follow ups land on some characters we'll take Luigi for example on Dreamland.
Utilt SS KOs at 90% (Gordo hits first so it's generally between 9 - 12%) covering DI/Vectoring towards and DI down. Usmash will KO Luigi with DI away or towards at 55%. Helps to jump cancel for DI away, or higher % turn around Usmash for DI towards. Fsmash works against DI away at 85% which is hilarious to see. Full Jump Uair covers DI up as well as DI away
Nair covers DI towards but since Utilt also covers DI down generally better option imo. All of these numbers are approximate given how stale your moves are and how much rage you have. These numbers were tested without rage/staleness
Curious as to what you guys might think of this. Maybe give it a shot and go for it as a mix up every now and again? This mediocre pick needs every last thing he can get and I'm really starting to feel like this is legit.
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