YOOOOO @
Anonano
what is up with it?! Glad to see you here dude, doing dat work with all that analysis. I'll post a few things from my one game that I got to play today. I should be playing more this weekend at Nintendo World, so you'll be hearing more from me later.
UpB is more like Brawl's, which is disappointing. So no semispike. The uncharged version seems a little stronger.
Link feels very similar to his Brawl iteration, but stronger. I didn't have the opportunity to check out every move but he feels good.
His sideB has more start up but it combos into itself if you sweetspot it, which is ridiculous. On that note, it has a lot of combo potential and is kinda reminiscent of the PM boomerang, which I love.
Zair still has zero landing lag (!!!) and more range, and is faster, almost instant. Super good spacing tool.
Nair no longer auto cancels
Bair does though! I never used down air (lol) but i was told it has less landing lag, which is pretty sick.
UpB in the air goes wayyyyy farther. Not being able to be ledgehogged is sick, especially for Link.
I hardly got to use bombs or arrows, which I regret since there was so much bomb tech as Link in Brawl.
Never landed a grab so I didn't get to check that out. I did whiff one though, which had a lot of recovery of course.
OH and all the hits of upsmash link together properly at high percents, you know, when it matters.
I wish I had a better grasp of the controls, otherwise I would have made more of my opportunity to play. But it was a fun match I got to play with friends using my favorite Smash character. AND I WON.