• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Bell setup/combo

JohanVonBronx

Smash Apprentice
Joined
May 18, 2015
Messages
98
Just a quick bell combo



I've been trying to implement the bell into more than just late percentages for killing.
If you can get the first opening with the stun and get the regrab it's great.
And of course getting footstools off the first stun, which most Pac-mains are familiar with.
Just posting to help stir ideas or inspire people to use the bell more.
I definitely feel it's up there in combo/setup level as the galaxian, and so I'm trying to use it more often.
 

Coolaid_Mix

Smash Cadet
Joined
Jan 20, 2015
Messages
27
Location
San Antonio
NNID
Coolaid_Mix
3DS FC
5241-1940-9069
What I do is I stun them -> regrab -> predict the direction where they would fly -> jump there -> wait for the opponent to fly there, then z-drop the bell -> Then I usually throw it back at them to hit them, but only if I start from 0 damage. Yeah I know, it's a pretty boring combo, but you can do more from it.
 

Nu~

Smash Dreamer
Joined
Jun 22, 2012
Messages
4,332
Location
U.S., Maryland (Eastern Time, UTC - 5hrs)
NNID
EquinoXYZ
http://youtu.be/JaCkYr67HOM

Some bell combos I tested


I also have one that can set up a kill at 50, but I have to record it in a different video. This can potentially be huge for us.

Edit: You may have to account for the staling. Complete forgot about it. The combo is usually tighter than that.

Double edit: http://youtu.be/U2xbwiHT6fo
Here it is. The combo needs tightening, but this is the concept
 
Last edited:
Top Bottom