gamesuxcard
Smash Journeyman
I would cry if pikachu could do this.
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I'm having alot of trouble doing this. I'm trying to do it with samus, but first I want to see what it looks like with falco.anyway, in order to do it with Falco's laser:
1.) short hop
2.) laser at peak
3.) while still falling press forward on analog and upC on C-Stick at the SAME TIME
(u can test if ur doing this correctly if a dash attack comes out immediately after the laser)
4.) press C-stick up again immediately. spamming works but i think timing it would be best
provided they don't break out mid-pummel, which will always end in a ground release.if pressing jump caused all characters to air release
If you get an upsmash, you're doing it wrong, a dash attack comes out if done correctly. It's very hard to do consistently.On step 3 you wrote that you should see a DASH ATTACK come out after the laser, did you mean Up-smash?
Nope.On step 3 you wrote that you should see a DASH ATTACK come out after the laser, did you mean Up-smash?
so it's like his normal dacus where the actual attack of the dash attack comes out before the up smash comes out?Nope.
I'm not sure why it happens but when you buffer forward on analog and upC on C-Stick a dash attack comes out. I've been trying to wrap my brain around this one for a while.
The dash attack should come out if you buffer correctly. It's more of a I'm-Doing-This-Correct-So-Far step. I've noticed that if you're doing a standing up-smash in place that I'm most likely missing the buffer all together.
A mystery. Hrm, hrm!
better questionBig point, can MK do this?
This is confirmed. Diddy Kong does have a standard DACUS that is easily performed by using the L button. Dash, C-down, up+L. You can clearly see the dash attack start to come out and then cancel into a sliding up smash that doesn't go nearly as far as the buffered dacus.Testing it out with Falco, I could actually do it without using the buffer system. I set my L button to Attack to help me do Sheik's DACUS a while ago, and this works with Falco. I assume then that it works with Diddy as well.
So I repeat, unless Falco's full DACUS doesn't require much timing, this new DACUS tech can be performed without buffering. Two hands seem to co-ordinate better than just one hand.
EDIT: Tested it with Diddy, apparently Falco's full DACUS doesn't need to be buffered, but Diddy's does.
Why is buffering a dash attack with C-Up important?
You couldn't you buffer with CDown than move to CUp, passing a nuetral position while you're buffering all of this like a regular Dacus? It seems it would be easier on teh hands.
This is good too, I just wanted to put the instructions on the front page so people wouldn't have to search so much for it xD.If anyone is really still having trouble doing this and needs a more... detailed instruction, here you go.
1: Perform and kind of action that allows you to buffer an action out of it. Fast falling aerials that do not auto cancel, most spot dodges, and grab releases for some characters work fairly well. I haven't tested what works for who specifically yet, but Wolf can't seem to do this out of his spot dodge, or not that I've seen or been able to replicate.
2. Tap forward from the direction you're facing to buffer a dash, flicking your c-stick :down or up: to buffer a dash attack into the dash.
3. Immediatly after tapping up or down on the c-stick, return the control stick to neutral position and flick up on your c-stick :fast: to buffer the upsmash into the dash attack.
What you should see for Diddy is him zoom across the stage while up smashing. If you upsmash in place, you're buffering the first motion too fast, and you need to delay buffering the dash attack slightly more. If you're just dash attacking, you're not flicking up on your c-stick the second time fast enough. If you're doing a hyphen smash, you're close. You're just initiating the first motion a few frames too slow to buffer everything.
I had a friend of mine over tongiht and we were messing around with this technique and found that it's easier if you don't overthink when to start the tech. Just spotdodge (or whatever), and then hit left or right on the directional stick (you can actually do either, it doesn't matter which direction you're facing) and c-up at the same time. Once you have that part down (and by "down," I mean that you are able to have your character buffer a dash attack out of the lag of your previous move immediately) try adding another quick c-up before that animation comes out.Better yet, who can actually perform this? Been trying for an hour and still cannot get it to work <_<
I have better luck with shinedashing in melee.