We could just say walled stages should become the main go-to, but I think we shall look more deeper.
First thing that comes to mind: Yes. Walled stages are like gourmet pound cake for Bayonetta. The sheer lift of afterburner kick on a wall without any blockage above Bayonetta is not bad. Bayonetta can have recovering skills to that of a fully-charged Villager Up B. Got it? Good. Now here's something that comes to my mind every time I think Walled Stages and Bayonetta at the same time. Only Omega Stages have walls. Meaning that platforms will never be there when you need them, but does Bayonetta need platforms? On paper: Platforms is a MUST for Bayonetta since ascending juggle combos are very effective, but that leads to two things that really need to have some sort of conclusion.
1. Starting aerial combos from the ground on platform stages can be a bit... wonky. If you are not careful enough, your combo's can literally get interrupted by the landing lag from Bayonetta's attacks when you land on a platform. Her afterburner kicks and Witch Twist aren't fast enough to prevent this. It's debatable if this is a major weakness, a bad flaw, a minor annoyance, or just nothing.
2. Starting aerial combos from platforms can lead to a quick KO, all I have to say is that, an opponent with a decent common sense knows that being on platforms whilst fighting Bayonetta is a major no-no. Unless Bayonetta has enough zoning skills to force opponents to be on platforms.
My personal opinion, Windy Hill Zone is best for Bayonetta. Since the walls, no platform hinderance, and the background makes uncharged projectiles from Bullet Climax slightly hard to see. (That may just be my colorblindness though...)
Anyway, discuss.
First thing that comes to mind: Yes. Walled stages are like gourmet pound cake for Bayonetta. The sheer lift of afterburner kick on a wall without any blockage above Bayonetta is not bad. Bayonetta can have recovering skills to that of a fully-charged Villager Up B. Got it? Good. Now here's something that comes to my mind every time I think Walled Stages and Bayonetta at the same time. Only Omega Stages have walls. Meaning that platforms will never be there when you need them, but does Bayonetta need platforms? On paper: Platforms is a MUST for Bayonetta since ascending juggle combos are very effective, but that leads to two things that really need to have some sort of conclusion.
1. Starting aerial combos from the ground on platform stages can be a bit... wonky. If you are not careful enough, your combo's can literally get interrupted by the landing lag from Bayonetta's attacks when you land on a platform. Her afterburner kicks and Witch Twist aren't fast enough to prevent this. It's debatable if this is a major weakness, a bad flaw, a minor annoyance, or just nothing.
2. Starting aerial combos from platforms can lead to a quick KO, all I have to say is that, an opponent with a decent common sense knows that being on platforms whilst fighting Bayonetta is a major no-no. Unless Bayonetta has enough zoning skills to force opponents to be on platforms.
My personal opinion, Windy Hill Zone is best for Bayonetta. Since the walls, no platform hinderance, and the background makes uncharged projectiles from Bullet Climax slightly hard to see. (That may just be my colorblindness though...)
Anyway, discuss.