Koraxa
Smash Rookie
- Joined
- Dec 11, 2018
- Messages
- 12
As anyone here should know, Bayonetta has been quite nerfed in Ultimate. But for those of you like me, a committed Bayonetta main or others looking to pick up the character, I'm happy to tell you shes decently balanced this time around.
Through out this thread I'll go over her tech, low percent combos, high percent/kill combos, Witch time, and her best kill options. I'm going to be a detailed as possible so each subsection will be it's own post.
And as a disclaimer I dont want any sort of negativity towards the character, I understand if she wasnt a favorite because of her past appearance, but theres no reason to rude to people who enjoy her. Also if you find anything I say is wrong, please keep it constructive.
Please feel free to add anything else you guys discover. Some other good things to cover might be her Nuetral game, how to a approach(or not), etc.
Found this really good video showing some of the stuff here and more! So definitely check it out. https://youtu.be/pOzpo2pcYxQ
Through out this thread I'll go over her tech, low percent combos, high percent/kill combos, Witch time, and her best kill options. I'm going to be a detailed as possible so each subsection will be it's own post.
And as a disclaimer I dont want any sort of negativity towards the character, I understand if she wasnt a favorite because of her past appearance, but theres no reason to rude to people who enjoy her. Also if you find anything I say is wrong, please keep it constructive.
Bayonetta Tech
All 3 techs were present in smash 4, so you might already know how to do them
The first is f-tilt 1 into grab. Its quite easy to preform you simply do the first hit of forward tilt and then after maybe half a second follow up with a dash grab. You can also do a instant dash attack but a grab is worth more with especially at higher percents.
The second is very commonly used in smash 4 can be pretty good when the opponent is at too high percent for other set ups. This tech is short hop witch-twist. To preform this technique, you have to like the name says short hop and almost immediately go into witch twist.
By doing this you can combo Wtw into your other aerials, most notably nair and dair. This works because you're only hitting the first hitbox which has fixed knockback. It can be a bit tricky as it's easy to miss with the Wtw, if you have the trajectory guide on itll be easy to know when you do it right as there will only be one line shown.
The last is pretty easy especially with the start up nerf Wtw got. Jump cancel witchtwist let's you combo 2 Wtws together, you have to do the input rather quickly. With default controls I find it easiest to do one Wtw and then slid my thumb from jump to B while obviously holding up. It can take some practice but you'll get it.
All 3 techs were present in smash 4, so you might already know how to do them
The first is f-tilt 1 into grab. Its quite easy to preform you simply do the first hit of forward tilt and then after maybe half a second follow up with a dash grab. You can also do a instant dash attack but a grab is worth more with especially at higher percents.
The second is very commonly used in smash 4 can be pretty good when the opponent is at too high percent for other set ups. This tech is short hop witch-twist. To preform this technique, you have to like the name says short hop and almost immediately go into witch twist.
By doing this you can combo Wtw into your other aerials, most notably nair and dair. This works because you're only hitting the first hitbox which has fixed knockback. It can be a bit tricky as it's easy to miss with the Wtw, if you have the trajectory guide on itll be easy to know when you do it right as there will only be one line shown.
The last is pretty easy especially with the start up nerf Wtw got. Jump cancel witchtwist let's you combo 2 Wtws together, you have to do the input rather quickly. With default controls I find it easiest to do one Wtw and then slid my thumb from jump to B while obviously holding up. It can take some practice but you'll get it.
Low percent combos
Here are just some simple strings
Dtilt>Fair string
Solid, works a pretty much any percent
Dabk>Nair
Nice to see downward afterburner is finally useful. You do have to fast fall nair
Dabk>Fair string
Works at lower-mid percents
Wtw>Wtw>fair string
Good damage, works till almost 50%
Now for some more complex strings, these only work from around 0%-15% and can do almost 50%
Heelslide+kick>Utilt>Wtw>Wtw>fair string
Dtilt>Abk>Wtw>Abk>Wtw>Fair string
You have to jump cancel the second afterburner, and its sometimes it's hard to tell which way to afterburner but it should always be inward.
There are also some grab set-ups
Nair>Grab
You have to fast fall nair, this also worked in smash 4.
Dtilt>Ftilt1>Grab
Only works at low percents
Dtilt>Utilt>Grab
This literally only works on incineroar, it sends him behind you so you have to do a quick turn standing grab. But you can go into Dthrow and Dtilt to your specials. Not a true combo after the grab but it can rack up 70%
Here are just some simple strings
Dtilt>Fair string
Solid, works a pretty much any percent
Dabk>Nair
Nice to see downward afterburner is finally useful. You do have to fast fall nair
Dabk>Fair string
Works at lower-mid percents
Wtw>Wtw>fair string
Good damage, works till almost 50%
Now for some more complex strings, these only work from around 0%-15% and can do almost 50%
Heelslide+kick>Utilt>Wtw>Wtw>fair string
Dtilt>Abk>Wtw>Abk>Wtw>Fair string
You have to jump cancel the second afterburner, and its sometimes it's hard to tell which way to afterburner but it should always be inward.
There are also some grab set-ups
Nair>Grab
You have to fast fall nair, this also worked in smash 4.
Dtilt>Ftilt1>Grab
Only works at low percents
Dtilt>Utilt>Grab
This literally only works on incineroar, it sends him behind you so you have to do a quick turn standing grab. But you can go into Dthrow and Dtilt to your specials. Not a true combo after the grab but it can rack up 70%
High percent/ kill combos
The next two combos can kill off the top just like in smash 4, what a throwback right!?
Though the catch with them, at least in my experience, is that they cost you a stock as well. Obviously quite committal, but it can definitely be worth it on a final stock.
The percent is always character dependent, but generally should start killing around 60%-80%
Dabk>Wtw>Abk>Wtw>Nair/Fair string
Like before you have to jump cancel the second Abk, and this only works near the edge of the stage, the very edge for battlefield.
Dtilt>Wtw>Abk>Wtw>Abk>Nair/Uair/Fair
Okay so jump canceling Abk it's kinda always gonna be a thing, makes the 2nd Wtw easiest. Though in this case you want to JC the first Abk. Same Spacing as before, near the edge. Now for the finisher, I put all those because they all can work. Nair is the most inconsistent, Uair and fair are more reliable but with fair you cant keep holding forward or else you might go past the opponent into the blast zone.
The next two combos can kill off the top just like in smash 4, what a throwback right!?
Though the catch with them, at least in my experience, is that they cost you a stock as well. Obviously quite committal, but it can definitely be worth it on a final stock.
The percent is always character dependent, but generally should start killing around 60%-80%
Dabk>Wtw>Abk>Wtw>Nair/Fair string
Like before you have to jump cancel the second Abk, and this only works near the edge of the stage, the very edge for battlefield.
Dtilt>Wtw>Abk>Wtw>Abk>Nair/Uair/Fair
Okay so jump canceling Abk it's kinda always gonna be a thing, makes the 2nd Wtw easiest. Though in this case you want to JC the first Abk. Same Spacing as before, near the edge. Now for the finisher, I put all those because they all can work. Nair is the most inconsistent, Uair and fair are more reliable but with fair you cant keep holding forward or else you might go past the opponent into the blast zone.
Best kill options
Haha... kill options. dont expect much from here.
Forward throw
Fthrow returns as a kill throw for Bayo and is arguably one of her best kill options. It doesn't kill you like her combos, even if it doesn't kill, you still gain advantage. It also has a set up with Ftilt 1. Try your best to keep it fresh(ie. Not use it a whole bunch)
It unfortunately still doesn't kill till 130%-150%+ with most characters
Bair
Back air is more spamable, good for when your both at high percents and are doing a little cat and mouse. Nice for poking shields.
Bullet climax
Works really well when they're recovering high. Unlike in smash 4 they cant be held forever or shield canceled whenever. You've got a few seconds after it's been fully charged to either let go or shield cancel before they fire off automatically.
Haha... kill options. dont expect much from here.
Forward throw
Fthrow returns as a kill throw for Bayo and is arguably one of her best kill options. It doesn't kill you like her combos, even if it doesn't kill, you still gain advantage. It also has a set up with Ftilt 1. Try your best to keep it fresh(ie. Not use it a whole bunch)
It unfortunately still doesn't kill till 130%-150%+ with most characters
Bair
Back air is more spamable, good for when your both at high percents and are doing a little cat and mouse. Nice for poking shields.
Bullet climax
Works really well when they're recovering high. Unlike in smash 4 they cant be held forever or shield canceled whenever. You've got a few seconds after it's been fully charged to either let go or shield cancel before they fire off automatically.
Witch time
Oh gosh... where do I begin with witch time. For one, This is by far one of Bayonetta most nerfed moves. From what ive heard and seen first hand, a fresh witch time gets 1.5 seconds. And with the increased end lag its hardly enough to get a smash attack or even set it up so it actually lands properly. If anything needs a buff, it's this move.
Now because the amount you get is so little, this definitely not a move to spam. I haven't had alot of experience with it in matches but most often I'm unable to do anything useful with it. If you feel confident enough and want to use a smash attack, Dtilt to Fsmash or Usmash is your best bet. You Dtilt to ensure the smash attack doesn't clash with any higher priority hit boxes.
An option I have yet to test is short hop Dair, which while typing this I'm realizing is probably a good kill option too but really only on high percents, can also be very punishable if you spam too much.
Oh gosh... where do I begin with witch time. For one, This is by far one of Bayonetta most nerfed moves. From what ive heard and seen first hand, a fresh witch time gets 1.5 seconds. And with the increased end lag its hardly enough to get a smash attack or even set it up so it actually lands properly. If anything needs a buff, it's this move.
Now because the amount you get is so little, this definitely not a move to spam. I haven't had alot of experience with it in matches but most often I'm unable to do anything useful with it. If you feel confident enough and want to use a smash attack, Dtilt to Fsmash or Usmash is your best bet. You Dtilt to ensure the smash attack doesn't clash with any higher priority hit boxes.
An option I have yet to test is short hop Dair, which while typing this I'm realizing is probably a good kill option too but really only on high percents, can also be very punishable if you spam too much.
Please feel free to add anything else you guys discover. Some other good things to cover might be her Nuetral game, how to a approach(or not), etc.
Found this really good video showing some of the stuff here and more! So definitely check it out. https://youtu.be/pOzpo2pcYxQ