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Banjo Kazooie Project: Looking for Partners

DualX

Smash Apprentice
Joined
Jul 27, 2014
Messages
121
If that doesn't workout, you could also try to export the model from Banjo-Kazooie: Nuts and Bolts to give you a very high quality model, making the necessary edits, and then going from there.
 

ianisdakoolkid

Smash Rookie
Joined
Apr 9, 2016
Messages
4
So did this project die? It's been a year since the last update, and it didn't look too organized to begin with...
I'm honestly surprised and kinda saddened that this hasn't been done before. I would be willing to help if I knew how to do anything, but I don't, besides veeery basic moveset editing in BrawlBox
 
D

Deleted member

Guest
I don't think that Olimar would be a good choice for this mod due to the mechanics of his Pikmin. I'd advise using an edited version of Mairio with an increased bone count to allow better control over Kazooie. She could be bound to Banjo by an invisible bone (so you wouldn't have to synchronize their movements on every frame), and you could simply move that bone when you want her to attack as an individual (almost like the throwN bone).

Just as some advice though, don't try too hard to make them unique. Trust me on that one.

Edit: This project appears to be dead. The guy probably forgot about it. Shame.
 
Last edited by a moderator:

Russell_SSB

Smash Journeyman
Joined
Sep 28, 2014
Messages
496
Location
Fennville, Michigan
NNID
MrRussellgro
3DS FC
0662-7159-3567
Switch FC
SW-3345-3263-9133
This idea looks promising. I was gonna ask you something here, but I didn't want to spoil it too much. Thing is, it had to do something about it for my roster in my project I am doing as well.
 
D

Deleted member

Guest
Who was the question directed to? If it was to me then you can message me in a PM if you don't want to spoil it.
 
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