It's been a while since the Dutch posted their events on Smashboards, but with our current venue capacity (~100 people) it would be nice to see more internationals come out. The basic information should speak for itself, below you will find some house rules and the rulesets for the two games. For those who've traveled to the Netherlands before, this is the same venue as was used for Exalador's ZEST series. When you sign up, please let us know what games you are likely to be entering (Melee, Brawl or both) and whether you can bring a TV, Cube or Wii. Don't hesitate to contact us with any questions you might have.
General information
Brawl Ruleset
The interested participants so far:
Participants
General information
- Hosted by: Marc, Remen
Co-hosted by: ShadowTl (runs Brawl during the day) - The venue fee is €7.50, you can get a €2.50 discount if you bring a TV/Cube/Wii, a new player or are a new player yourself (meaning you've never entered a smash tournament before). These discounts don't stack, unless you bring multiple TVs.
- We are working on housing and looking into hostels as you can't sleep at the venue.
- The venue has internet (though not the fastest of connections), we're still considering our options for streaming. Coincidentally, if you have the equipment and skills necessary, please let us know!
- The venue sells drinks and food at reasonable prices and you are expected to take your consumptions outside if you insist on bringing your own.
- No side events are guaranteed at this point, but amateur brackets for both games are very likely if we get a good amount of setups and participants.
- No smoking inside the venue.
- No coaching request: If your opponent is being coached, you can request this not to happen and that should be honored. Note that this applies to coaching during matches and not inbetween.
Basic Rules
**In doubles, the winner of the previous match gets to ban a stage for the remainder of the set
Resolving Ties
Starter
Starter
- 4 Stock.
- 8 minute timer, 10 minute timer for teams.
- Items are set to “off”.
- All sets with the exception of winner's semis, winner's finals, loser's quarters, loser's semis, loser's finals, and the championship are best of 3 matches, while best of 5 will be played out for any of the aforementioned sets, including grand finals.
- In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors.
- In the event of a dispute in team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the remaining port.
- Pausing should be turned off. In the event pause is on and is pressed during a tournament match, whether by accident or on purpose, the result will be a loss of the current stock for the perpetrating player.
- No player may choose the stage they have LAST won on in the set unless agreed upon by both players.
- Wobbling is legal. Keep the stalling rule in mind, which states the move is to be ended quickly after 300% has been reached. If you accidentally hit pause while trying to mash out, you have to forfeit your stock.
- You are responsible for your own controller. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
- Stalling is banned. Definition of stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while techniques such as Jigglypuff’s Rising Pound and Peach’s Bomber Stalling are, as well as wobbling beyond 300%.
- Opponents choose their characters for the first match *
- Opponents start the stage striking procedure
- The first game is played, using the stage chosen during step 2
- The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List, taking no more than 2 minutes**
- The winner of the previous match chooses their character
- The loser of the previous match chooses their character
- Repeat steps 5-8 for all proceeding matches
**In doubles, the winner of the previous match gets to ban a stage for the remainder of the set
Resolving Ties
- Any games ending in time running out should always be decided by stock and then percentage. The Sudden Death is not to be played under any circumstances.
- If percentages are the same or both players die simultaneously, there will be a 1 stock, 3 minutes, same characters, same stage overtime.
- Life Stealing is allowed.
- Set team attack to ON.
Starter
- Battlefield
- Dream Land 64
- Yoshi’s Story
- Fountain of Dreams
Starter
- Battlefield
- Dream Land 64
- Final Destination
- Pokémon Stadium
- Yoshi's Story
Brawl Ruleset
Basic Rules
Resolving Ties
Starter
- 3 Stock.
- 10 minute timer for both singles and teams.
- Items are set to “off” and “none”.
- All sets with the exception of winner's semis, winner's finals, loser's quarters, loser's semis, loser's finals, and the championship are best of 3 matches, while best of 5 will be played out for any of the aforementioned sets, including grand finals.
- In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors.
- In the event of a dispute in team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the remaining port.
- Pausing should be turned off. In the event pause is on and is pressed during a tournament match, whether by accident or on purpose, the result will be a loss of the current stock for the perpetrating player.
- No player may choose the stage they have LAST won on in the set unless agreed upon by both players.
- There is a Ledge Grab Limit of 40 for singles only. This means that you automatically lose if the game goes to time and you have more than 40 edge grabs. If both players are guilty of this, the rule is ignored and the winner will be determined in a regular fashion (see: resolving ties).
- Metaknight's Infinite Cape glitch is banned.
- All chaingrabs and infinites are legal. Keep the stalling rule in mind, which states all infinites are to be ended quickly after 300% has been reached.
- You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
- Wiimotes and Classic Controller users should know to take the batteries out of their controllers after finishing a set; not only will this save battery life, but it prevents accidental intereference and delay for tournament matches.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
- Stalling is banned. Definition of stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.
- Opponents choose their characters for the first match *
- Opponents start the stage striking procedure
- Each player may announce one stage to be banned for counterpicks of the set
- The first game is played, using the stage chosen during step 2
- The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List, taking no more than 2 minutes
- The winner of the previous match chooses their character
- The loser of the previous match chooses their character
- Repeat steps 5-8 for all proceeding matches
Resolving Ties
- Any games ending in time running out should always be decided by stock and then percentage. The Sudden Death is not to be played under any circumstances.
- If percentages are the same or both players die simultaneously, there will be a 1 stock, 3 minutes, same characters, same stage overtime.
- When a suicide move ends the match (such as Bowser’s Koopa Klaw or Ganondorf’s forward+B), the game’s verdict should always be honored. This means that if the game goes to Sudden Death rather than a victory screen, it is a tie and the 1-stock rematch will have to be played.
- Life Stealing is allowed.
- Set team attack to ON.
Starter
- Battlefield
- Final Destination
- Smashville
- Lylat Cruise
- Yoshi's Story
The interested participants so far:
Participants
- Marc (Melee, Brawl)
- Remen (Melee, Brawl)
- ShadowTl (Brawl)
- Leon (Brawl, Melee) - FR
- Avalancer (Melee)
- Blood (Melee)
- CODE (Melee)
- Ryuker (Melee)
- Ace (Melee)
- RiVer (Brawl)
- Four Sword (Brawl, Melee)
- Enig (Melee)
- Stijn (Melee)
- Jimmy (Melee)
- Ser (Melee)
- Mr-R (Brawl)
- JP (Melee)
- Coen (Melee)
- Faab (Melee)
- Zgetto (Melee)
- Aqua (Melee, Brawl)
- Guus (Melee)
- istudying (Melee, Brawl)
- RebazTalei (Melee)
- mind trick (Melee)
- Arvi (Brawl)
- Ivra (Brawl)
- Gregs (Brawl)
- Amsah (Melee)
- T (Melee, Brawl)
- CorteX (Melee)
- Adam (Melee)
- Soreru (Brawl, Melee)
- Jeapie (Melee, Brawl)
- Fernandez (Melee, Brawl)
- RENSXD (Melee)
- Jynx (Melee)
- Rahx (Brawl)
- Era (Melee, Brawl)
- Ice (Melee) - GE
- Slash (Brawl)
- Thimo (Melee)
- Tomber (Melee) - DE
- Rocky (Melee) - SW
- Yomi-no-Kuni (Melee) - GE
- The Fireman (Melee) - GE
- Alpha Dash (Melee) - UK
- Tay (Brawl) - GE
- Sjakmachien (Melee)
- Ivootjes (Melee)
- Adrian Tam (Melee) - UK
- Robby Gee (Melee) - UK
- kiw1 (Melee) - AT
- Tittin (Brawl)
- Chair (Brawl)
- porc (Melee) - FR
- Ramses (Melee, Brawl)
- Onyx (Brawl)
- .FB (Brawl, Melee)
- Sinth (Brawl) - UK
- BBoyindo (Melee)
- Baxon (Melee) - FR
- Frenchie 1/Dany? (Brawl) - FR
- Frenchie 2/Blubo? (Brawl) - FR
- Frenchie 3 (Brawl) - FR
- Over (Melee) - ES
- Gymmo (Brawl, Melee)
- Jeffz0r (Melee)
- DomineeFrnk (Melee)
- Pika4Life (Brawl)
- Eagle (Melee) - DK
- Tsunayoshi (Brawl) - GE
- Loubson (Brawl)
- Don (Brawl)
- Ayoub (Brawl)
- Xaghtaersis (Brawl)
- Gondaj (Melee)
- Faeniks (Melee)
- Distsidia (Melee)
- Lawrencelot (Melee)
- Otamie (Brawl, Melee)
- Rataplan (Brawl)
- eaSy (Melee, Brawl)
- Yaaay (Brawl)
- Brian (Brawl)
- Yorin (Brawl)
- Var Parasite (Melee)
- kaak
- Fade (Brawl)
- Luukos (Melee, Brawl)
- Catpuke (Brawl)
- Raxer (Melee, Brawl)
- Ersijo (Melee, Brawl)
- nAUGH (Brawl)
- Krul (Melee)
- Vriend van Krul (Melee)
- Fays (Melee)
- dancingqueen (Melee) - GE
- sixx (Melee) - GE
- Reaper (Melee) - GE
- Felker (Brawl) - FR
- Alpago (Melee)
- Heart of Tobasco (Melee)