Eeveecario
Smash Apprentice
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It's been possible since the game came out (since brawl even). Idk how easy it is. It's like, almost never happened to me. If it's basically as easy as it was in brawl (and it probably is), then it's very possible at early percents, but probably not reasonable at later percents (past 40-60% or so). Don't expect to break out if you don't see it coming, if you do, start mashing early and it's probably not that hard (haven't tested in this game so take my word with a grain of salt).Probably floating around here somewhere, but my friends are curious on how easy is it to mash out of Force Palm grab? As in humanly possible, of course. I read in the Patch 1.1.1 thread that it's now possible to mash out. Any details on that?
The distance and size of Force Palm flame and Aura Sphere. Also affects the distance you will go when you use Extreme Speed.What does Aura affect outside of knock back and damage?
If you set Tap jump to off:Can someone tell me exactly how to do aura cancel upsmash and back air and when they work? thanks
I feel you. I can choose to stock tank hard, or well, play the role of what's needed since Monado arts are great like that. As for Lucario, the SDs in the beginning really can hurt more than help if I'm playing sloppy, but I like doing it a lot lately since the Aura is nonsense. I really wanted to find a good synergy with someone at my locals for tomorrow such as Ness Lucas or Villager since they could either heal a ton from their PSI Magnets, or pocket AS to potentially OHKO someone I grab or throw to their front.imo Lucario isn't much better in doubles than Shulk. Don't just straight-up SD, you wouldn't do that in singles, why would you do that in doubles? Coordinate with your partner if you want to do the Anubis strategy.
To be honest, what's nonsense is this mindset.As for Lucario, the SDs in the beginning really can hurt more than help if I'm playing sloppy, but I like doing it a lot lately since the Aura is nonsense.
In Singles format, the mindset behind using Anubiscario is nonsense yes. It's obviously a bad idea. However, in Doubles it's not that bad of an idea to exploit Aura to this extent because you kill most of the cast at very early percentages. You steamroll while your partner complimenting Anubis enforces the strategy even more.To be honest, what's nonsense is this mindset.
If you play singles normally, but you lose the stock first, you have done damage, making it easier to get the KO in your next stock (and since you have no percentage, this is an uphill battle from the start)
If you play singles normally, and your opponents loses the stock first, hooray, you're winning!
If you play singles, and you SD right off the bat, now you're a stock behind and your opponent has taken no damage whatsoever.
Apply these to doubles and you can see why SDing at the start of a match is a bad, terrible, awful idea. There being more stocks to burn in doubles excuses nothing.
Definitely. I'm really thinking of teaming with a Villager since my area doesn't have any good Lucas or Ness players that I'm aware of. The idea of a pocketed Anubiscario AS easily breaks shields if not killing at fraudulent percentages which sounds more appealing than healing PSI Magnet. Unfortunately, my locals banned Custom Specials about a couple weeks ago, so RIP Pocketed Mahvel Sphere.For a good Anubis strat the Lucario will need to go ham while your partner avoids getting hurt and can get you out of a bind. Villager comes to mind if you want them to unleash a giant Aura Sphere from a 4 frame Pocket as well.
Go for Snaring if customs are allowed with a Villager partner. It kills hilariously low from a Pocket.
I got more matches if you wanna see. I'll upload them sometime soon.what a finish to that match
It's terribad. The grounded endlag is about 20 frames & the airborne endlag is around 60 frames, but still, you shouldn't be using Extremespeed on the ground much at all. The remedy for avoiding the airborne landing is aiming the joystick diagonally down towards the floor so that Lucario suffers the minimal amount of lag, but there's really no safe or good reason you'd want to suffer the horrible endlag. Although, players unaware of Lucario's hurtbox being so low to the floor will be caught by surprise when they attempt to grab or use a forward tilt not angled & realize their move whiffs Lucario. A player aware of this however can just accordingly punish it with a pivot grab or a reliably strong hitbox.Greetings Lucarios! I've been asking a question along the lines of 'is this good or bad for this character?' on certain character Q&A threads but thankfully I don't have to ask that exact question on here since I know this is bad! Normally, when a directional recovery is used horizontally on the ground you end up with the moves grounded endlag. However, on DL64 you end airborne and therefore suffer the aerial endlag along with landing lag which for Lucario is atrocious. Instead of asking the usual 'is this good or bad' I'll instead ask HOW bad is this? What's the frame difference and does it matter? Even with the custom Extreme Speed, I don't recall ever seeing it used as an offensive tool. Is there any reason a Lucario would or should use his up special horizontally while on the ground?
Right on then, will do.The social, I guess?
If you wanna learn Lucario I'd ask the good players around here. Honestly, the metagame grows the most around here.Is there any streamers who often play lucario? Or am I just better off watching lucario youtube videos?
(7/12)*(Lucario damage)+355/6 formula courtesy of KuroGaneHammer when Luc is above 70%. Sooooo...Explanation: I want to find out the exact damage required to cause Shulk's Vision counter apply the move's damage instead of its own base damage. So I want to use Lucario's Aura mechanic & help find my answers.
Question: What's the exact damage that Lucario's Fair deals when he's at 74% & at 75%?
I know that Lucario's baseline Aura is 70% for his Fair to deal exactly 6%. Lucario's at 74% & 75% inputting Fair deals ~6%, but obviously decimals are at work here. When I have Lucario at 74% inputting Fair against Shulk's Vision counter, he deals the base 10% damage to Lucario. However, once Lucario's at 75% & inputs Fair against Shulk's Vision counter, Shulk deals ~8%.
I know I'm late here, but I just wanted to try to help yah out as I can get it somewhat consistantly now in training. But in an actual match where your nerves are shooting off, might be a different story.That's what an actual Wavebounce looks like. Its a Reverse B + B Reverse; basically initiating an AS charge while holding the stick halfway between a neutral B and a Side B, and then the standard B Reverse.
Reverse B is far more difficult than B Reverse just due to the precision it requires; I personally can't do it with any sort of consistency on the 3ds.
Yo MTI thanks to the max! This was super helpful. It almost made me want to figure out Baby Aura Sphere's exact damage when Lucario's at his Baseline 70%. However, I did not get motivated enough & wrote it off as "it deals around ~6.9%".(7/12)*(Lucario damage)+355/6 formula courtesy of KuroGaneHammer when Luc is above 70%. Sooooo...
snip
Yeah, worth noting I quoted Kuro's formulas at the top of my post in the Aura Damage Chart thread. If I do decide to try to figure it all out... I'm going to probably be religiously using the formulas and checking it against the Aura Chart.Yo MTI thanks to the max! This was super helpful. It almost made me want to figure out Baby Aura Sphere's exact damage when Lucario's at his Baseline 70%. However, I did not get motivated enough & wrote it off as "it deals around ~6.9%".
Breakdown: ES is terrible for it's clinging utility unless you are going straight ahead or a slightly curved arch towards a wall surface on Omegas or Duck Hunt. There is a bit of C-Stick guidance to it like there was in Brawl, but I feel like there's not as much influence to it's direction. And finally, yes you can still edgehog with ES from standing on the stage. However, you can only do this on the left ledge of every stage for some strange reason.Can I get an breakdown on Extremespeed in this game? I already know it hits after frame 46, that it goes further with more aura, that it can kill, and you can control which direction you send people after it hits.
I am just more concerned with actually controlling the move. IIRC there's a bit of C-Stick influence that goes along with it, and I want to begin to incorporate it. Also in brawl, I used to ES from on the stage to the ledge, is that still practical in this game?
Heya, 3DS player here so I can't say much about C-stick interaction.Can I get an breakdown on Extremespeed in this game? I already know it hits after frame 46, that it goes further with more aura, that it can kill, and you can control which direction you send people after it hits.
I am just more concerned with actually controlling the move. IIRC there's a bit of C-Stick influence that goes along with it, and I want to begin to incorporate it. Also in brawl, I used to ES from on the stage to the ledge, is that still practical in this game?
Holy ****, really?Breakdown: ES is terrible for it's clinging utility unless you are going straight ahead or a slightly curved arch towards a wall surface on Omegas or Duck Hunt. There is a bit of C-Stick guidance to it like there was in Brawl, but I feel like there's not as much influence to it's direction. And finally, yes you can still edgehog with ES from standing on the stage. However, you can only do this on the left ledge of every stage for some strange reason.
Im not a fan. I personally think Pikachu wins. I haven't really had much MU experience but I find it really hard to hit him and get a killing hit on him being so small and nimble.Im wondering how is the lucario vs pikachu match up. I think lucario wins the match up but i want a lucario mains perspective.
UAir, NAir, or FAir depending on your percent and their DI.So i may as well ask... What are the best followups from up-throw at lower percents? I use upairs mainly, but depending on the DI i usually do a Fair.