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[Aug 8th, 2015] Battle For the south 3 Bar Edition Plus alpha $500 POT BONUS

Zano

Smash Master
Joined
Jun 13, 2010
Messages
4,327
Location
Corpus Christi, Texas
NNID
DuelistZano
Welcome to what hopes to be the biggest Corpus tournament to date! We've got something for everyone and we aim to please, so if any of these games catch your fancy, please come support us and have a good time. Note this is not my tournament, but I am going to be running the smash events at it. For more info, check out the facebook page here.

This bar was formally Zeros and was changed to Charlies pub. The new owner is giving us a shot to bring in a different crowd . If this event is a success we will be able to do this monthly with prize support and POT BONUS'S!

Venue fee ($10 )

Main Games (Entry fee 10$)
Ultra street fighter IV ( Xbox 360) 200 Dollar pot bonus
Mortal kombat X (Xbox one) 200 Dollar pot bonus
Smash wii u ( wii u ) 100 dollar prize pot bonus

Side Games ( Entry fee 10$)
Melee ( Game cube)
Killer instinct ( Xbox one)

Times will be posted closer to the tourney!


Rules:
This is a Bar we are allowing 18+ to compete and watch
Spectating is free
Bar rules most be 21 to drink , If you are caught drinking and you are underage you will be removed from the venue regardless of tournament progression we will have stamps to determine who is underage upon signing up .

All Games will be played on default settings, unless otherwise noted below
All Tournament Matches are 2/3 Games unless otherwise noted in the games sections below. Winners, Losers and Grand Finals for All games are 3/5!
All Games are run in Double Elimination style, Larger turnouts will be split up into Pool Play
All Macros available via the in-game controller configuration menu are allowed, Example- TTT2 Mapping LP+RP to R1
Accidentally pausing the game at any time during a match may force you to forfeit the round(Solely at judge's discretion if there is a player dispute)


GAME RULES:
Ultra street fighter iv

Game Settings:Versus Mode, 99 seconds, 2/3 rounds 2/3 Games, Edition Select OFF, No Handicap
All Matches are 2/3 until top 8 which will be all 3/5.
Winner may change Ultra(Only if opponent changes characters), but has to pick ultra first after loser picks character
If Final Match to Decide the outcome of a match ends in a Draw with both players being awarded a win then the match must be replayed

Mortal kombat X

Game Settings 2/3 Games, 90 Seconds
2/3 All of Top 8 is 3/5
If players do not agree on a stage within 15 seconds, then random select for stage will be used
Winners must Keep Same Character and Variation, Loser may Change Character and or Variation
Intractables ON



Smash wii u (Ruleset subject to change)

3 Stocks
7 Minute Time Limit
Items set to “Off” and “None”
Equipment is banned
Custom moves are banned
Pause set to “Off”
Miis must have a “1111” moveset and a “medium” weight

The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you. Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering
one of these effects.

In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a 3 stock 7 minute rematch will be played on the same stage.
.
Modified Rules for Doubles
Team Attack set to “On”
Life stealing is allowed.
.
Set Procedure
Player Priority is determined if it cannot be agreed on. (See below for details)
Each Team selects one controller port to use for each Player.
Each Team selects one character for each Player. A double blind pick may be called by any player.
The first game is played on a Stage selected from the Neutral Stage List either by mutual consent or through the Stage Striking Method (see “Determining Player Priority” below) where each player takes turns striking one or two stages until one remains.
The first match is played.
The player/team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
The player/team that won the previous match may announce two “Stage Ban” if they have not already done so in this set.
The Team that lost the previous match announces the stage for the next match from either the Neutral Stage List or the Counter Pick Stage List. Any Stage named as a “Stage Ban” by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set unless agreed upon.
The Team that won the previous match chooses one character for each Player.
The Team that lost the previous match chooses one character for each Player.
The next match is played.
Repeat steps 6-11 for all proceeding matches.

Neutral Stage List
Smashville
Town and City
Battlefield/Miiverse
Final Destination/Omega stages
DreamLand 64

Counter Pick Stage List
Castle Siege
Delfino Plaza
Halberd
SkyLoft
Duck Hunt
Peach's Castle 64

Conduct Rules
1. BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set.

2. In the event pause is left on accidentally and is pressed, immediately call over the TO. Based upon their judgment, the situation will be resolved. If your situation is neutral
[players are not in combat], the match will be resumed as if the pause had not occurred.

3. During gameplay, any coaching parties must remain a finite distance determined by the TO away from the players in order to give players equal access to all coached information. Ear-side coaching is prohibited during games, but acceptable between games. Coaching may only last for one minute. Failure to adhere to this will lead to punishment at the TO’s discretion, which could include the coach’s removal from the venue or a call to replay the game that the coaching interfered with.

4. You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you’re using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.

4A. WiiU tablet and all other wireless controllers are banned. Exceptions may be made however. Contact your TO for further information.

4B. If you decide to use a 3ds as your controller, a charger cable for a 3DS will not be provided by the TO. It is your responsibility to bring one.

5. Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen. If any synced controller disrupts gameplay for any match, a DQ may be issued.

6. Intentional forfeiting, match fixing, splitting, and any other forms of bracket manipulation are not allowed (under normal circumstances) and punishable by the TO.

7. No substitutions are allowed for singles or doubles.

8. DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.

9. The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.

10. Disrupting your opponent physically or intending to disrupt their play (through something such as screaming in a player’s ear) will result in a warning. Repeated action will result in disqualification from the tournament and possibly ejection from the venue. Observers who physically disrupt players are to be dealt with as the Tournament Organizer sees fit. Disqualification is recommended if possible, and ejection from the venue is also a punishment.


Killer instinct

Game Settings 2/3 Games, 99 Seconds
Pools are 2/3 and all of Top 8 is 3/5
If players do not agree on a stage within 15 seconds, then random select for stage will be used
There will be no customizing colors, names or items at any time before or during a tournament match. Any player that does so will be given a loss


Melee

Game Settings: 4 Stock, 8 Minute Time Limit, No Items, Pause Disabled, 2/3 Games
Pools are 2/3, All of Top 8 is 3/5
Starter Stages: Yoshi's Story, Fountain of Dreams, Final Destination, Battlefield, Dream Land
Counter-pick Stages: Pokemon Stadium
Wobbling is legal, Freezing and Infinite stalling are not legal
First Stage is decided by banning from the Starter Stages in P1-P2-P2-P1 order
Winning player is not locked into the same character for the next match, but has to pick before loser selects character
Following stages decided by winner banning one stage from all starter stages and then loser choosing
Any 3/5 matches such as Grand Finals, there are no stage bans
You may not choose a stage you have already won on unless mutually agreed to
If you have any further questions on the venue or rulesets or anything else in general, please let me know below! Spread the word so that we can finally have a viable series in the coastal bend area! This is a huge step for us and we need all the support we can get
 
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