Clai
Smash Lord
We all know we can't edgehog the same way as we can in Melee: using the roll animation when the opposing character uses a recovery technique to avoid getting hit and letting the recovering character fall to its doom. Now, not only are we unfortunate enough not to have the roll animation count as still being on the ledge, but the roll animation, standing animation, any animation from the ledge is dangerous and punishable.
WHY THIS ISN'T WAITING FOR LEDGE INVULNERABILITY FRAMES TO RUN OUT AND ATTACKING THEN:
So the gist of this thread is: characters hanging on the ledge can get hit out of the beginning frames of their animation. Even worse, a well-timed spike can send someone trying to roll onto the stage off the stage and right down into oblivion. I've had experiences with standing animation, rolling animation, and ledge attack animation, time the spike correctly, and they're all going down before they can be considered "on the stage."
Implications:
Conclustion: The ledge is unsafe!
WHY THIS ISN'T WAITING FOR LEDGE INVULNERABILITY FRAMES TO RUN OUT AND ATTACKING THEN:
- You can see the animations of the character attempting to move back to the stage.
- The moves I used to research this was shorthopped, autocanceled aerials, something I could not do if the character was properly on the ledge
So the gist of this thread is: characters hanging on the ledge can get hit out of the beginning frames of their animation. Even worse, a well-timed spike can send someone trying to roll onto the stage off the stage and right down into oblivion. I've had experiences with standing animation, rolling animation, and ledge attack animation, time the spike correctly, and they're all going down before they can be considered "on the stage."
Implications:
- Characters that can walk off the stage, attack, and move back to the stage (Wario and Jigglypuff being the prime examples) can catch an opponent in these animations and then attempt to chase them off the stage. If the move fails, they can just move back on the stage and shield, all of this going on in less than a second.
- MINDGAMES! Not only does someone on the ledge have to worry about getting sniped while trying to get back, but the persuing character can fake aerials, empty shorthop on the ledge, and move off the stage and catch somebody on the ledge when the invulnerability frames run out.
Conclustion: The ledge is unsafe!