Binx
Smash Master
Just what the title says, often times in higher level play the threat of a move is all that is saving you from being *****, once you perform a move of any kind you are in lag and depending on the ammount of time if takes your opponent to get to you, and the available options you both have you could be in trouble.
If you have read Wobble's 4 aspects then you should recognize this paragraph -
"Imagine Young Link is standing on the right platform on Battlefield. He has a bomb in his hand, and he's doing nothing. Young Link, at this moment, because of his versatile projectiles, controls a surprising amount of the stage. His boomerang has numerous areas of space above, in front, and below him under potential control. His bomb can be thrown upwards, smash-thrown forwards, tilt-thrown forwards, or he can dash forward and throw it (or drop it down). His arrows control an arcing trajectory in front of him, and more of a straight line if charged. Because of his projectile diversity, opponents can have a difficult time approaching Young Link because he controls so much of the area in between the opponent and himself."
Later he goes on to say that once you attack you committed to controlling that area of space with the attack but once the attack ends you now control no space and are vulnerable.
He also explains how you control spaces you can reach quickly.
- Here is a fun story, my friend was playing against the best player in Oregon, my friend was Fox and his opponent was Marth, it was a very fast Match with all kinds of tricks and lasers and wavelands and grab combos from both sides. My friend was eventually backed into a corner and was standing right on the ledge, the Marth just stood still in tipper range, they both stood completely motionless for 2 seconds (which is an eternity in smash) my friend screamed and airdodged himself to death in a panic lol. The point is though is that at the spot the Marth had complete control by standing still, if he had thrown out at attack my friend could have spot dodged, or rolled, or jumped over it, but by standing still my friend had no correct options, if the Marth's reflexes were fast enough he would hit him no matter what he did.
Fellow ICs use standing to your advantage, especially against characters that you outrange, learn to camp it will win you matches.
If you have read Wobble's 4 aspects then you should recognize this paragraph -
"Imagine Young Link is standing on the right platform on Battlefield. He has a bomb in his hand, and he's doing nothing. Young Link, at this moment, because of his versatile projectiles, controls a surprising amount of the stage. His boomerang has numerous areas of space above, in front, and below him under potential control. His bomb can be thrown upwards, smash-thrown forwards, tilt-thrown forwards, or he can dash forward and throw it (or drop it down). His arrows control an arcing trajectory in front of him, and more of a straight line if charged. Because of his projectile diversity, opponents can have a difficult time approaching Young Link because he controls so much of the area in between the opponent and himself."
Later he goes on to say that once you attack you committed to controlling that area of space with the attack but once the attack ends you now control no space and are vulnerable.
He also explains how you control spaces you can reach quickly.
- Here is a fun story, my friend was playing against the best player in Oregon, my friend was Fox and his opponent was Marth, it was a very fast Match with all kinds of tricks and lasers and wavelands and grab combos from both sides. My friend was eventually backed into a corner and was standing right on the ledge, the Marth just stood still in tipper range, they both stood completely motionless for 2 seconds (which is an eternity in smash) my friend screamed and airdodged himself to death in a panic lol. The point is though is that at the spot the Marth had complete control by standing still, if he had thrown out at attack my friend could have spot dodged, or rolled, or jumped over it, but by standing still my friend had no correct options, if the Marth's reflexes were fast enough he would hit him no matter what he did.
Fellow ICs use standing to your advantage, especially against characters that you outrange, learn to camp it will win you matches.