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Attack speed list

Pi

Smash Hero
Joined
Feb 5, 2008
Messages
6,038
Location
Lake Mary, Florida
Using SUPERDOODLEMAN's amazing site :

http://www.angelfire.com/games5/superdoodleman/awesomearchive.html
(left click SDM frame data)

I'm going to order attacks/grabs/dodges/ledge stuff according to the frame they perform their main action (offensive/defensive/counter/grab) on

For jabs/multihit moves, I'm only going to list it according to when the first hitbox/grabbox/whateverbox comes out on (for jabs it's the first jab)

Bowser, Cfalc, DK, Dr.Mario, Falco, Fox, G&W, Ganon, IC, Jiggs, Kirby, Link, Luigi done


Everything

Frame 1:
Down B - Hit (fox)
Down B - Hit (falco)
Down B (jigglypuff)
UpB (game and watch)
UpB Launch (ness)
Neutral B - Flame Canceled (bowser)
Neutral B - Upon Release (jigglypuff)


Frame 2:
Jab (luigi)
Jab (fox)
Jab (peach)
Jab (pichu)
UpB - Air (donkey kong)
Jab (dr. mario)
Jab (falco)
Down B (game & watch)

Frame 3:
Nair (luigi)
Nair (peach)
Jab (samus)
Nair (pichu)
Nair (dr. mario)
Jab (c.falcon)
UpB - Ground (donkey kong)
UpB (dr. mario)
Jab (ganondorf)
Dair (ice climbers)
Jab (kirby)

Frame 4:
Dash Attack (luigi)
Utilt (luigi)
Ftilt (luigi)
Nair (link)
Jump (kirby)
Utilt (kirby)
Dtilt (kirby)
Fair (samus)
Uair (dr. mario)
Roll (bowser)
Ftilt (dr. mario)
Utilt (dr. mario)
Dash Attack (falco)
Nair (falco)
Bair (falco)
Shine - Reflect (falco)
Dash Attack (fox)
Nair (fox)
Bair (fox)
Shine - Reflect (fox)
Jump (fox)
Jab (game & watch)
Jab (ice climbers)
Jump (ice climbers)
Dash Attack (jigglypuff)

Frame 5:
Jump (luigi)
Uair (luigi)
Dsmash (luigi)
Dtilt (luigi)
Uair (link)
Ftilt (kirby)
Nair (samus)
Uair (samus)
Dsmash (marth)
UpB (bowser)
Dsmash (dr. mario)
Jump (c.falcon)
Jab (donkey kong)
Dtilt (dr. mario)
Jump (dr. mario)
Ftilt (falco)
Utilt (falco)
Dair (falco)
Ftilt (fox)
Utilt (fox)
Dair (fox)
Jump (game & watch)
Jab (jigglypuff)
Dair (jigglypuff)

Frame 6:
UpB (luigi)
Down B (luigi)
Bair (luigi)
Bair (link)
Jab (link)
Bair (kirby)
Dsmash (samus)
Dtilt (samus)
Uair (c.falcon)
Utilt (donkey kong)
Dtilt (donkey kong)
Uair (donkey kong)
Jump (donkey kong)
Dash Attack (dr. mario)
Bair (dr. mario)
Side B - Reflect (dr. mario)
Dsmash (falco)
Fair (falco)
Jump (falco)
Dsmash (fox)
Fair (fox)
Dtilt (game & watch)
Dash Attack (game & watch)
Uair (ganondorf)
Ftilt (ice climbers)
Dsmash (ice climbers)
Nair (ice climbers)
Uair (ice climbers)
Ftilt (jigglypuff)
Nair (jigglypuff)
Jump (jigglypuff)

Frame 7:
Grab (luigi)
Fair (luigi)
Jump (link)
Dash Attack (link)
Side B - Air (kirby)
Grab (kirby)
Dsmash (kirby)
Grab (roy)
Jab (bowser)
Utilt (bowser)
Ledge attack <100% (bowser)
Dash Attack (c.falcon)
Nair (c.falcon)
Grab (c.falcon)
Bair (donkey kong)
Grab (dr. mario)
Dtilt (falco)
Usmash (falco)
Grab (falco)
Dtilt (fox)
Usmash (fox)
Grab (fox)
Uair (game & watch)
Grab (game & watch)
Dash Attack (ganondorf)
Nair (ganondorf)
Uair (ganondorf)
Grab (ganondorf)
Jump (ganondorf)
Grab (ice climbers)
Dash Grab (ice climbers)
Usmash (jigglypuff)
Fair (jigglypuff)
Grab (jigglypuff)

Frame 8:
UpB (link)
Fair (bowser)
Nair (bowser)
Ftilt (donkey kong)
Grab (donkey kong)
Down B (dr. mario)
Uair (falco)
Uair (fox)
Dtilt (ice climbers)
Utilt (ice climbers)
Bair (ice climbers)
Utilt (jigglypuff)

Frame 9:
Usmash (luigi)
Dsmash (link)
Utilt (link)
Dash Attack (kirby)
Bair (bowser)
Grab (bowser)
Jump (bowser)
Usmash (dr. mario)
Ftilt (c.falcon)
Dash Attack (donkey kong)
Ledge attack <100% (donkey kong)
Utilt (game & watch)
Ftilt (ganondorf)
Dsmash (jigglypuff)
Uair (jigglypuff)
Bair (jigglypuff)


Frame 10:
Dair (luigi)
Fair (kirby)
Nair (kirby)
Dash Attack (bowser)
Dash Grab (bowser)
Dtilt (c.falcon)
Bair (c.falcon)
Dsmash (donkey kong)
Nair (donkey kong)
Dash Grab (donkey kong)
Dair (dr. mario)
Neutral B - Air (fox)
Bair (game & watch)
Fair (game & watch)
Dtilt (ganondorf)
Bair (ganondorf)
Dtilt (jigglypuff)

Frame 11:
Dash Grab (luigi)
Grab (link)
Zair (link)
Usmash (link)
Dash Grab (kirby)
Uair (kirby)
Dash Grab (c.falcon)
Dash Grab (dr. mario)
Dash Grab (game & watch)
Dash Grab (ganondorf)
Dash Attack (ice climbers)
Dash Grab (jigglypuff)

Frame 12:
Fsmash (luigi)
Dash Grab (link)
Ftilt (bowser)
Fsmash (dr. mario)
Side B - Hit (dr. mario)
Fsmash (falco)
Dash Grab (falco)
Fsmash (fox)
Dash Grab (fox)
Neutral B - Ground (fox)
Dair (game & watch)
Side B (ice climbers)
Fsmash (jigglypuff)
Side B (jigglypuff)

Frame 13:
Dair (link)
Fsmash (kirby)
Usmash (kirby)
UpB (c.falcon)
Neutral B - Air (falco)
Ftilt (game & watch)
Fsmash (game & watch)
UpB (ganondorf)
Fsmash (ice climbers)

Frame 14:
Fair (link)
Dtilt (link)
Dtilt (bowser)
Dsmash (bowser)
Dair (bowser)
Fair (c.falcon)
Down B - Ground (c.falcon)
Usmash (donkey kong)
Neutral B (dr. mario)
Fair (ganondorf)
Down B - Ground (ganondorf)

Frame 15:
Fsmash (link)
Down B - Air (c.falcon)
Side B - Ground (c.falcon)
Dsmash (game & watch)
Down B - Air (ganondorf)
Side B (ganondorf)
Neutral B (ice climbers - hammer hits, ice comes out on frame 17)

Frame 16:
Ftilt (link)
Usmash (bowser)
Side B (bowser)
Dair (c.falcon)
Neutral B (game & watch)
Dair (ganondorf)
Down B (ice climbers)

Frame 17:
Neutral B (luigi)
Neutral B (kirby)
Utilt (c.falcon)
Side B - Air (c.falcon)
Neutral B (donkey kong)
UpB (ice climbers)

Frame 18:
Neutral B (link)
Dair (kirby)
Fair (dr. mario)
Grab (samus)
Dash Grab (samus)
Fsmash (c.falcon)
Dair (donkey kong)
Side B (falco)
Neutral B (game & watch)

Frame 19:
Ledge attack <100% (kirby)
Dsmash (c.falcon)
Down B (donkey kong)
Dsmash (ganondorf)
Fair (ice climbers)
Ledge attack <100% (ice climbers)

Frame 20:
Side B (donkey kong)
UpB (fox)
Nair (game & watch)
Fsmash (ganondorf)

Frame 21:
Usmash (c.falcon)
Usmash (ganondorf)

Frame 22:
Side B (luigi)
Side B - Ground (kirby)
Uair (bowser)
Fsmash (donkey kong)
Side B - (fox)

Frame 23:
UpB (kirby)
Neutral B (bowser)
Neutral B - Ground (falco)

Frame 24:
Ledge attack <100% (luigi)
Ledge attack <100% (c.falcon)
Ledge attack <100% (dr. mario)
Usmash (game & watch)
Ledge attack <100% (ganondorf)

Frame 25:
Fair (donkey kong)
Ledge attack <100% (falco)
Ledge attack <100% (fox)

...

Frame 27:
Side B (link)
Ledge attack <100% (link)
Ledge attack <100% (ice climbers)

Frame 28:
UpB (jigglypuff)

Frame 29:
Fsmash (bowser)

Frame 30:
Down B (kirby)

...

Frame 32:
Down B - Air (bowser)

...

Frame 37:
Ledge attack >100% (c.falcon)
Ledge attack >100% (donkey kong)
Ledge attack >100% (ganondorf)

...

Frame 39:
Down B (link)
Ledge attack >100% (ice climbers)

...

Frame 40:
Ledge attack >100% (dr. mario)
Ledge attack >100% (luigi)

Frame 41:

Frame 42:
Down B - Ground (bowser)
Ledge attack <100% (game & watch)

Frame 43:
Ledge attack >100% (kirby)
UpB (falco)
Ledge attack >100% (jigglypuff)

Frame 44:
Ledge attack >100% (bowser)

...

Frame 50:
Ledge attack >100% (link)

...

Frame 52:
Neutral B (c.falcon)

...
Frame 55:
Ledge attack >100% (game & watch)

Frame 57:
Ledge attack >100% (falco)
Ledge attack >100% (fox)

...

Frame 70:
Neutral B (ganondorf)

Frame 81:
Utilt (ganondorf)



Offensive Only

Defensive Only

Jumps Only

Grabs Only


etc. etc.

I'll update tomorrow, run through 1 character at a time I guess

any ideas for format would be nice too
 

INSANE CARZY GUY

Banned via Warnings
Joined
May 14, 2008
Messages
6,915
Location
Indianapolis
the only jabs that come out on frame 2 are kirby's/pikachu's//pichu's and falco shine isn't that fast.

but you may be crazy you have to organize things in order when it doesn't need to be. I'm worried about you.
 

INSANE CARZY GUY

Banned via Warnings
Joined
May 14, 2008
Messages
6,915
Location
Indianapolis
jabs i'm ********. but I've never heard of falco's shine hitbox coming out on frame one i've always heard frame 2. i'm going to check that later.
 

FoxLisk

Smash Lord
Joined
Jun 18, 2007
Messages
1,851
jabs i'm ********. but I've never heard of falco's shine hitbox coming out on frame one i've always heard frame 2. i'm going to check that later.
man a lot of people get this idea. i think the reasoning is, 'man, falco is slower than fox.' but that's dumb and the fact is falco's shine comes out on frame 1. so yeah.
 

Fortress | Sveet

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
Heres a few:

Frame 1
UpB (Game and Watch)
PK Thunder 2 (Ness)
Flame Cancel (Bowser)

Frame 2
Jab (Pichu)

Frame 3
Nair (Pichu)
 

Rostigalen

Smash Journeyman
Joined
Nov 9, 2005
Messages
493
Location
Stockholm
These I know:

Doc's Nair - 3 frames
Doc's Uair - 4 frames
Doc's Fair - 18 frames :(

You could probably get a lot of help in the character specific boards here.
 

RockCrock

Smash Champion
Joined
Nov 16, 2003
Messages
2,688
Location
Play Project: M! Florida
What exactly is the goal of this compilation? Like you said, all frame data can be found on SDM's site, and in a more organized/predicatable manner. In what situation will someone say, "How fast is _____ attack's?" and then decide to view this page rather than SDM's site?

Rather than ranking all attacks together, it may prove more useful to have a seperate ranking for each attack (dair speeds, bair speeds, etc.)
 

Pi

Smash Hero
Joined
Feb 5, 2008
Messages
6,038
Location
Lake Mary, Florida
What exactly is the goal of this compilation? Like you said, all frame data can be found on SDM's site, and in a more organized/predicatable manner. In what situation will someone say, "How fast is _____ attack's?" and then decide to view this page rather than SDM's site?

Rather than ranking all attacks together, it may prove more useful to have a seperate ranking for each attack (dair speeds, bair speeds, etc.)
I like comparisons, and last night I was thinking that it's important to know what the fastest move is for your character in some situations, granted you probably have some rough estimate of it (for samus, ub/jab/fair), but the list would make it easier to just look down it and determine what move you should throw out when you're being pressured. Also which move may be better for edgeguarding than another, or how much slower one of your combo moves may be than say...a jab/ub that doesn't combo.

And as far as the separate ranking (dair/bair/fair/jab), I could do that as well, maybe make a second list, but the way I have things formatted now is as they were intended.

Mainly I really just like comparisons, and want to be like 'so and so move is faster than so and so's jump/move/air dodge/roll/grab yada yada yada'
 

Pi

Smash Hero
Joined
Feb 5, 2008
Messages
6,038
Location
Lake Mary, Florida
Probably going to end up doing every thing in the game...rolls, ledge rolls, air dodges, spot dodges...

I'll color code defensive & offensive moves, and put them in a bullet'd list when everythings up there otherwise it'll be a ***** to add things
 

Pi

Smash Hero
Joined
Feb 5, 2008
Messages
6,038
Location
Lake Mary, Florida
I'm gonna run down the characters in alphabetic order on SDM's site
so if you wanna help out just pick a lower character or something so we don't overlap
 

Pi

Smash Hero
Joined
Feb 5, 2008
Messages
6,038
Location
Lake Mary, Florida
****, marth's a ***** in the air -.-

so it's gonna end up being pretty cluttered

i was thinking to organize the frame sections by giving moves priority like...
jab
tilts (f,d,u)
smashes (f,d,u)
aerials (n,f,b,u,d)
specials (n,f,u,d)
grabs
jumps

so if a jab, ftilt, grab, and jump are on frame 5
the jab would come first
ftilt second
grab
and then jump last

idk it's going to be cluttered for sure, anyone have good ideas to organize aside from this?

4/26 chars down btw


Also what would be a good way to label stuff...
Smash - Down
Smash - Up
Tilt - Forward
Special - Up
Aerial - Back

??
Or stick with how it is now...I think the one above might make it easier to read/organize

uhhhhhhhh
all of falco's and foxes moves come out on the same frame aside from UB, blasters, side B, and jump
;o
 

Pi

Smash Hero
Joined
Feb 5, 2008
Messages
6,038
Location
Lake Mary, Florida
^ i have cfalc fsmash on there twice and i do not know why...

ah okay...the 21 frame fsmash was spose to be usmash

cfalcs fsmash is 2 frames faster than ganons
 
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