Mewtwo_2000
Smash Lord
There's a code called Alternate Stage Loader that allows to have different versions of a stage working together. You can, like in the video below, play a version of a stage, and then select the same stage and play a different version. Well, this is the Customized Content forum, so many of you shall know of it already. You probably now that the code was made long ago by Dantarion a little before PW came with the Stage Expansion, another code to have extra stages. And maybe you even know of my ASL Tool, which makes easier to customize the ASL code.
Project M 3.0 has changed the folder where data is read/stored in the sd card. For some reason, while everything else works just fine, the ASL code doesn't work. I personally use ASL, and as a backroomer, I noticed the problem months before 3.0 was out. I tried placing the stages in the old folder while keeping the rest in the new one, but that didn't work. So I went back and stopped using the new folder. I ignored the codes that forced me to use the projectm folder and kept using /private/wii/app/rsbe/. Of course, I know things that not everybody here knows, like hexing and stuff like that.
I have a tool called GCT Fusionizer that fuses gct files to add codes from one to the other. I've updated it so it can also find codes and replace or remove them. I've made a small package with GCT Fusionizer, a code to replace, another code to remove, and 2 quick bat files to move the files from /projectm/ to the old path.
http://www.mediafire.com/download/fqw5wwo5hde2ma3/ASL for 3.0.rar
This is easy. Download the rar file. Extract the files into the 'codes' folder in your sd card. Double-click on 'move_pm_to_private.bat'. Everything in the projectm folder except for the sfx files will move into the old path. Then open gct fusionizer. It will ask you for a file. Open pm_remove.gct. Click on apply. It will ask you something, select the 'delete' option. Double-click on the '..remove.gct' in the program and you'll be asked to select a file again. Select 'pm_replace.gct' this time. Apply, select the 'replace' option, and you're done. From that moment, your Project M 3.0 will work from the old path. The 'move_private_to_pm.bat' file is there just in case you want to easily revert the folder changes and keep using the unchanged pm 3.0 code file.
After that you can download ASL Tool from here and customize your ASL code to have multiple choices on every stage. There's a tutorial for the tool here:
If you're not using the ASL code, there's no need to do any of this. If the ASL code gets updated someday, this won't be needed either. For the moment, this is the option I give you all in case you want to have alternate stages in your game.
See you around!
Project M 3.0 has changed the folder where data is read/stored in the sd card. For some reason, while everything else works just fine, the ASL code doesn't work. I personally use ASL, and as a backroomer, I noticed the problem months before 3.0 was out. I tried placing the stages in the old folder while keeping the rest in the new one, but that didn't work. So I went back and stopped using the new folder. I ignored the codes that forced me to use the projectm folder and kept using /private/wii/app/rsbe/. Of course, I know things that not everybody here knows, like hexing and stuff like that.
I have a tool called GCT Fusionizer that fuses gct files to add codes from one to the other. I've updated it so it can also find codes and replace or remove them. I've made a small package with GCT Fusionizer, a code to replace, another code to remove, and 2 quick bat files to move the files from /projectm/ to the old path.
http://www.mediafire.com/download/fqw5wwo5hde2ma3/ASL for 3.0.rar
This is easy. Download the rar file. Extract the files into the 'codes' folder in your sd card. Double-click on 'move_pm_to_private.bat'. Everything in the projectm folder except for the sfx files will move into the old path. Then open gct fusionizer. It will ask you for a file. Open pm_remove.gct. Click on apply. It will ask you something, select the 'delete' option. Double-click on the '..remove.gct' in the program and you'll be asked to select a file again. Select 'pm_replace.gct' this time. Apply, select the 'replace' option, and you're done. From that moment, your Project M 3.0 will work from the old path. The 'move_private_to_pm.bat' file is there just in case you want to easily revert the folder changes and keep using the unchanged pm 3.0 code file.
After that you can download ASL Tool from here and customize your ASL code to have multiple choices on every stage. There's a tutorial for the tool here:
If you're not using the ASL code, there's no need to do any of this. If the ASL code gets updated someday, this won't be needed either. For the moment, this is the option I give you all in case you want to have alternate stages in your game.
See you around!