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Arizona Bi Weeklies (Brawl/PM) - July 20th, 2013 - tempe az

k9.

Smash Ace
Joined
Mar 18, 2010
Messages
512
Location
Arizona
11 AM - Friendlies/Warmups
1 PM - PM & Brawl Doubles
3 PM - & Brawl Singles (Pools)
5 PM - Brawl Singles
7 PM - Project M Singles
*Please bring set ups if you can*



Entry Fee's
5$- Brawl Singles and Doubles
5$- PM Singles and Doubles
No Venue Fee.













Brawl Rule-Set
General:
3 stock
8 minute time limit
Team Attack ON
Items are set to OFF and NONE
Starter Stages:
Battlefield
Final Destination
Smashville
Pokemon Stadium (Melee)
Yoshi's Island (Brawl)
Other Allowed Stages:
Castle Siege
Lylat Cruise
Delfino Plaza
Frigate Orphen
Set Procedure:
Starter Stage Selection.
Character Selection.
The Winner of the previous match may ban a stage for the next match.
The loser of the previous match declares the stage to be selected for the next match.
The winner of the previous match selects character.
The loser of the previous match selects character.
Repeat from Step 3 until 2 victories are achievied (3 victories in finals sets).
Rules and Clauses:
DSR is ON
Counterpicking ports is ON
Understage Travel Clause is ON
Ledge grab limit is 35
Colorblind rule is ON
Double Meta Knight is Banned
IDC is banned
Project M :
1. 4 Stocks
2. 8 Minute Time Limit
3. Items set to Off and None
4. Pause set to Off
5. All infinites and chain grabs are legal
6. There is a 50 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored
7. The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you
8. Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
9. If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death
In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 18 is used for all characters
10. If Project: M freezes at anytime during the gameplay, after Project M is rebooted, the players will restart their match over (keeping the set count).
Set Procedure
1. Player Priority is determined if it can not be agreed on. (See below for details)
2. Each Team selects one controller port to use for each Player
3. Each Team selects one character for each Player. A double blind pick may be called by any player
4. The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. Each player/team will alternate striking two stages until there is one left
5. The first match is played
6. The player/team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
7. The player/team that won the previous match may announce 5 Stage Bans if they have not already done so in this set.
8. The player/team that lost the previous match announces the stage for the match from either the Starter or the Counterpick Stage List. Any Stage named as a Stage Ban by the either player/team may not be selected. No Stage may be used by a player/team that has already won on that Stage in this set
9. The player/team that won the previous match chooses one character for each Player
10. The player/team that lost the previous match chooses one character for each Player
11. The next match is played
12. Repeat steps 6-11 for all proceeding matches.
Neutrals
Battlefield
Final Destination
Smashville
Dreamland
Fountain Of Dreams
Yoshi's Story (Melee)
Dracula's Castle
Pokemon Stadium 2
Yoshi's Island (Brawl)
Counterpicks
Wario Ware
Green Hill Zone
Rumble Falls
Metal Cavern
Pokemon Stadium 1
Skyloft
Skyworld
Castle Siege
Halberd
Norfair
 

brdy_

Smash Lord
Joined
Jan 29, 2006
Messages
1,325
Location
Phoenix, AZ
Late notice, but does anyone going to this wanna give me a ride? B-)

EDIT: I'm really close, like 15 minutes west on Baseline
 
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