Blue-Mage
Smash Rookie
- Joined
- May 18, 2016
- Messages
- 2
- 3DS FC
- 4785-5688-3636
I apologize in advance for garbage video quality:
Originally happening as a byproduct of me trying to prove people wrong about Robin getting nothing off of footstools, I've now come to understand that the same warped physics that come into play when you Arcthunder -> d-air also apply to the opponent when hit by tomes during arcthunder. It results in things like this: https://youtu.be/_OEhZjuUQk8
It can lead to a whole lot of earlier kill options & results in tons of damage, the most notable being an earlier "checkmate" (if you want to even compare it to that). It's the difference between being able to kill someone like Corrin or Samus at 65% instead of around the 90% range. % List here, though missing most DLC: [https://docs.google.com/spreadsheet...NsWI_gKQ6UTEaoC4CKQ1JYNw9rw/edit?usp=sharing}
Would like to make more practical, if possible. Most reliable way to set up is as a punish for ledge options, but that's all I've got. Thoughts?
Originally happening as a byproduct of me trying to prove people wrong about Robin getting nothing off of footstools, I've now come to understand that the same warped physics that come into play when you Arcthunder -> d-air also apply to the opponent when hit by tomes during arcthunder. It results in things like this: https://youtu.be/_OEhZjuUQk8
It can lead to a whole lot of earlier kill options & results in tons of damage, the most notable being an earlier "checkmate" (if you want to even compare it to that). It's the difference between being able to kill someone like Corrin or Samus at 65% instead of around the 90% range. % List here, though missing most DLC: [https://docs.google.com/spreadsheet...NsWI_gKQ6UTEaoC4CKQ1JYNw9rw/edit?usp=sharing}
Would like to make more practical, if possible. Most reliable way to set up is as a punish for ledge options, but that's all I've got. Thoughts?
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