moogle
Smash Ace
Come join us Friday, April 4th and Saturday, April 5th at ChargerCon! The Smash tournaments will be hosted by HASL (Huntsville Area Smash League).
Pre-registration:
Sign up here! The main purpose of this webform is to gauge interest in the Smash tournaments we're hosting, so please pre-register if you plan on attending! If we have way more interest than we anticipated, we may have to cap the number of entrants for each event, so early registration will ensure your place in the tournament. Entry fees will be collected the day of the tournament.
Schedule:
Friday, April 4
Brawl/Melee/PM FREEPLAY (7 pm - 12 am)
Saturday, April 5Project M (10 am)
Melee (1 pm)
Brawl (4 pm)
Melee (1 pm)
Brawl (4 pm)
Notes:
• The three Smash tournaments will be singles only. No teams tournaments are planned.
• Bring your own controller.
• Doors close at midnight each day.
• Other games featured at http://chargercon.com
• Bring your own controller.
• Doors close at midnight each day.
• Other games featured at http://chargercon.com
Location:
Charger Union (UAH Campus)
4705 Holmes Avenue
Huntsville, AL 35899
4705 Holmes Avenue
Huntsville, AL 35899
Fees:
No door fee
$5 registration for each SSB event
$5 registration for each SSB event
Payouts:
1st Place - 60%
2nd Place - 30%
3rd Place - 10%
2nd Place - 30%
3rd Place - 10%
Rules:
Stage List
Starters
Battlefield
Final Destination
Smashville
Counterpicks
Lylat Cruise
Yoshi's Island (Brawl)
Battleship Halberd
Pokemon Stadium 1
Castle Siege
Frigate Orpheon
Rainbow Cruise
General Rules
There is a 35 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterrupted moves past 300%, and reaching a position that your opponent can never reach you.
Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
Any coaching that happens during the match (but not in between matches) is restricted. Players who violate this rule will receive a warning (BOTH the player AND the person coaching the player) on the first attempt. Players who violate this rule after a warning will be disqualified from the event and a possible ejection from the venue.
Players are to attend their matches at the designated times they are called. If you are late to a match, the following rules will be applied based on the amount of time:
Conduct Rules
DSR: A player/team may not counterpick to the stage they have won on in the current set.
Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes
priority over DSR
No scrooging (player may travel under the stage only once from the ledge)
You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you’re using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
Any hacks, including (but not limited to) textures, music, and model changes are not allowed unless approved by tournament organizer.
Starters
Battlefield
Final Destination
Smashville
Counterpicks
Lylat Cruise
Yoshi's Island (Brawl)
Battleship Halberd
Pokemon Stadium 1
Castle Siege
Frigate Orpheon
Rainbow Cruise
General Rules
● 3 Stocks
● 8 Minute Time Limit
● Items set to “Off” and “None”
● Pause set to “Off”
● Meta Knight’s infinite dimensional cape tactic is banned.
● All infinites and chain grabs are legal.
● 8 Minute Time Limit
● Items set to “Off” and “None”
● Pause set to “Off”
● Meta Knight’s infinite dimensional cape tactic is banned.
● All infinites and chain grabs are legal.
There is a 35 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterrupted moves past 300%, and reaching a position that your opponent can never reach you.
Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
In the event of a match going to time, the winner will be determined by who has less
percent (stock difference still takes priority but will be shown in the results screen).
If the match ends with both players dying at the same time coincidentally, or if time ran
out with both players at equal percent, a one stock three minute rematch will be played
on the same stage. For a tiebreaker match, a Ledge Grab Limit of 15 is used for all
characters.
If a match is ended via suicide move, the initiator of the move wins.percent (stock difference still takes priority but will be shown in the results screen).
If the match ends with both players dying at the same time coincidentally, or if time ran
out with both players at equal percent, a one stock three minute rematch will be played
on the same stage. For a tiebreaker match, a Ledge Grab Limit of 15 is used for all
characters.
Any coaching that happens during the match (but not in between matches) is restricted. Players who violate this rule will receive a warning (BOTH the player AND the person coaching the player) on the first attempt. Players who violate this rule after a warning will be disqualified from the event and a possible ejection from the venue.
Players are to attend their matches at the designated times they are called. If you are late to a match, the following rules will be applied based on the amount of time:
● If you are 5 minutes late: Results in a match loss
● If you are 10 minutes late: Results in a set loss
● These times will be strictly enforced to make sure that each player will enjoy the full event in a timely manner
● If you are 10 minutes late: Results in a set loss
● These times will be strictly enforced to make sure that each player will enjoy the full event in a timely manner
Conduct Rules
DSR: A player/team may not counterpick to the stage they have won on in the current set.
Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes
priority over DSR
No scrooging (player may travel under the stage only once from the ledge)
● “Traveling under the stage once from the ledge” is defined as dropping off the ledge on one side of the stage and reaching the height of the original ledge on the other side of the stage.
● When one of the players is attacked by the other and takes damage, the “no scrooging” rule does not apply.
● The moving platform on Smashville or any platform that is not the main stage (Battlefield platforms, Castle Siege platforms, etc.) are considered to be equivalent to a ledge, i.e. if a player starts from the moving platform on one side of the stage and travels beneath the stage to the ledge/platform on the opposite side of the stage, the player may not travel beneath the stage back to the ledge/moving platform on the opposite side before until he lands back on the platform.
● If a player is found to be performing the act of scrooging by a tournament organizer (by his/her discretion), the player will forfeit that match.In the event pause is left on accidentally and is pressed, immediately call over the TO. Based upon their judgment, the situation will be resolved. If your situation is neutral [players are not in combat], the match will be resumed as if the pause had not occurred. If your situation is advantageous to one individual and the player in the disadvantageous situation paused, the disadvantaged player will be either placed in a grab or onto the ledge of the stage. If a player in a death situation [Chain grabs, Grab releases, Jablocks to a kill move, etc] paused while in a death situation, the current stock is forfeited immediately. If you unpause before the TO reaches
the station, the player that unpaused loses a stock.
Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, the offending player will be disqualified from the tournament.● When one of the players is attacked by the other and takes damage, the “no scrooging” rule does not apply.
● The moving platform on Smashville or any platform that is not the main stage (Battlefield platforms, Castle Siege platforms, etc.) are considered to be equivalent to a ledge, i.e. if a player starts from the moving platform on one side of the stage and travels beneath the stage to the ledge/platform on the opposite side of the stage, the player may not travel beneath the stage back to the ledge/moving platform on the opposite side before until he lands back on the platform.
● If a player is found to be performing the act of scrooging by a tournament organizer (by his/her discretion), the player will forfeit that match.In the event pause is left on accidentally and is pressed, immediately call over the TO. Based upon their judgment, the situation will be resolved. If your situation is neutral [players are not in combat], the match will be resumed as if the pause had not occurred. If your situation is advantageous to one individual and the player in the disadvantageous situation paused, the disadvantaged player will be either placed in a grab or onto the ledge of the stage. If a player in a death situation [Chain grabs, Grab releases, Jablocks to a kill move, etc] paused while in a death situation, the current stock is forfeited immediately. If you unpause before the TO reaches
the station, the player that unpaused loses a stock.
You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you’re using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
Any hacks, including (but not limited to) textures, music, and model changes are not allowed unless approved by tournament organizer.
Neutral stages:
Final Destination
Yoshi's Story
Dreamland
Battlefield
Fountain of Dreams
Counterpick stages:
Pokemon Stadium
• 4 stock
• 8 minute time limit
• Items off
• Sets are best 2 out of 3 (and best 3 of 5 for winner's finals, loser's finals, and grand finals)
• The tournament is double elimination.
• Bring your own controller.
• "Stage Striking" (for game 1 of a set)
• If the timer runs out, the victor is determined first by stock and then by percentage.
• Controller Mods, Glitches (IC Freeze Glitch, Mewtwo Soul Stunner, etc), and tactics used to stall a match (wall-bombing, rising pound) are banned.
• Wobbling (an Ice Climber infinite) is legal, up to 300%
• Disputes that cannot be resolved with the above ruleset will be resolved using the Apex 2014 Melee ruleset: http://www.apex-series.com/rules/melee/
Final Destination
Yoshi's Story
Dreamland
Battlefield
Fountain of Dreams
Counterpick stages:
Pokemon Stadium
• 4 stock
• 8 minute time limit
• Items off
• Sets are best 2 out of 3 (and best 3 of 5 for winner's finals, loser's finals, and grand finals)
• The tournament is double elimination.
• Bring your own controller.
• "Stage Striking" (for game 1 of a set)
1. Either do rock-paper-scissors or mutually decide who will strike first.
2. First person strikes off 1 of the 5 neutral stages.
3. Second person strikes off 2 of the remaining stages.
4. First person strikes 1 more stage, leaving one stage. That stage will be played on for the first game.
5. Optionally, the players may mutually agree to skip this process and choose a random stage or a particular stage.
• "Double Blind" (for game 1 of a set)2. First person strikes off 1 of the 5 neutral stages.
3. Second person strikes off 2 of the remaining stages.
4. First person strikes 1 more stage, leaving one stage. That stage will be played on for the first game.
5. Optionally, the players may mutually agree to skip this process and choose a random stage or a particular stage.
1. Either player may optionally request a double-blind character pick.
2. Find a TO or neutral party to assist in this.
• "Advanced Slob Picks" (for game 2 or game 3 of a set)2. Find a TO or neutral party to assist in this.
1. Winner of the previous game bans one of the 6 available stages (The 5 neutrals plus Pokemon Stadium).
2. Loser of the previous game may counterpick one of the remaining stages (keeping in mind Dave's Stupid Rule below).
3. The winner may then change their character.
4. The loser may then change their character.
• "Dave's Stupid Rule" (for game 3 of a set)2. Loser of the previous game may counterpick one of the remaining stages (keeping in mind Dave's Stupid Rule below).
3. The winner may then change their character.
4. The loser may then change their character.
1. You may not counterpick a stage that you won on previously.
• If the timer runs out, the victor is determined first by stock and then by percentage.
• Controller Mods, Glitches (IC Freeze Glitch, Mewtwo Soul Stunner, etc), and tactics used to stall a match (wall-bombing, rising pound) are banned.
• Wobbling (an Ice Climber infinite) is legal, up to 300%
• Disputes that cannot be resolved with the above ruleset will be resolved using the Apex 2014 Melee ruleset: http://www.apex-series.com/rules/melee/
Project M 3.02 Ruleset
Stagelist:
For the 1st match, stage strike the starter list in 1-2-2-1 fashion. After each match, the winner of the previous match bans 3 stages (Players may counterpick a stage that they previously banned in the set, but may not counterpick a stage on which they won). The player who lost the previous match chooses a stage, then the player who won chooses their character, then the player who lost chooses their character.
Starters
Battlefield
Final Destination
Smashville
Pokemon Stadium 2
Dreamland (64)
Fountain of Dreams
Yoshi’s Story (Melee)
Counterpicks
Yoshi’s Island (Brawl)
Pokemon Stadium 1
Lylat Cruise
Wario Ware
Green Hill Zone
Skyloft
Skyworld
● 4 stock, 8 minutes.
● Sets are best of 3. Finals are best of 5.
● Items set to “off” and “none.”
● Either player may call for a Double Blind character selection for the first match.
● Dave’s Stupid Rule: A player may not counterpick any stage he won on in a set.
Controller port is determined by Rock Paper Scissors if it can’t be agreed upon.
Pausing during a match, unless okayed by the other player, will result in the loss of one stock for the pauser.
Quitting out of a match before it is over will result in a loss for the quitter.
If time runs out, the person with the most stock left (or least % if they are equal) wins. If the % is equal as well, play a 1 stock 3 minute match, same characters and stage.
If the match goes to sudden death due to a suicide move (Ganon’s side-B, Kirby/DDD’s swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the one who initiated the move wins.
Buffer set to off.
Custom controls are allowed, but controllers modified to enhance performance are not. No turbo buttons, etc. However, removing the springs from shoulder buttons or replacing a thumbstick with a different thumbstick are ok.
Custom music is allowed as long as it’s not too distracting, but any textures or vertex hacks outside of the official team color textures are not.
If you want to use your own SD card, a TO must overwrite the important game files (not music) in order to make sure there are no modifications. If you are caught cheating with modified game files, you will be immediately DQed without refund and banned from future events.
In the event that the game crashes or the TV/Wii loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage. If a player uses a known glitch to intentionally crash the game or otherwise make it unfinishable, that player may be forced to forfeit the match or be DQed at the TO’s discretion.
● No excessive stalling (this includes abusing Jiggs’ Rising Pound and Mario’s Up-B Walljump)
● No coaching during a match. Consulting someone between matches is allowed as long as it doesn’t hold up the next match.
● Both players may agree to any rule or stage outside the tournament ruleset.
● Giga Bowser is banned.
Stagelist:
For the 1st match, stage strike the starter list in 1-2-2-1 fashion. After each match, the winner of the previous match bans 3 stages (Players may counterpick a stage that they previously banned in the set, but may not counterpick a stage on which they won). The player who lost the previous match chooses a stage, then the player who won chooses their character, then the player who lost chooses their character.
Starters
Battlefield
Final Destination
Smashville
Pokemon Stadium 2
Dreamland (64)
Fountain of Dreams
Yoshi’s Story (Melee)
Counterpicks
Yoshi’s Island (Brawl)
Pokemon Stadium 1
Lylat Cruise
Wario Ware
Green Hill Zone
Skyloft
Skyworld
● 4 stock, 8 minutes.
● Sets are best of 3. Finals are best of 5.
● Items set to “off” and “none.”
● Either player may call for a Double Blind character selection for the first match.
● Dave’s Stupid Rule: A player may not counterpick any stage he won on in a set.
Controller port is determined by Rock Paper Scissors if it can’t be agreed upon.
Pausing during a match, unless okayed by the other player, will result in the loss of one stock for the pauser.
Quitting out of a match before it is over will result in a loss for the quitter.
If time runs out, the person with the most stock left (or least % if they are equal) wins. If the % is equal as well, play a 1 stock 3 minute match, same characters and stage.
If the match goes to sudden death due to a suicide move (Ganon’s side-B, Kirby/DDD’s swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the one who initiated the move wins.
Buffer set to off.
Custom controls are allowed, but controllers modified to enhance performance are not. No turbo buttons, etc. However, removing the springs from shoulder buttons or replacing a thumbstick with a different thumbstick are ok.
Custom music is allowed as long as it’s not too distracting, but any textures or vertex hacks outside of the official team color textures are not.
If you want to use your own SD card, a TO must overwrite the important game files (not music) in order to make sure there are no modifications. If you are caught cheating with modified game files, you will be immediately DQed without refund and banned from future events.
In the event that the game crashes or the TV/Wii loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage. If a player uses a known glitch to intentionally crash the game or otherwise make it unfinishable, that player may be forced to forfeit the match or be DQed at the TO’s discretion.
● No excessive stalling (this includes abusing Jiggs’ Rising Pound and Mario’s Up-B Walljump)
● No coaching during a match. Consulting someone between matches is allowed as long as it doesn’t hold up the next match.
● Both players may agree to any rule or stage outside the tournament ruleset.
● Giga Bowser is banned.
Food:
Dunkin' Donuts and World of Wings located at the venue (other potential vendors TBD). University Drive also has many nearby eateries, including Taco Bell, Bojangles', Quiznos, McDonald's, Arby's, and more.
Housing:
Please either reply here or send a PM to moogle if you are in need of housing arrangements, and we will try our best to help accommodate you.
Setups:
Please feel free to bring setups (consoles, TVs, games, power strips, extension cords) with you. Any equipment you bring will be documented and labeled, and will help the tournaments run more smoothly. Thank you!
Helpful Links:
CC2014 - http://chargercon.com
Facebook Event Page - https://www.facebook.com/events/524392551013576/
Smash Sign-Up Sheet - https://docs.google.com/forms/d/1pkz4bY0R2Xu9_HzvUB4-3rrLZAZyJTJvjFV6b2Ovdes/viewform
Alabama Smash League - https://www.facebook.com/AlabamaSmashLeague
Facebook Event Page - https://www.facebook.com/events/524392551013576/
Smash Sign-Up Sheet - https://docs.google.com/forms/d/1pkz4bY0R2Xu9_HzvUB4-3rrLZAZyJTJvjFV6b2Ovdes/viewform
Alabama Smash League - https://www.facebook.com/AlabamaSmashLeague
For more information, please either reply here or send a PM to moogle. We hope to see you there!
Last edited: