Khao
Smash Lord
Ever wondered what Smash would be like if every character stayed 100% accurate to their original canon counterparts? Their own mechanics. Their own controls. Their own physics. Even their own victory conditions. What would the game be like? Would it be a good idea? Wouldn't it be impossible to balance? Would it even work?
To tell the truth, I have no freaking idea, but I'm making a game to find out.
But wait, don't start rolling your eyes yet! I wouldn't be posting anything if I didn't have anything to show already!
Not only have I definitely made some progress on this thing:
But I have an actual working demo,playable on browser (two-player and keyboard-only for the moment):
UPDATE 22-10-2016
New version added, featuring CPU players. Browser versions are dead, download required.
https://www.mediafire.com/?rtbfme2b1m11w6o
The demo contains three characters and a stage, being Mario, Mega Man, Link, and Dr. Wily's Fortress. More characters and stages are coming!
So let's explain things a little bit. The idea here is to have these characters as an exact 1:1 replica of how they play in their own original games, and so far, I managed to do so. Both Mario, Link and Mega Man play exactly as you'd expect them to if you played each of their respective games. The physics were recreated perfectly thanks to frame-by-frame data I found throughout the internet, and they have their own mechanics found in their respective games rather than sharing an unified combat system, like you'd expect in any fighting game ever.
This means that unlike in Smash, you won't be building up damage percentages and knocking your foes off the stage.
Nope.
Let's take Mario. Forget about punching and kicking, or any kind of special moves. You have two abilities. You can run, and you can jump. Want to deal some damage? You're gonna have to stomp people. Always try to have the higher ground than your opponent, because your deadliest technique is falling. What? Where's the healthbar? Do you even Mario?! When you take damage, you become smaller. Take damage while small, you're dead! That means you gotta be pretty darn careful, because every single thing that hurts you instantly takes half your hit points, no matter how insignificant.
Mega Man? You jump and shoot, of course! Can't jump as high or move as fast as Mario. But ultimately, you won't need to. Having a Mega Buster means you can just snipe people from far away, and it can even be charged. I may also add sliding at some point (already have it coded somewhere, it's mostly a just a decision).
You can tell from the screenshots, but Link is based on his Adventure of Link appearance, since it's what fits this game the most (using Link from the first game would kind of work against the idea of this game, as I would most definitely have to change most mechanics for him to work). You get a sword to hit things from up close, a shield to block projectiles, and can even crouch to adjust your attacking/blocking height. Full health? You get sword beams! Also implemented are the jumping thrusts, but they'll most likely be removed due to being just a bit too overpowered (due to the nature of the game, it's completely impossible to reach a perfect balance, but I'd still like to get as close as possible).
And that's all I have for now. I have more characters planned for the future, such as Kirby, Samus, and even Marth (oh ho ho, I got some insane plans for that one and literally no one is even going to like it), and probably a few more extra features, like controller support.
For now, I'd really love to get some feedback on this. What do you think of this idea? Interested to see more? It's pretty obvious at the moment that Mega Man is a heck of a lot more powerful than Mario. Any ideas on how to improve that while keeping the original mechanics intact? (I'm heavily considering spawning Mario in a powered-up Fire Flower state, which would help with his two-point health system as well as giving him an extra attack).
Any character/stage ideas? I'm trying not to be too ambitious, because I'd rather have a simple but functional game than a bunch of ideas that are never going to be finished, but I'd still like to hear what others might want to see in a game like this. You may also notice that I have no title. Wouldn't mind hearing some suggestions.
So yeah, that's it for now. Hope somebody enjoys it!
To tell the truth, I have no freaking idea, but I'm making a game to find out.
But wait, don't start rolling your eyes yet! I wouldn't be posting anything if I didn't have anything to show already!
Not only have I definitely made some progress on this thing:
But I have an actual working demo,
https://dl.dropboxusercontent.com/u/84160225/Como Smash pero no/index.html
UPDATE 09-09-2016
Added Link, actual character selection, and a little bit of music!
https://dl.dropboxusercontent.com/u/84160225/Smash2/index.html
UPDATE 09-09-2016
Added Link, actual character selection, and a little bit of music!
https://dl.dropboxusercontent.com/u/84160225/Smash2/index.html
New version added, featuring CPU players. Browser versions are dead, download required.
https://www.mediafire.com/?rtbfme2b1m11w6o
The demo contains three characters and a stage, being Mario, Mega Man, Link, and Dr. Wily's Fortress. More characters and stages are coming!
So let's explain things a little bit. The idea here is to have these characters as an exact 1:1 replica of how they play in their own original games, and so far, I managed to do so. Both Mario, Link and Mega Man play exactly as you'd expect them to if you played each of their respective games. The physics were recreated perfectly thanks to frame-by-frame data I found throughout the internet, and they have their own mechanics found in their respective games rather than sharing an unified combat system, like you'd expect in any fighting game ever.
This means that unlike in Smash, you won't be building up damage percentages and knocking your foes off the stage.
Nope.
Let's take Mario. Forget about punching and kicking, or any kind of special moves. You have two abilities. You can run, and you can jump. Want to deal some damage? You're gonna have to stomp people. Always try to have the higher ground than your opponent, because your deadliest technique is falling. What? Where's the healthbar? Do you even Mario?! When you take damage, you become smaller. Take damage while small, you're dead! That means you gotta be pretty darn careful, because every single thing that hurts you instantly takes half your hit points, no matter how insignificant.
Mega Man? You jump and shoot, of course! Can't jump as high or move as fast as Mario. But ultimately, you won't need to. Having a Mega Buster means you can just snipe people from far away, and it can even be charged. I may also add sliding at some point (already have it coded somewhere, it's mostly a just a decision).
You can tell from the screenshots, but Link is based on his Adventure of Link appearance, since it's what fits this game the most (using Link from the first game would kind of work against the idea of this game, as I would most definitely have to change most mechanics for him to work). You get a sword to hit things from up close, a shield to block projectiles, and can even crouch to adjust your attacking/blocking height. Full health? You get sword beams! Also implemented are the jumping thrusts, but they'll most likely be removed due to being just a bit too overpowered (due to the nature of the game, it's completely impossible to reach a perfect balance, but I'd still like to get as close as possible).
And that's all I have for now. I have more characters planned for the future, such as Kirby, Samus, and even Marth (oh ho ho, I got some insane plans for that one and literally no one is even going to like it), and probably a few more extra features, like controller support.
For now, I'd really love to get some feedback on this. What do you think of this idea? Interested to see more? It's pretty obvious at the moment that Mega Man is a heck of a lot more powerful than Mario. Any ideas on how to improve that while keeping the original mechanics intact? (I'm heavily considering spawning Mario in a powered-up Fire Flower state, which would help with his two-point health system as well as giving him an extra attack).
Any character/stage ideas? I'm trying not to be too ambitious, because I'd rather have a simple but functional game than a bunch of ideas that are never going to be finished, but I'd still like to hear what others might want to see in a game like this. You may also notice that I have no title. Wouldn't mind hearing some suggestions.
So yeah, that's it for now. Hope somebody enjoys it!
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