metroid1117
Smash Master
I had originally started this on AllisBrawl and did not post this information here until now because it wasn't near completion. Anyways... (copy+pasted from the original thread)
The following are the %s at which each of the following characters will die from the given attack from the center of Final Destination with no DI in Training Mode (different kill %s in versus mode, as proven by Simna, but they should be similar) and on the ground* on a level 3 CPU. (For short characters, I tested UAir by pushing them to the edge and then UAiring them from off the stage.) I only tested attacks that I deemed usable for killing (only DTilt and NAir don't fit this description), meaning I didn't test dash attack, final jab combo hit, and Aether.
*See special thanks
Kill %s (in alphabetical order)
Excel file download is here.
- T = tipped, sk = spike, H = hilt, S = strong, N/A = not applicable
- All attacks were uncharged during these tests.
- For some attacks, I had weird errors, like USmash killing once at a certain % and then not doing it again when I USmashed the subject again with the same part.
- The tip of a strong UTilt actually is weaker than the middle portion of the strong UTilt; %s provided are for the middle portion.
- Even though FTilt can be angled, last time I checked it they had all the same kill %s (for Meta Knight at least).
- FSmash actually has 3 different knockbacks: the tip, the middle of the sword, and the hilt. The hilt hit only applies to when the animation is nearly done; this means that you cannot hit certain grounded characters (such as Bowser) with this because he is
too tall, and will thus be hit first by the middle hitbox.
- DTilt has 3 different knockbacks: the commonly-known spike, and then two outward hits. One is stronger than FTilt but has a similar trajectory, and another is weaker and sends them up at a higher angle than the previous trajectory described. Because of the difficulty in getting off these two different knockbacks (I believe the 3rd one described happens when the opponent is off the ground right at Ike's head, while the 2nd one described happens when they are right in front of Ike on the ground (or near it) and get hit by his arm) and slight testing error to get the 2nd knockback described (you have to push the test subject to get to the right position, so they are not in the middle of FD).
- Although there are two different knockbacks for DSmash (the strong hit, then the weak hit caused by the lingering hitbox), I did not test the weak hit because it was too difficult to perform on control.
You guys can help too in any form, from criticism to checking data.
Special thanks to ComboKing for testing the death %s on DK for UAir, DAir (sk), BAir, FAir, FSmash, USmash, DSmash, DSmash R, and Eruption, as well as the %s at which Wario dies from smashes, UTilt, and FTilt. Also, special thanks to Arturito_Burrito for pointing out to me that some attacks like FAir kill at different %s when the opponent is in the air rather than in the ground; I tested this and confirmed this to be true for FAir, BAir, and FTilt. Also, thanks for letting me know that people were having trouble viewing the images.
EDIT: I've decided I won't do the analysis; Mew2King's weight list covers everything already.
The following are the %s at which each of the following characters will die from the given attack from the center of Final Destination with no DI in Training Mode (different kill %s in versus mode, as proven by Simna, but they should be similar) and on the ground* on a level 3 CPU. (For short characters, I tested UAir by pushing them to the edge and then UAiring them from off the stage.) I only tested attacks that I deemed usable for killing (only DTilt and NAir don't fit this description), meaning I didn't test dash attack, final jab combo hit, and Aether.
*See special thanks
Kill %s (in alphabetical order)
Excel file download is here.
- T = tipped, sk = spike, H = hilt, S = strong, N/A = not applicable
- All attacks were uncharged during these tests.
- For some attacks, I had weird errors, like USmash killing once at a certain % and then not doing it again when I USmashed the subject again with the same part.
- The tip of a strong UTilt actually is weaker than the middle portion of the strong UTilt; %s provided are for the middle portion.
- Even though FTilt can be angled, last time I checked it they had all the same kill %s (for Meta Knight at least).
- FSmash actually has 3 different knockbacks: the tip, the middle of the sword, and the hilt. The hilt hit only applies to when the animation is nearly done; this means that you cannot hit certain grounded characters (such as Bowser) with this because he is
too tall, and will thus be hit first by the middle hitbox.
- DTilt has 3 different knockbacks: the commonly-known spike, and then two outward hits. One is stronger than FTilt but has a similar trajectory, and another is weaker and sends them up at a higher angle than the previous trajectory described. Because of the difficulty in getting off these two different knockbacks (I believe the 3rd one described happens when the opponent is off the ground right at Ike's head, while the 2nd one described happens when they are right in front of Ike on the ground (or near it) and get hit by his arm) and slight testing error to get the 2nd knockback described (you have to push the test subject to get to the right position, so they are not in the middle of FD).
- Although there are two different knockbacks for DSmash (the strong hit, then the weak hit caused by the lingering hitbox), I did not test the weak hit because it was too difficult to perform on control.
You guys can help too in any form, from criticism to checking data.
Special thanks to ComboKing for testing the death %s on DK for UAir, DAir (sk), BAir, FAir, FSmash, USmash, DSmash, DSmash R, and Eruption, as well as the %s at which Wario dies from smashes, UTilt, and FTilt. Also, special thanks to Arturito_Burrito for pointing out to me that some attacks like FAir kill at different %s when the opponent is in the air rather than in the ground; I tested this and confirmed this to be true for FAir, BAir, and FTilt. Also, thanks for letting me know that people were having trouble viewing the images.
EDIT: I've decided I won't do the analysis; Mew2King's weight list covers everything already.