People who think airdodging is broken fail to consider that an offensive landing (aerials) is sometimes more favorable than a defensive landing (airdodging). You have R.O.B., for example, whose fastfall Nair is much safer than a simple airdodge against much of the cast. Or the opponent could try to bait an airdodge out of you when they pop you up, only for you to smack them on the way down with a Dair or whatever. That's what Smash is all about, really; mix-ups, being unpredictable, catching your opponent by surprise. Doing the same thing over and over isn't going to get you anywhere in this game, and if you let your opponent get away with that, then that's
your fault. Not to mention that airdodging fresh out of hitstun stalls your movement, making you more susceptible to a follow-up anyway. The landing lag from airdodging is massive as is and easily exploitable when it's overused to escape combos close to the ground, like the Mario Bros. Down Throw combos.
But hey, being a R.O.B. main myself (for now, anyway), I certainly wouldn't complain if they limited airdodging to just one use like in Melee. If anything, it would certainly make Up-Air juggling easier
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