xDarkElement
Smash Journeyman
Is it true that airdodging stops some of your momentum and can actually save you a life? Ive been using it whenever im at a high percent and its saved me a few times. Anyone else think this?
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You're a jew. xDair dodge and then jump or do an aerial move that stop ur momentum
http://www.youtube.com/watch?v=mbOg9ns_bpk
Believe me, it doesn't. Try it yourself in Training Mode. Find the lowest % possible where your character will die from a certain attack, then get hit with that attack and try air dodging. You'll still die.I'm almost sure that it can save you. I've just saveed my life more dozens of times by doing that.
Somebody hit you and sent you flying. Use the airdodge and you stop flying on that direction.
No.It actually cancels some of your character's momentum, so it can really help for recovery.
Is he air dodging or wall teching?try fighting a level 9 CPU Marth on Hyrule Temple, take him to the bottom area, hit him with a Smash attack that sends him into the ceiling, and tell me what happens.
It's either one of two things: airdodging keeps you from getting spiked down by the ceiling, or airdodging really does keep you from dying.
You didn't imagine it. I was doing some 2v2s with my friend and some level nines, and the computers did that every time, which is a pain since that's where I hang out on that level.I've save my *** using airdodge many times. I first discovered it when fighting a level 9 Marth on Hyrule Temple. I was Samus, fighting him on the bottom part of the stage, and whenever I hit him with a Smash attack that knocked him off the ceiling, he air dodged to completely stop his momentum and prevent himself from being ceiling spiked. I didn't believe that it was possible, thinking that the computer got lucky, so I did it again and again and again, and I got the same result, no elimination because Marth used the airdodge to stop his momentum. From then, I've been using it ever since. Sometimes it works, sometimes it doesn't, but you gotta at least tried it. Make you look like a recovery beast when you do it on a consistent basis.
I'm guessing that the airdodge > jump or airdodge > attack concept is what actually slows your momentum down, but I would like someone to fight a level 9 Marth on Hyrule Temple, take him to the basement, as I like to call it, smack him up the ceiling a couple of times and see what he does. Maybe I imagined it...
No. Aerials won't stop an attack's knockback. Lucario would be indestructible if they did.This is slightly different, but what if an Ivysaur was smashed directly upwards, but at the last moment used and uair. Wouldn't that cancel everything and keep him alive?
How about you test it yourself, you nitwit? I'm not going to do the work for you, and much less with that attitude. It doesn't take a genius to realize that if a certain attack starts to kill a certain character at a certain %, and you still die at that % with an air dodge, it doesn't help.Doval, show me proof or shut the heck up. every person on my friend list now does air dodges to save themself (copycats!) at high %'s.
Air dodging into a wall only results in a tech if you do it within the timing for teching. If you do it early, your character will simply "stick" to the wall or ceiling until the attack's knockback runs its course.Don't mistake "Air dodging" against a wall will result in a tech, which WILL cancel momentum.
You can't fastfall, but under normal circumstances you CAN move left or right (this is not DI) during an air dodge. However, the game doesn't let you move if you're still in the attack's knockback.I'm pretty sure you can't DI out of an air dodge, which is why when you air dodge you can't change direction.
Yes, that. And what the first guy said.Airdodging can cause an opponent's attack on you to miss, which will save your life.