Quillion
Smash Hero
- Joined
- Sep 17, 2014
- Messages
- 5,964
The floatiness and slowness are stuff that I see being complaints against Brawl, but in my opinion, it's totally incidental. I thought that it could make an awesome aerial game, but for one problem:
The AIR DODGE.
Note: I will leave Wavedashing out of this discussion.
The main problem with the air dodge is that it completely destroys the aerial game. You can do it as many times as you like in the air, there's very little lag if you spam, and you can air dodge out of tumbling. The only one who can reliably intercept air dodges is Meta Knight thanks to him being the only reliably comboing character in Brawl.
So maybe it wasn't the floatiness after all; it was the air dodge that broke the game?
The AIR DODGE.
Note: I will leave Wavedashing out of this discussion.
The main problem with the air dodge is that it completely destroys the aerial game. You can do it as many times as you like in the air, there's very little lag if you spam, and you can air dodge out of tumbling. The only one who can reliably intercept air dodges is Meta Knight thanks to him being the only reliably comboing character in Brawl.
So maybe it wasn't the floatiness after all; it was the air dodge that broke the game?