Azule07
Smash Cadet
- Joined
- Aug 11, 2013
- Messages
- 44
Look, if i'm not going to call your arguement stupid, don't call mine stupid. We're both adults, and we can debate and talk like adults. However, if you want to roll with the insults, I think that you're being pretty spoilt and idiotic to judge an early build of this game, which is so incomplete it's even been commented on by the people playing it, and claim that it's really bad and won't be competitive.This argument is so stupid.
People have this problem with the idea that because Melee did several things right, that if you insist on trying to utilizing what that game did right in a sequel and build on its good qualities that you're on your way to Melee 2.0 and that's a horrible thing. It's pretty mind numbing.
On top of that, I don't see where I alluded to even that. I simply said the community has criticisms about both Brawl and with the way the build at E3 played, and failing to adhere to our concerns about that and with the concerns we've had in the past is a large problem.
Yes, Melee did a lot right. It must of it's still being played now. Brawl also did a lot right. However, Melee also did things wrong. Brawl also did things wrong. We can't pick and chose what aspects get carried over to a sequel, we have to accept that each sequel is new and different. Melee got a lot of treatment that most fighting game franchises don't get, and that's what Project M is. It's time to move on and embrace the change, and start figuring out how to deal with a more defensive based game, or just go back to what already exists.
I'd like to ask a question. This game will go on to sell millions, make a ton of profit and be a huge success no matter how you look at it. So why does Sakurai and the developers care if, eight or so years down the line, people are still playing it? This very logic is the reason why they don't have to address any concerns, because game developers are all motivated by money and profits, and this game will turn a large profit regardless. Infact, they would actually see Melee as the inferior game, as it only sold 7.07 million copies, whilst Brawl sold 12.06 million. This would intice them to make the game more similiar to Brawl than it would to Melee.