Aaron_Sketch
Smash Cadet
Last night I was bored so I decided to pick up Roy. After comboing my friends' Marth to 120% with Fairs and Uairs and Bairs and basically every one of Roy's aerial attacks, , (Finishing with Fsmash) I figured Roy's aerial game is actually better than Marth's in terms of combo-bility (Because Roy's aerials have less knockback, they could be easier to follow up)
When I read these forums, however, basically everyone is saying how Roy is a ground fighter... But I don't really understand why. At lower percents, with the exception of Dtilt, wouldn't Roy's aerials be better for comboing? I try to use DED but it only seems to connect after following up from an aerial... So why is Roy's air game apparently so bad compared to his ground game?
When I read these forums, however, basically everyone is saying how Roy is a ground fighter... But I don't really understand why. At lower percents, with the exception of Dtilt, wouldn't Roy's aerials be better for comboing? I try to use DED but it only seems to connect after following up from an aerial... So why is Roy's air game apparently so bad compared to his ground game?