Pogogo
Smash Journeyman
- Joined
- Sep 16, 2010
- Messages
- 321
I consider myself midlevel, which in practical terms is pretty bad, but still I have a tip for people like me trying to get better. When first learning advanced techniques, lcanceling and shorthopping blow you away. They are just so useful that mid level players master these techniques and have little trouble. Basic combos as well. Wavedashing is tougher. Not to do per say but to apply. For example, wavedashing off a ledge is very risky and precise, so many mid level players avoid this. Similar to waveshining. Although there is less risk, u can still flub it up and leave yourself vulnerable. I have heard many players of my skill level say they just get hit more when wding and "improves movement" is very vague.
The most useful and simple application I can think of is this. If you pick fox, say, against a comp peach on fd. With the peach close to you, try dash dancing and then breaking out of it with a nair. You can dart in and out no problem. However, when running from a greater distance, you can no longer cancel your dash. Try running up from the other side of the stage and pushing backwards on the control stick when u get too close. The smooth turnaround isn't there. The wavesdash back here is essential. It baits attacks, spot dodges and places you in no risk. Many people (ie me) will just jump in this situation or roll neither of which confers the advantage of the wd and in fact puts you at a disadvantage. Something to practice which Im sure some consider very obvious.
The most useful and simple application I can think of is this. If you pick fox, say, against a comp peach on fd. With the peach close to you, try dash dancing and then breaking out of it with a nair. You can dart in and out no problem. However, when running from a greater distance, you can no longer cancel your dash. Try running up from the other side of the stage and pushing backwards on the control stick when u get too close. The smooth turnaround isn't there. The wavesdash back here is essential. It baits attacks, spot dodges and places you in no risk. Many people (ie me) will just jump in this situation or roll neither of which confers the advantage of the wd and in fact puts you at a disadvantage. Something to practice which Im sure some consider very obvious.