LiteralGrill
Smokin' Hot~
Since For Glory Mode was announced I have been considering the possibility of a Final Destination only competitive ruleset. This may sound weird from the guy who brought up considering items and larger stagelists, but I still wanted to discuss it as there are advantages to the idea as well. I'm not 100% sure where I stand on the subject and wanted to use the intelligence of Smash Boards users and a good debate to help me decide.
Pros:
No culling of stagelists, we'd have a universal standard from day one
Our metagame would develop much faster with less stages to learn (with the possibility of us being stronger players as well)
The game would be more recognizable and easy to learn for new players and viewers on live streams
Faster Tournaments without having to use a counterpick system for stages
Online events would be better as this stage is likely to have the least lag
Cons:
We would be eliminating perfectly good stages from play
We would be arbitrarily buffing certain types of characters
No variety could get boring
We would be perpetuating the stereotype of “No Items, Fox Only, Final Destination” which may make us look bad to certain types of people
Possibly less character variety and viability
[collapse= Other Thoughts]Psychologically new players will connect Final Destination with competition now. Back in my days with PSASBR everyone always went to a stage called PS2 because whenever you wanted to do a one on one to prove who was best after FFA battles you always went there. This went on to be the most used stage in any tournament ever and to be the tournament standard. Something similar might happen with Final Destination now that it is in the deemed “competitive stage” by newcomers where they'll find it odd to fight elsewhere.
Sakurai has said he does balance based on fight taking place on FD. This could mean that this is the stage for optimal play considering balance depending on interpretation.
The metagame in Japan for a long time was FD only with them adapting for some of our tournaments. It may be possible that by adopting this both the US and Japan could have a universal ruleset internationally bringing us together more often. The possibility of using this as the international day one standard in all countries could be huge as well.[/collapse]
Pros:
Lots of variety to keep interest*
It's what we have been doing for a while now
It keeps closer to the “spirit of smash”
We don't remove perfectly good stages from play
Possibly more character viability and variety
Cons:
It will take a while to get a solid stagelist down, years even
It will be argued about for years and no one will ever completely agree
Different regions will have different standards causing problems and dividing us competitively
[collapse=Other Thoughts]*That variety might not actually exist. Everyone knows the joke that in Brawl all matches are just played on Smashville anyways. While it isn't actually true a huge majority of matches are just played on that one stage. Are we keeping extra stages just to say we have variety while not using them? Is it worth doing that with the pros of having one stage? We can't know until we see all of the available stages, but it's something to consider.
Even with a varied list there is a chance we will end up with a very small stagelist at major events anyways.
Technically you could say we are arbitrarily buffing adaptable characters by having more stages as well, but I find it hard to list as a con as the base game of smash does reward those characters anyways.
Perfectly good stages is a seriously subjective term...[/collapse]
So, what do you guys think? Do the pros outweigh the cons of having an FD only stagelist? I want to know what everyone here thinks. If I missed a pro or con let me know as well. Get typing up those responses!
Final Destination Only Stagelist
Pros:
No culling of stagelists, we'd have a universal standard from day one
Our metagame would develop much faster with less stages to learn (with the possibility of us being stronger players as well)
The game would be more recognizable and easy to learn for new players and viewers on live streams
Faster Tournaments without having to use a counterpick system for stages
Online events would be better as this stage is likely to have the least lag
Cons:
We would be eliminating perfectly good stages from play
We would be arbitrarily buffing certain types of characters
No variety could get boring
We would be perpetuating the stereotype of “No Items, Fox Only, Final Destination” which may make us look bad to certain types of people
Possibly less character variety and viability
[collapse= Other Thoughts]Psychologically new players will connect Final Destination with competition now. Back in my days with PSASBR everyone always went to a stage called PS2 because whenever you wanted to do a one on one to prove who was best after FFA battles you always went there. This went on to be the most used stage in any tournament ever and to be the tournament standard. Something similar might happen with Final Destination now that it is in the deemed “competitive stage” by newcomers where they'll find it odd to fight elsewhere.
Sakurai has said he does balance based on fight taking place on FD. This could mean that this is the stage for optimal play considering balance depending on interpretation.
The metagame in Japan for a long time was FD only with them adapting for some of our tournaments. It may be possible that by adopting this both the US and Japan could have a universal ruleset internationally bringing us together more often. The possibility of using this as the international day one standard in all countries could be huge as well.[/collapse]
Varied Stagelist
Pros:
Lots of variety to keep interest*
It's what we have been doing for a while now
It keeps closer to the “spirit of smash”
We don't remove perfectly good stages from play
Possibly more character viability and variety
Cons:
It will take a while to get a solid stagelist down, years even
It will be argued about for years and no one will ever completely agree
Different regions will have different standards causing problems and dividing us competitively
[collapse=Other Thoughts]*That variety might not actually exist. Everyone knows the joke that in Brawl all matches are just played on Smashville anyways. While it isn't actually true a huge majority of matches are just played on that one stage. Are we keeping extra stages just to say we have variety while not using them? Is it worth doing that with the pros of having one stage? We can't know until we see all of the available stages, but it's something to consider.
Even with a varied list there is a chance we will end up with a very small stagelist at major events anyways.
Technically you could say we are arbitrarily buffing adaptable characters by having more stages as well, but I find it hard to list as a con as the base game of smash does reward those characters anyways.
Perfectly good stages is a seriously subjective term...[/collapse]
So, what do you guys think? Do the pros outweigh the cons of having an FD only stagelist? I want to know what everyone here thinks. If I missed a pro or con let me know as well. Get typing up those responses!