• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

[7/22/16] - Re-balanced (and more) Stages by soopercool101 - LXP Announcement!

soopercool101

Smash Journeyman
Joined
Sep 28, 2013
Messages
389
I updated Casino Night Zone with a better Stage Name file, but I feel that isn't enough reason for people to redownload it, so here it is.
 

UltimateHylian

Smash Cadet
Joined
May 12, 2014
Messages
74
Location
Mexico
NNID
Yorch2296
3DS FC
1650-2285-2395
I'm having some trouble with Casino Night, when I extract the file, I only get an empty folder and it shows an error D:
 

soopercool101

Smash Journeyman
Joined
Sep 28, 2013
Messages
389
I'm having some trouble with Casino Night, when I extract the file, I only get an empty folder and it shows an error D:
Oh dang, I'm getting that too. And I left the original files on my other computer, which I don't have. If anyone still has the uncorrupted zip file, please send me a message!
 

Wyntir

Dark Child - 3DS tag online
Joined
Jun 12, 2014
Messages
462
Location
Columbus GA
NNID
Wyntir
3DS FC
4914-5115-4401
Sooo... To get these new stages.. Do I have to redownload pm 3.02?
 

Narpas_sword

Moderator
Moderator
Joined
Dec 11, 2013
Messages
3,859
Location
Wellington, New Zealand
no, you place the stage in the stage/melee folder to overwrite the stage thats in there.

if you get the stagemanager tool, you can drag and drop the icons/pictures too.
 

soopercool101

Smash Journeyman
Joined
Sep 28, 2013
Messages
389
Also: To everyone, remember how I said I might be able to release some minor stage hacks? Well I made one. A completely balanced version of Brawl's Final Destination.
But why would you want to play on the Brawl FD? Especially since the Melee version is way cooler!
Then don't replace the Melee Final Destination! This hack is primarily for those of us with the stage expansion pack, but it can also be placed over nearly any other stage with the proper rel!
 
Last edited:

Rage83

Smash Ace
Joined
Dec 14, 2013
Messages
631
Also: To everyone, remember how I said I might be able to release some minor stage hacks? Well I made one. A completely balanced version of Brawl's Final Destination.


Then don't replace the Melee Final Destination! This hack is primarily for those of us with the stage expansion pack, but it can also be placed over nearly any other stage with the proper rel!
Why not have both with ASL? :p
 

SmashBroski

Smash Ace
Joined
Nov 11, 2013
Messages
526
Location
New Jersey
NNID
BookerDewott
3DS FC
1907-9072-8026
I think I'm going to go back and make better icons for your Luigi's Mansion stage; I don't like the ones I gave you as much now that I look at it.
 

soopercool101

Smash Journeyman
Joined
Sep 28, 2013
Messages
389
I think I'm going to go back and make better icons for your Luigi's Mansion stage; I don't like the ones I gave you as much now that I look at it.
I don't see any problems with them, but go for it, if you want! I'll update the file (and try not to corrupt it this time around:ohwell:).
 

soopercool101

Smash Journeyman
Joined
Sep 28, 2013
Messages
389
Added an extra brstm to the Non-Stage work section of the main post. I'm not planning to have any internet whatsoever for the next week or so starting tomorrow, so hopefully no massive problems with any of my stages are found during that time!

Of course feel free to post any feedback, suggestions, questions, etc. during this time, I just won't see them until early July.
 
Last edited:

SmashBroski

Smash Ace
Joined
Nov 11, 2013
Messages
526
Location
New Jersey
NNID
BookerDewott
3DS FC
1907-9072-8026
Here are some revised icons as promised.

Guess I'm just being nitpicky.







 

soopercool101

Smash Journeyman
Joined
Sep 28, 2013
Messages
389
I'm back everybody! And, what's more; I'm working on a brand-new stage! A balanced and revamped version of Dr. Wily's Castle from the fan game Super Smash Land. This is going to be more than a simple stage, however, as I plan to have animated clouds in the background, and multiple layers to give the stage more depth.

Here's what I have so far and, quite frankly, I feel that I really hit it out of the park with this one:

In all seriousness though, I hope to have this stage released within the next few days. For an actual mock-up of the stage, check the Upcoming Stages section of the main post. As always, feedback is appreciated, and look forward to the (hopefully) soon release of this stage!
 
Last edited:

JiFoJoka

Smash Cadet
Joined
Jul 12, 2014
Messages
39
I've found 2 bugs with New Pork City (when replacing P:M Fourside). One is the strange yellow flashing background. The other is a glitch on Snake's downsmash mine, where if you place it somewhere near the middle of the stage (I think in between 2 squares, might need to try it out several times) and get your grenade out the mine explodes.

Other than that, I'm enjoying Onett and I'm going to try out Luigi's Mansion!
 

soopercool101

Smash Journeyman
Joined
Sep 28, 2013
Messages
389
I've found 2 bugs with New Pork City (when replacing P:M Fourside). One is the strange yellow flashing background. The other is a glitch on Snake's downsmash mine, where if you place it somewhere near the middle of the stage (I think in between 2 squares, might need to try it out several times) and get your grenade out the mine explodes.

Other than that, I'm enjoying Onett and I'm going to try out Luigi's Mansion!
Thanks for the information. I knew about the strange background flashing, and I'm currently working on finding a fix. As for the issue with Snake, are you talking about pulling out your grenade while standing far away from the mine, or standing on top of it?

And I'm glad to hear you're otherwise enjoying my stages :)
 
Last edited:

Rage83

Smash Ace
Joined
Dec 14, 2013
Messages
631
Thanks for the information. I knew about the strange background flashing, and I'm currently working on finding a fix. As for the issue with Snake, are you talking about pulling out your grenade while standing far away from the mine, or standing on top of it?

And I'm glad to hear you're otherwise enjoying my stages :)
I've personally never had issues with New Pork City M, but granted I use it ported over an expansion stage slot.
 

soopercool101

Smash Journeyman
Joined
Sep 28, 2013
Messages
389
I've personally never had issues with New Pork City M, but granted I use it ported over an expansion stage slot.
So do I, but I still see a good amount of background glitches seemingly due to the camera (probably because New Pork isn't used to close-ups)


Oh yeah, and Wily's Castle isn't a completely glitchy mess anymore!
 
Last edited:

Xermo

Smash Champion
Joined
Feb 19, 2013
Messages
2,811
Location
afk
NNID
SSBFC-Xerom
3DS FC
4425-1998-0670
The snake mine thing is a global P:M bug. Not just on your stage.
 

Chromewhip

Smash Cadet
Joined
Jul 8, 2014
Messages
36
I've been waiting for someone to get those super smash land stages up and going! I always thought they were so cool, and had such potential, just the black outline surrounding them always made them unplayable :/

PS did you get rid of the black border surround the stage?
 

soopercool101

Smash Journeyman
Joined
Sep 28, 2013
Messages
389
I've been waiting for someone to get those super smash land stages up and going! I always thought they were so cool, and had such potential, just the black outline surrounding them always made them unplayable :/

PS did you get rid of the black border surround the stage?
Yes! I found that extremely annoying myself. The stage now extends as far as the camera!
 
Last edited:

Chromewhip

Smash Cadet
Joined
Jul 8, 2014
Messages
36
Below are some Idea's I had that I was eventually going to implement myself(still learning PSA, CSS and SFX first) so feel free to follow through with them if you want :)
Super Smash Land Reboots:
would like to see rebooted(with fixed borders):
Hyrule Castle: Raise the right so there is no wall there, potentially make the stage a little longer to the right and add another platorm at battlefield height
Clock Town: Fix the Camera, slightly raise the bottom platform up a few inchs and make it flat as opposed to curved as it is. potentially add a second tent platform on the right, matching the one on the left. Make it so you can't land on/tech/bounce off of the spinning balls on the clock.
Super mario Land: Make the platforms fall-throughable and move them downwards a bit. make the base of the level a little wider as well.
Potentially do something to make this stage playable(such cool textures): https://www.youtube.com/watch?v=ueSnGjwwqrw
Reboot this Stage with the moving platform, but remove walk off's and take out the pit in the middle( replace with one main platform in the middle) https://www.youtube.com/watch?v=EYweG0_dEjk

libertyme has so many cool 2d textures that would make great playable stages! I still might end up doing this one day, but I'm ages away from doing it(if I ever do), so please feel free to use these ideas if you want!
 

soopercool101

Smash Journeyman
Joined
Sep 28, 2013
Messages
389
Below are some Idea's I had that I was eventually going to implement myself(still learning PSA, CSS and SFX first) so feel free to follow through with them if you want :)
Super Smash Land Reboots:
would like to see rebooted(with fixed borders):
Hyrule Castle: Raise the right so there is no wall there, potentially make the stage a little longer to the right and add another platorm at battlefield height
Clock Town: Fix the Camera, slightly raise the bottom platform up a few inchs and make it flat as opposed to curved as it is. potentially add a second tent platform on the right, matching the one on the left. Make it so you can't land on/tech/bounce off of the spinning balls on the clock.
Super mario Land: Make the platforms fall-throughable and move them downwards a bit. make the base of the level a little wider as well.
Potentially do something to make this stage playable(such cool textures): https://www.youtube.com/watch?v=ueSnGjwwqrw
Reboot this Stage with the moving platform, but remove walk off's and take out the pit in the middle( replace with one main platform in the middle) https://www.youtube.com/watch?v=EYweG0_dEjk

libertyme has so many cool 2d textures that would make great playable stages! I still might end up doing this one day, but I'm ages away from doing it(if I ever do), so please feel free to use these ideas if you want!
Wow, that's a lot of ideas! xD
I certainly wouldn't mind doing more Smash Land stages in the future. Hyrule Castle and Mario Underground seem like definite interests of mine, and I would certainly enjoy making more of these. As for the last two, I typically balance stages from games I've played, and I've played neither. That being said, neither of those stages are off the table, as both of them look certainly interesting, and would probably be fun to do! I want to do some different stages before I work on more Smash Land ones though.

With that, the next stage that I'm working on is none other than Saffron City! I was surprised to find that no competitively viable version of this stage existed, so I started work on it myself! You can find a preview in the main post.
 
Last edited:

Chromewhip

Smash Cadet
Joined
Jul 8, 2014
Messages
36
Wow, that's a lot of ideas! xD
I certainly wouldn't mind doing more Smash Land stages in the future. Hyrule Castle and Mario Underground seem like definite interests of mine, and I would certainly enjoy making more of these. As for the last two, I typically balance stages from games I've played, and I've played neither. That being said, neither of those stages are off the table, as both of them look certainly interesting, and would probably be fun to do! I want to do some different stages before I work on more Smash Land ones though.

With that, the next stage that I'm working on is none other than Saffron City! I was surprised to find that no competitively viable version of this stage existed, so I started work on it myself! You can find a preview in the main post.
I have a verison of saffron city thats competetive in my build, and I took it from this build http://smashboards.com/threads/3-15...-build-of-rage83-changelog-and-update.348419/

I can't seem to find the stage on brawlvault or on forums anywhere tho, I like they way yours looks.
 

soopercool101

Smash Journeyman
Joined
Sep 28, 2013
Messages
389
I added some video footage of me playing terribly on the new stage as a showcase, I'm planning on making videos for any other stages I make.

 
Last edited:

DexstarGAMER

Smash Journeyman
Joined
Jan 19, 2014
Messages
205
Location
Mexico
NNID
DexstarGAMER
Hello! I don´t know if you´ve already done a Balanced Corneria stage but i would love to see that!!
Also a Balanced Lylat Cruise stage if you can of course.
 

soopercool101

Smash Journeyman
Joined
Sep 28, 2013
Messages
389
Hello! I don´t know if you´ve already done a Balanced Corneria stage but i would love to see that!!
Also a Balanced Lylat Cruise stage if you can of course.
If it's not in the main post, I haven't balanced it! And I have not balanced either of those stages
For Lylat Cruise, I don't really think I could balance it any more than the one already in Project M (which removed the tipping of the stage).

Corneria, on the other hand, is something I've been wanting to balance for a while, but I've been having some difficulty in figuring out how to go about it. I can remove the random Arwings no problem, but I can't exactly just take out the giant tailfin that is so prominent on the Great Fox. My two ideas on how I might balance the stage are as follows:

1) Make the fighting take place on a group of floating platforms flying next to (or replacing) the Great Fox or
2) Make the fighting take place on one of the buildings in the background (perhaps with some background Arwings to spice things up)

If either of those ideas sound good (or if you have a better one you think would work) please tell me, and I'll see what I can do!
 

DexstarGAMER

Smash Journeyman
Joined
Jan 19, 2014
Messages
205
Location
Mexico
NNID
DexstarGAMER
If it's not in the main post, I haven't balanced it! And I have not balanced either of those stages
For Lylat Cruise, I don't really think I could balance it any more than the one already in Project M (which removed the tipping of the stage).

Corneria, on the other hand, is something I've been wanting to balance for a while, but I've been having some difficulty in figuring out how to go about it. I can remove the random Arwings no problem, but I can't exactly just take out the giant tailfin that is so prominent on the Great Fox. My two ideas on how I might balance the stage are as follows:

1) Make the fighting take place on a group of floating platforms flying next to (or replacing) the Great Fox or
2) Make the fighting take place on one of the buildings in the background (perhaps with some background Arwings to spice things up)

If either of those ideas sound good (or if you have a better one you think would work) please tell me, and I'll see what I can do!
The first one sounds cool, but i need to know if it will be a random gaint platform with other 2 plattforms moving around or how?
 

soopercool101

Smash Journeyman
Joined
Sep 28, 2013
Messages
389
The first one sounds cool, but i need to know if it will be a random gaint platform with other 2 plattforms moving around or how?
I'm not sure yet, but I'll figure that out. It will definitely be a random giant platform, and some non-battlefield fair arrangement of platforms that I'll figure out more as I go.
 

JiFoJoka

Smash Cadet
Joined
Jul 12, 2014
Messages
39
Corneria, on the other hand, is something I've been wanting to balance for a while, but I've been having some difficulty in figuring out how to go about it. I can remove the random Arwings no problem, but I can't exactly just take out the giant tailfin that is so prominent on the Great Fox. My two ideas on how I might balance the stage are as follows:

1) Make the fighting take place on a group of floating platforms flying next to (or replacing) the Great Fox or
2) Make the fighting take place on one of the buildings in the background (perhaps with some background Arwings to spice things up)
Maybe include the small flying ships as temporary platforms (without the hazards for competitive).

If you do a Sector Z version, maybe do asteroids instead.
 

soopercool101

Smash Journeyman
Joined
Sep 28, 2013
Messages
389
Maybe include the small flying ships as temporary platforms (without the hazards for competitive).

If you do a Sector Z version, maybe do asteroids instead.
The problem with doing that would be that the Arwings would be able to take the fighters with them off the screen, which would be unbalanced.
 

JiFoJoka

Smash Cadet
Joined
Jul 12, 2014
Messages
39
The problem with doing that would be that the Arwings would be able to take the fighters with them off the screen, which would be unbalanced.
Well it doesn't have to be. They can fly in the same spot or in a pattern (e.g. moving between left and right like Smashville, or in an arc like Green Hill Zone, or like Randall the Cloud).

Even if they do fly off the screen, I don't think it will make the stage uncompetitive unless it's flying super-fast. Yoshi's Island has those Support Ghosts which goes off-screen.

How you would animate those Arwings to fly in a pattern, I have no idea.
:054:
 
Top Bottom