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I can sorta see where you're coming from but there's actually more to it. Ryu in SFV is actually incredible, but that's mostly because his damage output is absurd in addition to having a solid answer for every situation, making him a really scary character that thrives in SFV's environment. If he was faster he'd unarguably be the best. Mario's strengths lies in his mobility and frame data. I don't know if they're all arounders anymore, but you'd still be right about them being similar in a sense right now.Mario always seemed to me like the "Ryu" of this game (lol).
Solid all around with reasons to keep playing him after you've mastered the basics.
Diddy:Lucas even? how come?
45/55
50/50
55/45
This is the absolute worst / most pessimistic matchup spread for Diddy I'm willing to buy though personally I think it's more likely to look like this:
45/55
50/50
55/45
60/40+
Yes, pointblank. He steps forward, past the person in front of him, and swipes behind them. If you're fine with it because the hitboxes match the animation, well, I'll agree to disagree. But I feel like I'm playing pre-pre-pre-patch Mewtwo.What "dead spot"? If you mean pointblank, then I see nothing wrong. There's clearly a hitbox there.
Likely so he can't fish for kills with it by SHing it at a shield over & over. Sonic should earn kills the Sonic way, not the ZSS way.Also, Sonic's 30 landing frames for Bair in Smash 4 to Brawl's 11. Last I checked, Sonic's Bair isn't broken, so why does it have 30 landing frames? Why not 15? It auto-cancels, but seriously.
Old up-b =/= gliding, but I miss gliding as well.The developers removed gliding.
Not to go all English Teacher on you, but what you wrote doesn't match what you're trying to say. The concluding paragraph "Pit ain't bad" doesn't jive with the supporting paragraphs of "Pit's disjoint footsies are worse than Marth & Ike", "Pit's dash mixup is worse that Falcon & MK's", etc. You'd need to present the good side as well: "But Pit's disjoint footsies work very well in MUs like Kirby and WFT who have issues with disjoints", and, "Pit's dash mixups give slowpokes like Link a really hard time". You're writing he ain't bad while only supporting the argument that he is.When did I say they were bad? Or did you simply infer that on your own?
I find those to be pretty silly nitpicks...The reason I keep trying to pick up Pit again but dropping him again is for bugs: aerial side-b is unsafe on hit, ftilt has a dead spot right in front of him, remote-controlled arrows can't even reach the blast zone corners, and of course, why does a boy with wings have so much landing lag.
I miss his old up-b.
While Ally is coming off of his biggest win ever, I still think it's premature to give him the #4 spot. Until he beat ZeRo yesterday, he hadn't managed to take a game off him, and (with the exception of ELGX Grands) has been unable to make a dent in Nairo and Dabuz since the Diddy nerf. And despite having an overall winning record, he and Mr. R have been going back and forth recently. I do think he probably belongs in top 5, but it's worth noting that he's been able to avoid his demons during his outstanding Pound and GOML runs (until the well-deserved victory over ZeRo).Also I'd say this is a credible top 10 player ranking
1: ZeRo
2: Nairo
3: Dabuz
4: Ally
5: Mr. R
---
6: VoiD
7: Larry Lurr
8: Abadango
9: Leo
10: Mew2King
Ranai, ANTi, and Vinnie have fallen off imo.
Mario's more of a Ken, focussing more on multi-hits and stringing them together coupled with in-your-face pressure than raw footsies. Just compare his Super Jump Punch and dair to Ken's Shoryuken and Tatsumaki, respectively.I can sorta see where you're coming from but there's actually more to it. Ryu in SFV is actually incredible, but that's mostly because his damage output is absurd in addition to having a solid answer for every situation, making him a really scary character that thrives in SFV's environment. If he was faster he'd unarguably be the best. Mario's strengths lies in his mobility and frame data. I don't know if they're all arounders anymore, but you'd still be right about them being similar in a sense right now.
Even then, charging a Shadow Ball often gives Diddy pause for thought when trying to get said banana, whether in the ground or the air.Diddy-Mewtwo is even for many of the same reasons Mewtwo beats Sheik. Mewtwo's can zone him out with d-tilt/fair and shadow-ball all day. He puts extreme pressure on Diddy and makes it tough for Diddy to approach for fear of trading with one of Mewtwo's equally fast, slightly disjointed aerials or getting d-tilted into some nasty stuff.
Diddy has trouble killing M2 with anything but a d-tilt smash confirm which is tough to get with the constant threat of M2's down-tilt. He also doesn't want to be in the air in front of Mewtwo because fair beats all of Diddy's buttons with correct positioning and will kill Diddy at modest percents.
The only thing that makes Mewtwo not win outright like he does against Sheik is the banana.
That's just lack of understanding the move and poor spacing then. It's like people complaining that Ganondorf's Wizard's Foot misses pointblank and Samus's dash attack misses pointblank. Granted, Samus sets up a tackle before using her boosters to perform a stronger tackle, but still. It's how the move moves; it's a design choice... If I step forward and kick like Ken's step kick, I will step pass you if I'm too close. I will not magically hit you because your hurtbox happened to be right on my body.Yes, pointblank. He steps forward, past the person in front of him, and swipes behind them. If you're fine with it because the hitboxes match the animation, well, I'll agree to disagree. But I feel like I'm playing pre-pre-pre-patch Mewtwo.
Why on Mobius would you fish for a kill with a frame 13 move? You only do that if you're Peach and can float about. Sonic can't do that. If he could, sure, but he can't.Likely so he can't fish for kills with it by SHing it at a shield over & over. Sonic should earn kills the Sonic way, not the ZSS way.
Got me on that one. I swore you could glide out of Wings of Icarus, though... Been a long time since I played Brawl...Old up-b =/= gliding, but I miss gliding as well.
IC is a 3 hour flight away from Leo. Other side of the country.IIRC There's a really good Diddy in Mexico (Icey I think) but yea I'll pull a Greninja main and say that Leo facing against the best of their respective characters (which both happened to be disadvantageous MU's for MK) did not help Leo at all. I think MK's exceptional, but not the top of the pack.
EDIT: What is Little Mac's status in the meta? I don't know how his MU's go with other top tiers but I'm confident in saying that he goes even with ZSS and Sheik, two big hitters of the meta.
What Ryu does depends on what his opponent does or wants to do.Yes, pointblank. He steps forward, past the person in front of him, and swipes behind them. If you're fine with it because the hitboxes match the animation, well, I'll agree to disagree. But I feel like I'm playing pre-pre-pre-patch Mewtwo.
Likely so he can't fish for kills with it by SHing it at a shield over & over. Sonic should earn kills the Sonic way, not the ZSS way.
Old up-b =/= gliding, but I miss gliding as well.
Not to go all English Teacher on you, but what you wrote doesn't match what you're trying to say. The concluding paragraph "Pit ain't bad" doesn't jive with the supporting paragraphs of "Pit's disjoint footsies are worse than Marth & Ike", "Pit's dash mixup is worse that Falcon & MK's", etc. You'd need to present the good side as well: "But Pit's disjoint footsies work very well in MUs like Kirby and WFT who have issues with disjoints", and, "Pit's dash mixups give slowpokes like Link a really hard time". You're writing he ain't bad while only supporting the argument that he is.
But I think the crux of your argument why no one plays Pit has more to go with lacking a polarizing strength. Which I'd like to see your thoughts on, if only because I think Mario seems to refute the idea.
I think Pit is harder to play than Ryu. Ryu takes execution, but once learned his gameplan is pretty similar from MU to MU so you're good to go. Pit requires several gameplans depending on MU, and requires the ability to execute all these different gameplans. Who of us is pretty good at footsies AND edgeguarding AND dash mixups AND zoning AND maximizing punishes AND rushdown AND conservative play AND explosive play, etc., when we're not playing a character dedicated to the particular strength? Most of us are good at a couple of them and gravitate to a character that maximizes it. Pit doesn't qualify. Pit requires the player to be a jack-of-all-trades as well.
Literally every player on that list is objectively better than MVD lmao30. Pink Fresh
29. SlayerZ
28. Mew2King
27. K9sbruce
26. Rain
25. Trela
24. Hyuga
23. Zinoto
22. Tyrant
21. MVD
This will be Das Koopa's to answer, but I wouldn't put FOW in my top 10 either, as much as I dearly want to. The man loses to most of the top players on a regular basis (and then some players below him like that notable loss to Tearbear), and although he definitely has the potential to beat pretty much any one of them, he needs momentum - a finnicky strength - and knowledge to do it on a more consistent basis before I would place him top 10. Right now I would put him between 10 and 20.Das Koopa there's a mysterious lack of FOW on your top 10. Do you not believe he's there?
I can agree with that to a point. I feel his consistent top 8 placings at (super)majors should at least put him in contention for the top 10. At minimum around 11-15. He's lost to a lot of the people above him, but they weren't blowouts either. Being a momentum based player as he is definitely is a hindrance. Same for the fact that he doesn't really know how to slow down (FOW vs. Trela) when needed.This will be Das Koopa's to answer, but I wouldn't put FOW in my top 10 either, as much as I dearly want to. The man loses to most of the top players on a regular basis (and then some players below him like that notable loss to Tearbear), and although he definitely has the potential to beat pretty much any one of them, he needs momentum - a finnicky strength - and knowledge to do it on a more consistent basis before I would place him top 10. Right now I would put him between 10 and 20.
But ohmigod I want FOW to be a top 10 staple. He's a really hype player.
The 10 number is somewhat arbitrary and anything past 7th (Lurr) is pretty shaky and hard to define, so FOW could be a contender, sure. M2K, Abadango, and Leo probably have the most recent success, but it could all be compared with the work of plays like FOW, ANTi, Marss, etc.Das Koopa there's a mysterious lack of FOW on your top 10. Do you not believe he's there?