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Yup!Thinkaman I recall you mentioning way back that Meta Knight is Little Mac's nightmare matchup, and that was actually BEFORE players discovered the ladder combo.
DEFCON Armageddon? That's....pretty bad. You mind explaining why?Yup!
We're now back to nightmare status, down from DEFCON Armageddon.
I may have been exaggerating a tad. Especially because the ladder combo was sort of overkill in the matchup, where LM being in disadvantage was already practically a lost stock, so what else is new.DEFCON Armageddon? That's....pretty bad. You mind explaining why?
with which character? Mario right?Ally beat mr 3-1.
the shei k nerfs are real
It's great to snag people trying to be cautious with their aerial approaches.Don't even get me started on the magical sliding up smash! Sometimes it's great but other times...
Speaking of Mac's frame data, are his smashes safe on shield? I had a hell of a time trying to punish them earlier today, but it was online so I can't rule out latency issues.I may have been exaggerating a tad. Especially because the ladder combo was sort of overkill in the matchup, where LM being in disadvantage was already practically a lost stock, so what else is new.
LM still has dominant frame data and the ability to punish mistakes in disgusting ways. It's just that his normal weakness of having a poor disadvantage is cranked to 11 in this matchup, and MK copes with his tools quite well.
When spaced well, yes. That was part of the damage buff from last patch.Speaking of Mac's frame data, are his smashes safe on shield? I had a hell of a time trying to punish them earlier today, but it was online so I can't rule out latency issues.
This is only true if Cloud needed all 3 seconds (on average) of charge time to actually get full Limit. Remember that Cloud's Limit charge requirement didn't change for damage taken and received--if Cloud has already been hit/hit people enough to get half or more of his meter when he gets his free charge time, then 3 seconds charges the rest no matter what, meaning that the charge time nerf actually increased his combat charge time from 0.0 to 0.0 seconds, i.e. 0% or not at all.I promised I'd post a bit about why people are underrating the Cloud LB charge speed nerf.
Please note that I'm not saying it is a huge change, just that it is bigger than most people are writing it off as. (It's also exactly what I wanted nerfed on Cloud, alongside uair and LB CS KBG; so they managed to hit all three, albeit in small magnitudes.)
So Cloud's charge time was nerfed from around 6.0 to 6.7 seconds. That admittedly doesn't look like much.
The key though, is that Cloud often gets 2.0-4.0 seconds of charge for free:
Let's use 3.0 seconds of free charge as a base case example. In this case, Cloud real combat charge time increased from 3.0 to 3.7 seconds. That's a much more significant difference, literally about twice as much.
- ~1.0-4.0 seconds after a non-lethal successful LB hit
- ~2.0 seconds during respawn invincibility
- ~2.5 seconds after killing someone off the side
- ~3.0 seconds after killing someone via inability to recover
- ~4.0 seconds after killing someone off the top
But wait, there's more! This doesn't just mean that Cloud gets fewer offensive LB uses to throw out. It also means that the window in which Cloud does not have access to LB up-b is almost 25% bigger.
Cloud isn't just hitting you with LB CS less, he's also potentially getting gimped more.
Again, not a huge change, but definitely non-trivial and definitely Cloud's biggest nerf. Maybe if people stop taking Cloud to Smashville, it would actually matter.
I think the issue is that most moves will beat out that five frame startup for the invincibility. Just bringing to frame 3 could be a game changer for her.Nayru's will beat out any move that also has the user's hurtbox collide with the invincible part. Which is a lot less than any move that takes more than 5 frames, since moves more than 5 frames are often spacing moves used from a safe distance. Can zelda threaten the area around her well? I always found that was the biggest issue, was really slow respectul play meant she never got many good hits in.
The video has been deleted what does it show ?ayy lmao
Yes Roy is low tier, if you ask me and many others.
Poor design + lack of results = low tier in my book
What Zelda got were nice quality of life buffs, but far from ones that actually helped to solve or counterbalance her issues.Let's talk about Zelda. I know for a fact that she isn't the worst character, especially with these buffs. Nayru's was a huge change. Now, if she doesn't get hit in the first 5 frames, it will beat out every single move in the game due to the intangibility and hitbox overlapping. This will help her take off pressure, something she really used to struggle with. Her grab ranges have improved, now the high endlag is tolerable due to the great range. Damage buffs to Jab, Uair, and Nair were very nice. Ftilt is a special case. It's now a decent punish due to it's speed. It used to be her most ranged move prepatch and it was even granted with more range this patch. It has the same range as Marth's Fsmash.
Ally won his sets 3-1 each, Mr r won his set 3-0. That's an overall match count of 6-5 in Ally's favor. Could be an even matchup now but future results will shed more light on that matter.is ally's theory about sheik loising to mario true?
I'm not sure as in mr stomped ally in the the 1st set but got destroyed in winners/2nd set.
The mu itself seems more even/volatile do to how disgusting rage mario is and how snowbally sheik is.
finally some wario action, i thought that nasubi dropped himBracket (translated by juddy96 ): http://challonge.com/Hirosuma3T
FILIP 2-0 Kie
This one wasn't such a shock, as FILIP has won this matchup before (though Kie has also beaten Ron). FILIP outplayed his opponent game 1 and was aided by a very early SD game 2.
Depuzo 2-0 Atelier
I hadn't realized just how badly D3 bodies Luma; bair literally sends her flying, and Gordos also seem annoying. Having multiple jumps also helps vs. uair traps even with his garbage air speed.
Nasubi 2-0 Ron
People used to talk about how Wario won this matchup back when Luigi was seen everywhere. Waft turned out to be critical in sealing Nasubi game 1, and game 2 ended with some impressive edgeguarding.
Ri-ma 2-1 9B
Ri-ma just lost to another Bayo player at Shulla-bra VI last night, and Hyuga just got double-eliminated by Tyroy earlier today. Just when this matchup was appearing hopeless, Ri-ma upped the patience, taking one match within seconds of a timeout. It's good to know that TL can still win this so long as he can hold a lead.
ikep 2-0 Ri-ma
OK, maybe I called this one too soon. 9B lost to TL when he played Ryu as well. Could this wind up being an atrocious matchup masked by a specific player weakness? Definitely keep an eye on Bayo vs. TL going forward. As one final piece of data, Ri-ma lost the rematch vs. 9B 0-2; I'm not sure what that means.
ikep 2-0 9B
This one was less exciting than it sounds. 9B was winning game 1 soundly when he SD'd at 0% on his final stock. Game 2 was as $5.99 as anything you've ever seen. A disappointing finish for one of Japan's best players.1) ikep
2) Nasubi
3) 9B
4) Ri-ma
5) FILIP
5) Lagnel
7) Mizero
7) Ron
EDIT: I'm updating this post as the night moves on. All VODs should be on SHI-Gaming's channel tomorrow.
He did... for only a few weeks cuz Sheik got nerfed lol, so he picked up Wario once again, along with Mario.finally some wario action, i thought that nasubi dropped him
Well, to be fair and square, it should be percieved from a Bowser main's view. Meaning that when using Bowser, there are people that beat you up worse than Link. I also saw Kuma claiming that it was purely from an advantage stage point of view, then again that should've probably been stated better. Link having a disjoint, huge range, and projectiles that easily zone Bowser out should already mean Bowser is losing this at least 40-60, but then again.. I play neither Bowser nor Link.That's two MU charts that say Bowser beats Link. How the hell is that even possible? I wouldn't even call it even. I won't even rant because of how ridiculous that sounds.
Now I feel like people are just handpicking with these lists...