SamuraiPanda
Smash Hero
- Joined
- May 22, 2006
- Messages
- 6,924
Here it is guys, lets figure out what is different! Changes will only be added to the OP if they have a) sufficient evidence [i.e. video comparisons or frame data], b) Multiple sources confirming, c) Direct comparison to v1.0.3 or earlier, or d) You are Dantarion.
Let's do this.
BOWSER
FLYING SLAM & DASH SLAM
BOWSER JR.
DTHROW
CHARIZARD
DRAGON RUSH (Custom side B)
KING DEDEDE
FAIR
DIDDY KONG
JAB 3
DR. MARIO
FAIR
FALCO
FAIR LANDING HITBOX
GANONDORF
NAIR
GAME & WATCH
PARACHUTE
GRENINJA
USMASH
FLIP KICK KNOCKBACK GROWTH :100 ⇒ 102
BACK KICK KNOCKBACK GROWTH :100 ⇒ 101
IKE
JAB 3
KIRBY
INHALE
JIGGLYPUFF
ROLLOUT
LINK
FSMASH 1
LITTLE MAC
REPEATING JAB
LUCARIO
EXTREMESPEED
LUCINA
JAB 1
LUIGI
FSMASH
MARIO
UTILT
MARTH
COUNTER
MEGA MAN
RUSH
META KNIGHT
NAIR
NESS
PK THUNDER 2
OLIMAR
PIKMIN PLUCK
PACMAN
USMASH
PALUTENA
UTILT
PEACH
GENERAL
PIKACHU
FSMASH
ROBIN
THORON
ROSALINA AND LUMA
DTILT
SHEIK
FAIR
SHULK
JAB 1
SONIC
FSMASH
TOON LINK
BOMBS
WARIO
GENERAL
WII FIT TRAINER
AIR DODGE
YOSHI
DASH ATTACK
ZELDA
UTILT
ZERO SUIT SAMUS
AIR DODGE
NO CHANGES FOUND SO FAR![Substitute :substitute: :substitute:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
CAPTAIN FALCON
DARK PIT
DONKEY KONG
DUCK HUNT DOG
FOX
MII GUNNER
PIT
ROB
SAMUS
VILLAGER
Let's do this.
KEY
- Any values labeled as red is a nerf
- Any values labeled as light green is a buff
- Any values with no colour is something that can be considered a nerf or a buff
- Striked out values are from last patch
GENERAL GAMEPLAY CHANGES
- Preliminary results show that VECTORING MAY BE REMOVED AND DI IS BACK IN THE GAME
What this means: More intuitive inputs for veterans, EARLIER kills and MORE COMBOS (possibly) - DACUS removed (to clarify: this is NOT a Usmash while running which is still possible)
- Roll cancelled pivot grab timing has been tightened significantly
FLYING SLAM & DASH SLAM
GAMEPLAY MECHANIC : When used off the edge now KO's Bowser before the opponent
DTHROW
DTHROW DAMAGE : 8% ⇒ 7.5%
DTHROW NUMBER OF HITS :10 ⇒ 8
DTHROW NUMBER OF HITS :
DRAGON RUSH (Custom side B)
DAMAGE : 15% ⇒ 11%
FAIR
DAMAGE : 13% ⇒ 12%
DTHROWANGLE : 70 ⇒ 80
KNOCKBACK GROWTH :60 ⇒ 82
GORDO THROWKNOCKBACK GROWTH :
REFLECT THRESHOLD : 3% ⇒ 2%
(14%) HITBOX SIZE :3.5 ⇒ 3.1
(12.5%) HITBOX SIZE :3.3 ⇒ 2.9
(11%) HITBOX SIZE :3.1 ⇒ 2.6
(9%) HITBOX SIZE :2.8 ⇒ 2.4
BUGFIX : Fixed a bug where air dodging or using nair would cause odd behaviour in hit Gordos
TOPSPIN GORDO(14%) HITBOX SIZE :
(12.5%) HITBOX SIZE :
(11%) HITBOX SIZE :
(9%) HITBOX SIZE :
BUGFIX : Fixed a bug where air dodging or using nair would cause odd behaviour in hit Gordos
REFLECT THRESHOLD : 3% ⇒ 2%
HITBOX SIZE :3.5 ⇒ 3.1
BOUNCING GORDOHITBOX SIZE :
REFLECT THRESHOLD : 3% ⇒ 2%
HITBOX SIZE :3.5 ⇒ 3.1
HITBOX SIZE :
JAB 3
HITBOX SIZE : 4 ⇒ 5
PEANUT POPGUNBUGFIX : Cancelling hitstun with Peanut Popgun removed
FAIR
(15%) KNOCKBACK GROWTH : 95 ⇒ 102
(10/11%) KNOCKBACK GROWTH :85 ⇒ 95
DAIR(10/11%) KNOCKBACK GROWTH :
DAIR NUMBER OF HITS : 7 ⇒ 5
DAIR DAMAGE :12.75% ⇒ 10.99~%
DAIR LANDING LAG : Reduced
DAIR DAMAGE :
DAIR LANDING LAG : Reduced
FAIR LANDING HITBOX
DAMAGE : 2% ⇒ 5%
POSITIONING : Hitbox positions have been tweaked
LASERPOSITIONING : Hitbox positions have been tweaked
PEW PEW : While grounded Falco shoots lasers faster
VOID REFLECTORBUGFIX : Now properly reflects Villager's Timber
NAIR
LANDING LAG : Reduced moderately
FAIRLANDING LAG : Reduced slightly
UAIRLANDING LAG : Reduced slightly
DAIRLANDING LAG : Reduced slightly
BAIRLANDING LAG Reduced slightly
PARACHUTE
BUGFIX Grabbing Game & Watch after he uses up B now refreshes his up B
BUCKETABSORB CHANGE Bucket no longer fills completely with a single Pikachu thunder [note: technically this is actually a Pikachu change
USMASH
(5%) HITBOX SIZE : 6.5 ⇒ 5
(14%) HITBOX SIZE :7 ⇒ 6
(HIT 2) DAMAGE :13% ⇒ 11%
LATE DAMAGE :11% ⇒ 10%
ENDING LAG : Moderately increased
DSMASH(14%) HITBOX SIZE :
(HIT 2) DAMAGE :
LATE DAMAGE :
ENDING LAG : Moderately increased
DAMAGE : 11% ⇒ 13%
LATE DAMAGE :9% ⇒ 11%
KNOCKBACK GROWTH :93 ⇒ 90
FAIRLATE DAMAGE :
KNOCKBACK GROWTH :
KNOCKBACK GROWTH : 92 ⇒ 84
UAIR(HIT 6) KNOCKBACK GROWTH : 190 ⇒ 168
GENERAL : Structural changes including a new hitbox with a 85 angle following the normal autolink (365) one
WATER SHURIKANGENERAL : Structural changes including a new hitbox with a 85 angle following the normal autolink (365) one
ENDING LAG : Increased
SHADOW SNEAKFLIP KICK KNOCKBACK GROWTH :
BACK KICK KNOCKBACK GROWTH :
FLYING NINJAS : Aerial Shadow Sneak has less ending lag
BUGFIX : Greninja can no longer cancel aerial landing lag with Shadow Sneak
HYDRO PUMPBUGFIX : Greninja can no longer cancel aerial landing lag with Shadow Sneak
BASE KNOCKBACK : 85 ⇒ 65
KNOCKBACK GROWTH :130 ⇒ 100
KNOCKBACK GROWTH :
JAB 3
HITS ON : Frame 9 ⇒ Frame 8
FTILTENDING LAG : Reduced
DTILTHITBOX SIZE : 4/4 ⇒ 3.8/3
DAMAGE :7% ⇒ 8%
ANGLE :361 ⇒ 80
BASE KNOCKBACK :50 ⇒ 70
KNOCKBACK GROWTH :90 ⇒ 70
POSITIONING : Hitbox positions have been tweaked
FAIRDAMAGE :
ANGLE :
BASE KNOCKBACK :
KNOCKBACK GROWTH :
POSITIONING : Hitbox positions have been tweaked
HITBOX SIZE : 4.5 ⇒ 5
GENERAL : Animation is faster, has much earlier autocancel frames, hitbox positions tweaked slightly
DAIRGENERAL : Animation is faster, has much earlier autocancel frames, hitbox positions tweaked slightly
HITBOX SIZE : 4.8 ⇒ 6
SPIKE HITBOX SIZE :4.5/5.3 ⇒ 5.5/6.3
BAIRSPIKE HITBOX SIZE :
DAMAGE : 13% ⇒ 14%
COUNTERBUGFIX : Fixed a bug where using Counter at certain parts of a walk or run animation would propel Ike forward a short distance
INHALE
GENERAL : Some hats of tweaked neutral special attacks have been changed
ROLLOUT
BUGFIX : Rollout's instant reversal glitch has been removed
FSMASH 1
(7%) BASE KNOCKBACK : 60 ⇒ 47
DAIRBUGFIX : Fastfall down air no longer bounces on shields
BOMBSBUGFIX : Bomb cancelling aerial lag has been removed.
REPEATING JAB
DAMAGE PER HIT: 1% ⇒ 0.7%
JAB COMBO ENDERDAMAGE : 8% ⇒ 7%
FTILTPOSITIONING : Hitboxes have been moved closer to Little Mac, reducing his effective range
NAIRSDI MULTIPLIER : 1.0× ⇒ 2.0×
JOLT HAYMAKERAERIAL SIDE B : Distance has been reduced by 10% and travels at a slower speed
EXTREMESPEED
LANDING LAG : Increased
JAB 1
JAB 1 KNOCKBACK GROWTH : 60 ⇒ 50
JAB 1 BASE KNOCKBACK :25 ⇒ 20
COUNTERJAB 1 BASE KNOCKBACK :
BUGFIX : Using Counter after being trumped from the ledge no longer changes momentum
FSMASH
(NOT ANGLED) ANGLE : 55 ⇒ 53
(ALL ANGLES) DAMAGE :14% ⇒ 15%
DSMASH(ALL ANGLES) DAMAGE :
(HIT 2) ANGLE : 70 ⇒ 60
(HIT 2) KNOCKBACK GROWTH :80 ⇒ 100
FAIR(HIT 2) KNOCKBACK GROWTH :
HITBOX SIZE : 4.8 ⇒ 5.6
SUPER JUMP PUNCH(20%) HITBOX SIZE : 2.1 ⇒ 2.2
(25%) HITBOX SIZE :1.6 ⇒ 1.7
POSITIONING : Hitbox positions have been tweaked
(25%) HITBOX SIZE :
POSITIONING : Hitbox positions have been tweaked
UTILT
DAMAGE : 6.3% ⇒ 5.5%
COUNTER
BUGFIX : Using Counter after being trumped from the ledge no longer changes momentum
RUSH
BUGFIX : Cancelling hitstun with Rush removed
BUGFIX : Grabbing Megaman after he uses up B now refreshes up B
LEAF SHIELDBUGFIX : Grabbing Megaman after he uses up B now refreshes up B
ENDING LAG : Reduced
NAIR
DAMAGE : 7% ⇒ 10%
LATE DAMAGE :5% ⇒ 7.5%
FAIRLATE DAMAGE :
(HITS 1 & 2) ANGLE : 365 (autolink) ⇒ 85
(HITS 1 & 2) KNOCKBACK : Reduced to compensate losing the autolink angle
UAIR(HITS 1 & 2) KNOCKBACK : Reduced to compensate losing the autolink angle
VISUAL : Sword trails have been reduced to match hitbox size better
POSITIONING : Hitbox positions have been tweaked
DAIRPOSITIONING : Hitbox positions have been tweaked
VISUAL : Sword trails have been reduced to match hitbox size better
POSITIONING : Hitbox positions have been tweaked
BAIRPOSITIONING : Hitbox positions have been tweaked
(4%) KNOCKBACK GROWTH : 180 ⇒ 212
FTHROWBUGFIX : Forward throw now does the correct amount of damage to characters who were only taking 3%
PK THUNDER 2
ENDING LAG : Increased
DTHROWDAMAGE : 9% ⇒ 7%
BUGFIX : Down throw now does the correct amount of damage to Mr. Game & Watch
BUGFIX : Down throw now does the correct amount of damage to Mr. Game & Watch
PIKMIN PLUCK
BUGFIX : Pikmin Pluck cannot be ledge canceled anymore
PIKMIN THROWW PIKMIN LATCH DAMAGE : 2.6% per tic ⇒ 3.7% per tic
R/B/Y PIKMIN LATCH DAMAGE :1.3% per tic ⇒ 1.1% per tic
PIKMIN LATCH TIME : Pikmin stay attached for longer.
PIKMINR/B/Y PIKMIN LATCH DAMAGE :
PIKMIN LATCH TIME : Pikmin stay attached for longer.
BUGFIX : Using down smash after a down throw no longer makes Pikmin unusable
USMASH
ENDING LAG : Increased
NEUTRAL B (GALAGA)DAMAGE : 11% ⇒ 9%
FIRE HYDRANTFIRE HYDRANT INTEGRITY : 12 HP ⇒ 13 HP
UTILT
ENDING LAG : Reduced
DTILTENDING LAG : Reduced
USMASHHITBOX ENDS : Frame 25 ⇒ Frame 28
COUNTERBUGFIX : Fixed a bug where using Counter at certain parts of a walk or run animation would propel Palutena forward a short distance
PIVOT GRABSIZE : Range reduced
GENERAL
BUGFIX : Aerials properly stale when used while floating.
TURNIP PULLBUGFIX : Turnip cancelling aerial lag has been removed
BUGFIX : Turnip ledge cancelling has been removed.
BUGFIX : Turnip ledge cancelling has been removed.
FSMASH
(15%) KNOCKBACK GROWTH : 65 ⇒ 73
(12%) KNOCKBACK GROWTH :100 ⇒ 102
SKULL BASH(12%) KNOCKBACK GROWTH :
KNOCKBACK GROWTH : 60 ⇒ 62
THUNDERKNOCKBACK GROWTH : 62 ⇒ 66
GENERAL : Only has one projectile instead of 4, meaning it cannot fully charge G&W Bucket
GENERAL : Only has one projectile instead of 4, meaning it cannot fully charge G&W Bucket
THORON
BUGFIX : Can no longer get a 3rd jump by fully charging Thoron
ELWINDRECOVERY : Can grab the ledge backwards now
GENERALBUGFIX : Footstool glitch allowing the Zero Suit Samus infinite has been fixed
DTILT
HITS ON : 5 ⇒ 6
POSITIONING : Hitbox positions have been tweaked
FSMASHPOSITIONING : Hitbox positions have been tweaked
KNOCKBACK GROWTH : 115 ⇒ 111
USMASHKNOCKBACK GROWTH : 100 ⇒ 90
HITBOX SIZE : Very slightly reduced
DSMASHHITBOX SIZE : Very slightly reduced
ENDING LAG : Increased
NAIREARLY NAIR DAMAGE : 6% ⇒ 5%
LATE NAIR DAMAGE :10% ⇒ 7.5%
POSITIONING : Hitbox positions have been tweaked
FAIRLATE NAIR DAMAGE :
POSITIONING : Hitbox positions have been tweaked
(1%) BASE KNOCKBACK : 20/35 ⇒ 55
(4%) BASE KNOCKBACK :60 ⇒ 50
LUMA SHOT(4%) BASE KNOCKBACK :
DISTANCE : Uncharged and lightly charged Luma Shot has slightly less distance
FTHROWKNOCKBACK GROWTH : 85 ⇒ 76
BTHROWKNOCKBACK GROWTH : 70 ⇒ 60
GRABENDING LAG : Increased
LUMA MECHANICSLUMA RESPAWN : 8.9 seconds ⇒ 12.5 seconds
UP SMASH HITBOX SIZE :4 ⇒ 5.5
LATE UP SMASH DAMAGE :4% ⇒ 5%
LUMA RECALL : Returns to Rosalina faster
LUMA : Cannot be controlled while being thrown or taking damage
UP SMASH HITBOX SIZE :
LATE UP SMASH DAMAGE :
LUMA RECALL : Returns to Rosalina faster
LUMA : Cannot be controlled while being thrown or taking damage
FAIR
DAMAGE : 6.8% ⇒ 5.5%
SOURSPOT DAMAGE :6% ⇒ 4.8%
UAIRSOURSPOT DAMAGE :
NUMBER OF HITS : 5 ⇒ 4
DAMAGE :8% ⇒ 7%
(4% HIT) KNOCKBACK GROWTH :155 ⇒ 138
NEEDLE STORMDAMAGE :
(4% HIT) KNOCKBACK GROWTH :
ENDING LAG : Increased
BOUNCING FISHKNOCKBACK GROWTH : 100 ⇒ 90
BASE KNOCKBACK :30 ⇒ 26
BASE KNOCKBACK :
JAB 1
DAMAGE : 3% ⇒ 3.5%
JAB 2DAMAGE : 3% ⇒ 3.5%
JAB 3DAMAGE : 4.3% ⇒ 5.3%
DASH ATTACKDAMAGE : 10% ⇒ 11%
FTILTDAMAGE : 12% ⇒ 13%
KNOCKBACK GROWTH :100 ⇒ 92
UTILTKNOCKBACK GROWTH :
DAMAGE : 7% ⇒ 8%
DTILTDAMAGE : 8% ⇒ 9%
GENERAL : Hitboxes made more reliable
FSMASHGENERAL : Hitboxes made more reliable
DAMAGE : 17.5% ⇒ 18.5%
GENERAL : Hitboxes on first hit cleaned up and made more reliable
USMASHGENERAL : Hitboxes on first hit cleaned up and made more reliable
DAMAGE : 17% ⇒ 18%
DSMASHDAMAGE : All hitboxes increased by 1%
NAIRSWEETSPOT DAMAGE : 7% ⇒ 8%
SOURSPOT DAMAGE :6% ⇒ 7%
FAIRSOURSPOT DAMAGE :
SWEETSPOT DAMAGE : 6.5% ⇒ 7.5%
SOURSPOT DAMAGE :5% ⇒ 6%
LANDING LAG: Reduced slightly
UAIRSOURSPOT DAMAGE :
LANDING LAG: Reduced slightly
DAMAGE : 13% ⇒ 15%
DAIRDAMAGE : 15% ⇒ 17%
BAIRDAMAGE : 11% ⇒ 12%
LATE DAMAGE :7% ⇒ 8%
MONADO ARTSLATE DAMAGE :
MONADO ART SPEED DAMAGE DEALT MULTIPLIER : 0.72× ⇒ 0.8×
MONADO ART BUSTER DAMAGE TAKEN MULTIPLIER :1.2× ⇒ 1.13×
AIR SLASHMONADO ART BUSTER DAMAGE TAKEN MULTIPLIER :
(HIT 1) DAMAGE : 5% ⇒ 6%
FTHROWDAMAGE : 10% ⇒ 11%
UTHROWDAMAGE : 6% ⇒ 7%
DTHROWDAMAGE : 6% ⇒ 7%
BTHROWDAMAGE : 11% ⇒ 12%
FSMASH
ENDING LAG : Increased
SPRINGBUGFIX : Grabbing Sonic after he uses up B now refreshes his up B
BOMBS
BUGFIX : Bomb cancelling aerial lag has been removed
GENERAL
BUGFIX : Wario's momentum glitch (Wectoring) has been removed.
BUGFIX : Air grab release sends Wario farther and cannot be combo'd out of
BUGFIX : Air grab release sends Wario farther and cannot be combo'd out of
AIR DODGE
LANDING LAG : 12 frames ⇒ 22 frames
FAIRPROPERTIES : Foot hitbox is no longer unshieldable
DASH ATTACK
ENDING LAG : Ending lag increased
DAIRLANDING LAG : Ending lag increased
NEUTRAL BSTART UP : Start-up lag increased
UP BBUGFIX : Teleggporting removed
DOWN BBUGFIX(?) : No longer slides on slopes.
UTILT
DAMAGE : 6.5% ⇒ 7.2%
PIVOT GRABSIZE : Range reduced
AIR DODGE
LANDING LAG : 15 frames ⇒ 22 frames
USMASHHITS ON : Frame 9 ⇒ Frame 11
PARALYZERENDING LAG : Increased
SPREADING SHOTENDING LAG : Reduced
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