SamuraiPanda
Smash Hero
- Joined
- May 22, 2006
- Messages
- 6,924
Here it is guys, lets figure out what is different! Changes will only be added to the OP if they have a) sufficient evidence [i.e. video comparisons or frame data], b) Multiple sources confirming, c) Direct comparison to v1.0.3 or earlier, or d) You are Dantarion.
Let's do this.
FLYING SLAM & DASH SLAM
BOWSER JR.
DTHROW
CHARIZARD
DRAGON RUSH (Custom side B)
KING DEDEDE
FAIR
DIDDY KONG
JAB 3
DR. MARIO
FAIR
FALCO
FAIR LANDING HITBOX
GANONDORF
NAIR
GAME & WATCH
PARACHUTE
GRENINJA
USMASH
FLIP KICK KNOCKBACK GROWTH :100 ⇒ 102
BACK KICK KNOCKBACK GROWTH :100 ⇒ 101
IKE
JAB 3
KIRBY
INHALE
JIGGLYPUFF
ROLLOUT
LINK
FSMASH 1
LITTLE MAC
REPEATING JAB
LUCARIO
EXTREMESPEED
LUCINA
JAB 1
LUIGI
FSMASH
MARIO
UTILT
MARTH
COUNTER
MEGA MAN
RUSH
NAIR
NESS
PK THUNDER 2
OLIMAR
PIKMIN PLUCK
PACMAN
USMASH
PALUTENA
UTILT
PEACH
GENERAL
PIKACHU
FSMASH
ROBIN
THORON
ROSALINA AND LUMA
DTILT
SHEIK
FAIR
SHULK
JAB 1
SONIC
FSMASH
TOON LINK
BOMBS
WARIO
GENERAL
WII FIT TRAINER
AIR DODGE
YOSHI
DASH ATTACK
ZELDA
UTILT
ZERO SUIT SAMUS
AIR DODGE
NO CHANGES FOUND SO FAR
CAPTAIN FALCON
DARK PIT
DONKEY KONG
DUCK HUNT DOG
FOX
MII GUNNER
PIT
ROB
SAMUS
VILLAGER
Let's do this.
KEY
- Any values labeled as red is a nerf
- Any values labeled as light green is a buff
- Any values with no colour is something that can be considered a nerf or a buff
- Striked out values are from last patch
GENERAL GAMEPLAY CHANGES
- Preliminary results show that VECTORING MAY BE REMOVED AND DI IS BACK IN THE GAME
What this means: More intuitive inputs for veterans, EARLIER kills and MORE COMBOS (possibly) - DACUS removed (to clarify: this is NOT a Usmash while running which is still possible)
- Roll cancelled pivot grab timing has been tightened significantly
FLYING SLAM & DASH SLAM
GAMEPLAY MECHANIC : When used off the edge now KO's Bowser before the opponent
BOWSER JR.
DTHROW
DTHROW DAMAGE : 8% ⇒ 7.5%
DTHROW NUMBER OF HITS :10 ⇒ 8
DTHROW NUMBER OF HITS :
CHARIZARD
DRAGON RUSH (Custom side B)
DAMAGE : 15% ⇒ 11%
KING DEDEDE
FAIR
DAMAGE : 13% ⇒ 12%
DTHROWANGLE : 70 ⇒ 80
KNOCKBACK GROWTH :60 ⇒ 82
GORDO THROWKNOCKBACK GROWTH :
REFLECT THRESHOLD : 3% ⇒ 2%
(14%) HITBOX SIZE :3.5 ⇒ 3.1
(12.5%) HITBOX SIZE :3.3 ⇒ 2.9
(11%) HITBOX SIZE :3.1 ⇒ 2.6
(9%) HITBOX SIZE :2.8 ⇒ 2.4
BUGFIX : Fixed a bug where air dodging or using nair would cause odd behaviour in hit Gordos
TOPSPIN GORDO(14%) HITBOX SIZE :
(12.5%) HITBOX SIZE :
(11%) HITBOX SIZE :
(9%) HITBOX SIZE :
BUGFIX : Fixed a bug where air dodging or using nair would cause odd behaviour in hit Gordos
REFLECT THRESHOLD : 3% ⇒ 2%
HITBOX SIZE :3.5 ⇒ 3.1
BOUNCING GORDOHITBOX SIZE :
REFLECT THRESHOLD : 3% ⇒ 2%
HITBOX SIZE :3.5 ⇒ 3.1
HITBOX SIZE :
DIDDY KONG
JAB 3
HITBOX SIZE : 4 ⇒ 5
PEANUT POPGUNBUGFIX : Cancelling hitstun with Peanut Popgun removed
DR. MARIO
FAIR
(15%) KNOCKBACK GROWTH : 95 ⇒ 102
(10/11%) KNOCKBACK GROWTH :85 ⇒ 95
DAIR(10/11%) KNOCKBACK GROWTH :
DAIR NUMBER OF HITS : 7 ⇒ 5
DAIR DAMAGE :12.75% ⇒ 10.99~%
DAIR LANDING LAG : Reduced
DAIR DAMAGE :
DAIR LANDING LAG : Reduced
FALCO
FAIR LANDING HITBOX
DAMAGE : 2% ⇒ 5%
POSITIONING : Hitbox positions have been tweaked
LASERPOSITIONING : Hitbox positions have been tweaked
PEW PEW : While grounded Falco shoots lasers faster
VOID REFLECTORBUGFIX : Now properly reflects Villager's Timber
GANONDORF
NAIR
LANDING LAG : Reduced moderately
FAIRLANDING LAG : Reduced slightly
UAIRLANDING LAG : Reduced slightly
DAIRLANDING LAG : Reduced slightly
BAIRLANDING LAG Reduced slightly
GAME & WATCH
PARACHUTE
BUGFIX Grabbing Game & Watch after he uses up B now refreshes his up B
BUCKETABSORB CHANGE Bucket no longer fills completely with a single Pikachu thunder [note: technically this is actually a Pikachu change
GRENINJA
USMASH
(5%) HITBOX SIZE : 6.5 ⇒ 5
(14%) HITBOX SIZE :7 ⇒ 6
(HIT 2) DAMAGE :13% ⇒ 11%
LATE DAMAGE :11% ⇒ 10%
ENDING LAG : Moderately increased
DSMASH(14%) HITBOX SIZE :
(HIT 2) DAMAGE :
LATE DAMAGE :
ENDING LAG : Moderately increased
DAMAGE : 11% ⇒ 13%
LATE DAMAGE :9% ⇒ 11%
KNOCKBACK GROWTH :93 ⇒ 90
FAIRLATE DAMAGE :
KNOCKBACK GROWTH :
KNOCKBACK GROWTH : 92 ⇒ 84
UAIR(HIT 6) KNOCKBACK GROWTH : 190 ⇒ 168
GENERAL : Structural changes including a new hitbox with a 85 angle following the normal autolink (365) one
WATER SHURIKANGENERAL : Structural changes including a new hitbox with a 85 angle following the normal autolink (365) one
ENDING LAG : Increased
SHADOW SNEAKFLIP KICK KNOCKBACK GROWTH :
BACK KICK KNOCKBACK GROWTH :
FLYING NINJAS : Aerial Shadow Sneak has less ending lag
BUGFIX : Greninja can no longer cancel aerial landing lag with Shadow Sneak
HYDRO PUMPBUGFIX : Greninja can no longer cancel aerial landing lag with Shadow Sneak
BASE KNOCKBACK : 85 ⇒ 65
KNOCKBACK GROWTH :130 ⇒ 100
KNOCKBACK GROWTH :
IKE
JAB 3
HITS ON : Frame 9 ⇒ Frame 8
FTILTENDING LAG : Reduced
DTILTHITBOX SIZE : 4/4 ⇒ 3.8/3
DAMAGE :7% ⇒ 8%
ANGLE :361 ⇒ 80
BASE KNOCKBACK :50 ⇒ 70
KNOCKBACK GROWTH :90 ⇒ 70
POSITIONING : Hitbox positions have been tweaked
FAIRDAMAGE :
ANGLE :
BASE KNOCKBACK :
KNOCKBACK GROWTH :
POSITIONING : Hitbox positions have been tweaked
HITBOX SIZE : 4.5 ⇒ 5
GENERAL : Animation is faster, has much earlier autocancel frames, hitbox positions tweaked slightly
DAIRGENERAL : Animation is faster, has much earlier autocancel frames, hitbox positions tweaked slightly
HITBOX SIZE : 4.8 ⇒ 6
SPIKE HITBOX SIZE :4.5/5.3 ⇒ 5.5/6.3
BAIRSPIKE HITBOX SIZE :
DAMAGE : 13% ⇒ 14%
COUNTERBUGFIX : Fixed a bug where using Counter at certain parts of a walk or run animation would propel Ike forward a short distance
KIRBY
INHALE
GENERAL : Some hats of tweaked neutral special attacks have been changed
JIGGLYPUFF
ROLLOUT
BUGFIX : Rollout's instant reversal glitch has been removed
LINK
FSMASH 1
(7%) BASE KNOCKBACK : 60 ⇒ 47
DAIRBUGFIX : Fastfall down air no longer bounces on shields
BOMBSBUGFIX : Bomb cancelling aerial lag has been removed.
LITTLE MAC
REPEATING JAB
DAMAGE PER HIT: 1% ⇒ 0.7%
JAB COMBO ENDERDAMAGE : 8% ⇒ 7%
FTILTPOSITIONING : Hitboxes have been moved closer to Little Mac, reducing his effective range
NAIRSDI MULTIPLIER : 1.0× ⇒ 2.0×
JOLT HAYMAKERAERIAL SIDE B : Distance has been reduced by 10% and travels at a slower speed
LUCARIO
EXTREMESPEED
LANDING LAG : Increased
LUCINA
JAB 1
JAB 1 KNOCKBACK GROWTH : 60 ⇒ 50
JAB 1 BASE KNOCKBACK :25 ⇒ 20
COUNTERJAB 1 BASE KNOCKBACK :
BUGFIX : Using Counter after being trumped from the ledge no longer changes momentum
LUIGI
FSMASH
(NOT ANGLED) ANGLE : 55 ⇒ 53
(ALL ANGLES) DAMAGE :14% ⇒ 15%
DSMASH(ALL ANGLES) DAMAGE :
(HIT 2) ANGLE : 70 ⇒ 60
(HIT 2) KNOCKBACK GROWTH :80 ⇒ 100
FAIR(HIT 2) KNOCKBACK GROWTH :
HITBOX SIZE : 4.8 ⇒ 5.6
SUPER JUMP PUNCH(20%) HITBOX SIZE : 2.1 ⇒ 2.2
(25%) HITBOX SIZE :1.6 ⇒ 1.7
POSITIONING : Hitbox positions have been tweaked
(25%) HITBOX SIZE :
POSITIONING : Hitbox positions have been tweaked
MARIO
UTILT
DAMAGE : 6.3% ⇒ 5.5%
MARTH
COUNTER
BUGFIX : Using Counter after being trumped from the ledge no longer changes momentum
MEGA MAN
RUSH
BUGFIX : Cancelling hitstun with Rush removed
BUGFIX : Grabbing Megaman after he uses up B now refreshes up B
LEAF SHIELDBUGFIX : Grabbing Megaman after he uses up B now refreshes up B
ENDING LAG : Reduced
META KNIGHT
NAIR
DAMAGE : 7% ⇒ 10%
LATE DAMAGE :5% ⇒ 7.5%
FAIRLATE DAMAGE :
(HITS 1 & 2) ANGLE : 365 (autolink) ⇒ 85
(HITS 1 & 2) KNOCKBACK : Reduced to compensate losing the autolink angle
UAIR(HITS 1 & 2) KNOCKBACK : Reduced to compensate losing the autolink angle
VISUAL : Sword trails have been reduced to match hitbox size better
POSITIONING : Hitbox positions have been tweaked
DAIRPOSITIONING : Hitbox positions have been tweaked
VISUAL : Sword trails have been reduced to match hitbox size better
POSITIONING : Hitbox positions have been tweaked
BAIRPOSITIONING : Hitbox positions have been tweaked
(4%) KNOCKBACK GROWTH : 180 ⇒ 212
FTHROWBUGFIX : Forward throw now does the correct amount of damage to characters who were only taking 3%
NESS
PK THUNDER 2
ENDING LAG : Increased
DTHROWDAMAGE : 9% ⇒ 7%
BUGFIX : Down throw now does the correct amount of damage to Mr. Game & Watch
BUGFIX : Down throw now does the correct amount of damage to Mr. Game & Watch
OLIMAR
PIKMIN PLUCK
BUGFIX : Pikmin Pluck cannot be ledge canceled anymore
PIKMIN THROWW PIKMIN LATCH DAMAGE : 2.6% per tic ⇒ 3.7% per tic
R/B/Y PIKMIN LATCH DAMAGE :1.3% per tic ⇒ 1.1% per tic
PIKMIN LATCH TIME : Pikmin stay attached for longer.
PIKMINR/B/Y PIKMIN LATCH DAMAGE :
PIKMIN LATCH TIME : Pikmin stay attached for longer.
BUGFIX : Using down smash after a down throw no longer makes Pikmin unusable
PACMAN
USMASH
ENDING LAG : Increased
NEUTRAL B (GALAGA)DAMAGE : 11% ⇒ 9%
FIRE HYDRANTFIRE HYDRANT INTEGRITY : 12 HP ⇒ 13 HP
PALUTENA
UTILT
ENDING LAG : Reduced
DTILTENDING LAG : Reduced
USMASHHITBOX ENDS : Frame 25 ⇒ Frame 28
COUNTERBUGFIX : Fixed a bug where using Counter at certain parts of a walk or run animation would propel Palutena forward a short distance
PIVOT GRABSIZE : Range reduced
PEACH
GENERAL
BUGFIX : Aerials properly stale when used while floating.
TURNIP PULLBUGFIX : Turnip cancelling aerial lag has been removed
BUGFIX : Turnip ledge cancelling has been removed.
BUGFIX : Turnip ledge cancelling has been removed.
PIKACHU
FSMASH
(15%) KNOCKBACK GROWTH : 65 ⇒ 73
(12%) KNOCKBACK GROWTH :100 ⇒ 102
SKULL BASH(12%) KNOCKBACK GROWTH :
KNOCKBACK GROWTH : 60 ⇒ 62
THUNDERKNOCKBACK GROWTH : 62 ⇒ 66
GENERAL : Only has one projectile instead of 4, meaning it cannot fully charge G&W Bucket
GENERAL : Only has one projectile instead of 4, meaning it cannot fully charge G&W Bucket
ROBIN
THORON
BUGFIX : Can no longer get a 3rd jump by fully charging Thoron
ELWINDRECOVERY : Can grab the ledge backwards now
GENERALBUGFIX : Footstool glitch allowing the Zero Suit Samus infinite has been fixed
ROSALINA AND LUMA
DTILT
HITS ON : 5 ⇒ 6
POSITIONING : Hitbox positions have been tweaked
FSMASHPOSITIONING : Hitbox positions have been tweaked
KNOCKBACK GROWTH : 115 ⇒ 111
USMASHKNOCKBACK GROWTH : 100 ⇒ 90
HITBOX SIZE : Very slightly reduced
DSMASHHITBOX SIZE : Very slightly reduced
ENDING LAG : Increased
NAIREARLY NAIR DAMAGE : 6% ⇒ 5%
LATE NAIR DAMAGE :10% ⇒ 7.5%
POSITIONING : Hitbox positions have been tweaked
FAIRLATE NAIR DAMAGE :
POSITIONING : Hitbox positions have been tweaked
(1%) BASE KNOCKBACK : 20/35 ⇒ 55
(4%) BASE KNOCKBACK :60 ⇒ 50
LUMA SHOT(4%) BASE KNOCKBACK :
DISTANCE : Uncharged and lightly charged Luma Shot has slightly less distance
FTHROWKNOCKBACK GROWTH : 85 ⇒ 76
BTHROWKNOCKBACK GROWTH : 70 ⇒ 60
GRABENDING LAG : Increased
LUMA MECHANICSLUMA RESPAWN : 8.9 seconds ⇒ 12.5 seconds
UP SMASH HITBOX SIZE :4 ⇒ 5.5
LATE UP SMASH DAMAGE :4% ⇒ 5%
LUMA RECALL : Returns to Rosalina faster
LUMA : Cannot be controlled while being thrown or taking damage
UP SMASH HITBOX SIZE :
LATE UP SMASH DAMAGE :
LUMA RECALL : Returns to Rosalina faster
LUMA : Cannot be controlled while being thrown or taking damage
SHEIK
FAIR
DAMAGE : 6.8% ⇒ 5.5%
SOURSPOT DAMAGE :6% ⇒ 4.8%
UAIRSOURSPOT DAMAGE :
NUMBER OF HITS : 5 ⇒ 4
DAMAGE :8% ⇒ 7%
(4% HIT) KNOCKBACK GROWTH :155 ⇒ 138
NEEDLE STORMDAMAGE :
(4% HIT) KNOCKBACK GROWTH :
ENDING LAG : Increased
BOUNCING FISHKNOCKBACK GROWTH : 100 ⇒ 90
BASE KNOCKBACK :30 ⇒ 26
BASE KNOCKBACK :
SHULK
JAB 1
DAMAGE : 3% ⇒ 3.5%
JAB 2DAMAGE : 3% ⇒ 3.5%
JAB 3DAMAGE : 4.3% ⇒ 5.3%
DASH ATTACKDAMAGE : 10% ⇒ 11%
FTILTDAMAGE : 12% ⇒ 13%
KNOCKBACK GROWTH :100 ⇒ 92
UTILTKNOCKBACK GROWTH :
DAMAGE : 7% ⇒ 8%
DTILTDAMAGE : 8% ⇒ 9%
GENERAL : Hitboxes made more reliable
FSMASHGENERAL : Hitboxes made more reliable
DAMAGE : 17.5% ⇒ 18.5%
GENERAL : Hitboxes on first hit cleaned up and made more reliable
USMASHGENERAL : Hitboxes on first hit cleaned up and made more reliable
DAMAGE : 17% ⇒ 18%
DSMASHDAMAGE : All hitboxes increased by 1%
NAIRSWEETSPOT DAMAGE : 7% ⇒ 8%
SOURSPOT DAMAGE :6% ⇒ 7%
FAIRSOURSPOT DAMAGE :
SWEETSPOT DAMAGE : 6.5% ⇒ 7.5%
SOURSPOT DAMAGE :5% ⇒ 6%
LANDING LAG: Reduced slightly
UAIRSOURSPOT DAMAGE :
LANDING LAG: Reduced slightly
DAMAGE : 13% ⇒ 15%
DAIRDAMAGE : 15% ⇒ 17%
BAIRDAMAGE : 11% ⇒ 12%
LATE DAMAGE :7% ⇒ 8%
MONADO ARTSLATE DAMAGE :
MONADO ART SPEED DAMAGE DEALT MULTIPLIER : 0.72× ⇒ 0.8×
MONADO ART BUSTER DAMAGE TAKEN MULTIPLIER :1.2× ⇒ 1.13×
AIR SLASHMONADO ART BUSTER DAMAGE TAKEN MULTIPLIER :
(HIT 1) DAMAGE : 5% ⇒ 6%
FTHROWDAMAGE : 10% ⇒ 11%
UTHROWDAMAGE : 6% ⇒ 7%
DTHROWDAMAGE : 6% ⇒ 7%
BTHROWDAMAGE : 11% ⇒ 12%
SONIC
FSMASH
ENDING LAG : Increased
SPRINGBUGFIX : Grabbing Sonic after he uses up B now refreshes his up B
TOON LINK
BOMBS
BUGFIX : Bomb cancelling aerial lag has been removed
WARIO
GENERAL
BUGFIX : Wario's momentum glitch (Wectoring) has been removed.
BUGFIX : Air grab release sends Wario farther and cannot be combo'd out of
BUGFIX : Air grab release sends Wario farther and cannot be combo'd out of
WII FIT TRAINER
AIR DODGE
LANDING LAG : 12 frames ⇒ 22 frames
FAIRPROPERTIES : Foot hitbox is no longer unshieldable
YOSHI
DASH ATTACK
ENDING LAG : Ending lag increased
DAIRLANDING LAG : Ending lag increased
NEUTRAL BSTART UP : Start-up lag increased
UP BBUGFIX : Teleggporting removed
DOWN BBUGFIX(?) : No longer slides on slopes.
ZELDA
UTILT
DAMAGE : 6.5% ⇒ 7.2%
PIVOT GRABSIZE : Range reduced
ZERO SUIT SAMUS
AIR DODGE
LANDING LAG : 15 frames ⇒ 22 frames
USMASHHITS ON : Frame 9 ⇒ Frame 11
PARALYZERENDING LAG : Increased
SPREADING SHOTENDING LAG : Reduced
NO CHANGES FOUND SO FAR
CAPTAIN FALCON
DARK PIT
DONKEY KONG
DUCK HUNT DOG
FOX
MII GUNNER
PIT
ROB
SAMUS
VILLAGER
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