EXPGaming
Smash Journeyman
UFGT10:X
Venue
Crowne Plaza O'Hare
Chicago, IL
Project M AND Melee are confirmed! EXP Gaming will be assisting with these events.
For full list of confirmed games and more information visit http://ufgtus.wordpress.com/
EDIT: Registration is open for UFGT10.
Hosting both Melee and Project M, May 23rd to 25th. Prices go up on May 5th for pre-reg, and if you don't pre-reg at all prices go way up and you cannot and will not be seeded regionally or by skill. Please register ahead of time so you can save money and we can plan the event with more precision. http://ufgtus.wordpress.com/register/
Scheduling will not be near-final until May, but for now the plan is to run Project M to top 8 Friday, Melee to top 8 on Saturday, and both top 8 finals on stream Sunday. - Keits
Melee Ruleset
* Player's Choice Clause: You may play by a rule outside of this ruleset if your opponent agrees to it as long as it does not deliberately delay the tournament process.
*4 stock, 8:00 minute timer
* Items OFF
* Double elim. Best 2 out of 3, Winners/Loser/Grand is 3 out of 5 if time allows it.
* Ties after the time limit are determined by stocks, then by percentage.
* If a match ends with both players dying at the same time resulting in Sudden Death, a 1-stock rematch will be played out on the same stage.
* Master Hand is banned.
* Wobbling is legal. Wobbling past 250% will be considered stalling and is not allowed. Freezing and infinite stalling are NOT legal.
* Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
* Starter stages (Singles): Yoshi’s Story, Final Destination, Battlefield, Dream Land, Fountain of Dreams
* Counter-pick Stages (Singles): Pokémon Stadium
* First stage is decided by banning from the Starter Stages in P1-P2-P2-P1 order.
* Following stages decided by winner banning 1 stage and then loser choosing.
* Any matches that are best of five, there are no stage bans.
* Winning player is not locked into the same character for the next match, but has to pick before loser selects character.
* You may not choose a stage you have already won on unless mutually agreed to.
Project: M Ruleset
* Player's Choice Clause: You may play by a rule outside of this ruleset if your opponent agrees to it as long as it does not deliberately delay the tournament process.
* 4 stock, 8:00 minute timer
* Items OFF and set to NONE
* Buffer OFF
* Double elim. Best 2 out of 3, Winners/Loser/Grand is 3 out of 5 if time allows it.
* Ties after the time limit are determined by stocks, then by percentage.
* If a match ends with both players dying at the same time resulting in Sudden Death, a 1-stock rematch will be played out on the same stage.
* If each player has one stock remaining and the match ends due to a suicide move (Ganon's side-B, DDD's swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the player who initiated the move wins.
* Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
* Starter stages (Singles): Battlefield, Dream Land 64, Final Destination, Fountain of Dreams, Pokemon Stadium 2, Smashville, Yoshi's Story (Melee)
* Counter-pick Stages (Singles): Yoshi’s Island (Brawl), Lylat Cruise, Wario Ware, Green Hill Zone, Skyworld
* First stage is decided by banning from the Starter Stages in P1-P2-P2-P1-P1-P2 order.
* Following stages decided by winner banning 2 stages and then loser choosing.
* Winning player is not locked into the same character for the next match, but has to pick before loser selects character.
* You may not choose a stage you have already won on unless mutually agreed to.
* In the event that the game crashes or the TV/Wii loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage. If a player uses a known glitch to intentionally crash the game or otherwise make it unfinishable, that player may be forced to forfeit the match or be DQed at the TO’s discretion.
* No excessive stalling (this includes abusing Jiggs’ Rising Pound and Mario’s Up-B Walljump)
Venue
Crowne Plaza O'Hare
Chicago, IL
Project M AND Melee are confirmed! EXP Gaming will be assisting with these events.
For full list of confirmed games and more information visit http://ufgtus.wordpress.com/
EDIT: Registration is open for UFGT10.
Hosting both Melee and Project M, May 23rd to 25th. Prices go up on May 5th for pre-reg, and if you don't pre-reg at all prices go way up and you cannot and will not be seeded regionally or by skill. Please register ahead of time so you can save money and we can plan the event with more precision. http://ufgtus.wordpress.com/register/
Scheduling will not be near-final until May, but for now the plan is to run Project M to top 8 Friday, Melee to top 8 on Saturday, and both top 8 finals on stream Sunday. - Keits
Melee Ruleset
* Player's Choice Clause: You may play by a rule outside of this ruleset if your opponent agrees to it as long as it does not deliberately delay the tournament process.
*4 stock, 8:00 minute timer
* Items OFF
* Double elim. Best 2 out of 3, Winners/Loser/Grand is 3 out of 5 if time allows it.
* Ties after the time limit are determined by stocks, then by percentage.
* If a match ends with both players dying at the same time resulting in Sudden Death, a 1-stock rematch will be played out on the same stage.
* Master Hand is banned.
* Wobbling is legal. Wobbling past 250% will be considered stalling and is not allowed. Freezing and infinite stalling are NOT legal.
* Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
* Starter stages (Singles): Yoshi’s Story, Final Destination, Battlefield, Dream Land, Fountain of Dreams
* Counter-pick Stages (Singles): Pokémon Stadium
* First stage is decided by banning from the Starter Stages in P1-P2-P2-P1 order.
* Following stages decided by winner banning 1 stage and then loser choosing.
* Any matches that are best of five, there are no stage bans.
* Winning player is not locked into the same character for the next match, but has to pick before loser selects character.
* You may not choose a stage you have already won on unless mutually agreed to.
Project: M Ruleset
* Player's Choice Clause: You may play by a rule outside of this ruleset if your opponent agrees to it as long as it does not deliberately delay the tournament process.
* 4 stock, 8:00 minute timer
* Items OFF and set to NONE
* Buffer OFF
* Double elim. Best 2 out of 3, Winners/Loser/Grand is 3 out of 5 if time allows it.
* Ties after the time limit are determined by stocks, then by percentage.
* If a match ends with both players dying at the same time resulting in Sudden Death, a 1-stock rematch will be played out on the same stage.
* If each player has one stock remaining and the match ends due to a suicide move (Ganon's side-B, DDD's swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the player who initiated the move wins.
* Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
* Starter stages (Singles): Battlefield, Dream Land 64, Final Destination, Fountain of Dreams, Pokemon Stadium 2, Smashville, Yoshi's Story (Melee)
* Counter-pick Stages (Singles): Yoshi’s Island (Brawl), Lylat Cruise, Wario Ware, Green Hill Zone, Skyworld
* First stage is decided by banning from the Starter Stages in P1-P2-P2-P1-P1-P2 order.
* Following stages decided by winner banning 2 stages and then loser choosing.
* Winning player is not locked into the same character for the next match, but has to pick before loser selects character.
* You may not choose a stage you have already won on unless mutually agreed to.
* In the event that the game crashes or the TV/Wii loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage. If a player uses a known glitch to intentionally crash the game or otherwise make it unfinishable, that player may be forced to forfeit the match or be DQed at the TO’s discretion.
* No excessive stalling (this includes abusing Jiggs’ Rising Pound and Mario’s Up-B Walljump)
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